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Publication search results
found 30 matches
- 2021
- Sultan Alyahya, Ohoud Almughram:
Managing User-Centered Design Activities in Distributed Agile Development. Interact. Comput. 32(5-6): 548-568 (2021) - Maritza Bustos-López, Giner Alor-Hernández, José Luis Sánchez-Cervantes, Mario Andrés Paredes-Valverde, María del Pilar Salas-Zárate:
EduRecomSys: An Educational Resource Recommender System Based on Collaborative Filtering and Emotion Detection. Interact. Comput. 32(4): 407-432 (2021) - Ding Ding, Mark A. Neerincx, Willem-Paul Brinkman:
The Effect of an Adaptive Simulated Inner Voice on User's Eye-gaze Behaviour, Ownership Perception and Plausibility Judgement in Virtual Reality. Interact. Comput. 32(5-6): 510-523 (2021) - Juntae Kim, James A. Self, Young Woo Park:
Investigating Physical Interaction With Digital Data Through the Materialization of Email Handling. Interact. Comput. 32(5-6): 457-474 (2021) - Serena Lee-Cultura, Michail N. Giannakos:
Embodied Interaction and Spatial Skills: A Systematic Review of Empirical Studies. Interact. Comput. 32(4): 331-366 (2021) - Luis A. Leiva, Asutosh Hota, Antti Oulasvirta:
Interactive Exploration of Large-Scale UI Datasets with Design Maps. Interact. Comput. 32(5-6): 490-509 (2021) - Emmanouela E. Manganari, Evangelos Mourelatos, Efthalia Dimara:
Beyond the Lexical Sense of Online Reviews: The Role of Emoticons and Consumer Experience. Interact. Comput. 32(5-6): 475-489 (2021) - Marisnel Olivares, Hélène Pigot, Carolina Bottari, Monica Lavoie, Taoufik Zayani, Nathalie Bier, Guylaine Le Dorze, Stéphanie Pinard, Brigitte Le Pévédic, Bonnie Swaine, Pierre-Yves Therriault, André Thépaut, Sylvain Giroux:
Use of a Persona to Support the Interdisciplinary Design of an Assistive Technology for Meal Preparation in Traumatic Brain Injury. Interact. Comput. 32(5-6): 435-456 (2021) - Young-nam Seo, Younbo Jung, Jeremy R. H. Sng, Jongmin Park:
Erratum to: Rational or Irrational Decision? Examination on Gamers' Intention to Purchase Probability-Type Items. Interact. Comput. 32(4): 433 (2021) - Alex Shaw, Jaime Ruiz, Lisa Anthony:
A Survey on Applying Automated Recognition of Touchscreen Stroke Gestures to Children's Input. Interact. Comput. 32(5-6): 524-547 (2021) - Sruti Subramanian, Nina Skjæret-Maroni, Yngve Dahl:
Systematic Review of Design Guidelines for Full-Body Interactive Games. Interact. Comput. 32(4): 367-406 (2021) - Yanchao Zhao, Ran Gao, Huawei Tu:
Smartwatch User Authentication Based on the Arm-Raising Gesture. Interact. Comput. 32(5-6): 569-580 (2021) - 2020
- Mousa Albashrawi, Tawfiq Alashoor:
Entrepreneurial Intention: The Impact of General Computer Self-Efficacy and Computer Anxiety. Interact. Comput. 32(2): 118-131 (2020) - Carina Campese, Daniel Capaldo Amaral, Janaina Mascarenhas Hornos da Costa:
Restating The Meaning Of UCD And HCD For A New World Of Design Theories. Interact. Comput. 32(1): 33-51 (2020) - Chien-Hsiung Chen, Meng-Xi Chen:
Wayfinding in Virtual Environments With Landmarks on Overview Maps. Interact. Comput. 32(3): 316-329 (2020) - Mark G. Eramian, Christopher Power, Stephen Rau, Pulkit Khandelwal:
Benchmarking Human Performance in Semi-Automated Image Segmentation. Interact. Comput. 32(3): 233-245 (2020) - Eleanor Eytam:
Effect of Visual Design on the Evaluation of Technology- vs. Design-Based Novel Interactive Products. Interact. Comput. 32(3): 296-315 (2020) - Silvia Berenice Fajardo Flores, Jorge Rafael Gutierrez-Pulido, María Andrade-Aréchiga:
Keyboard-Based Protocol for Typing Algebraic Expressions. Interact. Comput. 32(1): 52-65 (2020) - Taisa Guidini Gonçalves, Pierre Loslever, Káthia Marçal de Oliveira, Christophe Kolski:
Investigating Agreement Among HCI Researchers About Human-Computer Interaction in CMMI-DEV Model: A Case Study. Interact. Comput. 32(1): 81-100 (2020) - Carrie Heeter, Tom Day, Leticia Cherchiglia:
Interoceptive Awareness: The 'Being' Dimension of 'Being There' in Virtual Worlds. Interact. Comput. 32(1): 1-16 (2020) - Farid Huseynov:
Understanding Usage Behavior of Different Mobile Application Categories Based on Personality Traits. Interact. Comput. 32(1): 66-80 (2020) - Markos Kyritsis, Stephen R. Gulliver, Eva Feredoes:
Visual Search Fixation Strategies in a 3D Image Set: An Eye-Tracking Study. Interact. Comput. 32(3): 246-256 (2020) - Zhenxing Li, Deepak Akkil, Roope Raisamo:
Gaze-based Kinaesthetic Interaction for Virtual Reality. Interact. Comput. 32(1): 17-32 (2020) - Mao Mao, Alan F. Blackwell, David A. Good:
Understanding Meaningful Participation and the Situated Use of Technology in Community Music for Active Ageing. Interact. Comput. 32(2): 185-208 (2020) - Supavich (Fone) Pengnate, Frederick J. Riggins, Limin Zhang:
Understanding Users' Engagement and Responses in 3D Virtual Reality: The Influence of Presence on User Value. Interact. Comput. 32(2): 103-117 (2020) - Stephen Roddy:
Corrigendum to: Using Conceptual Metaphors to Represent Temporal Context in Time Series Data Sonification. Interact. Comput. 32(1): 101 (2020) - Paulo E. U. de Souza, Caroline P. C. Chanel, Melody Mailliez, Frédéric Dehais:
Predicting Human Operator's Decisions Based on Prospect Theory. Interact. Comput. 32(3): 221-232 (2020) - Dimitris D. Vlastos, Markos Kyritsis, Vasiliki-Alexia Varela, Stephen R. Gulliver, Afroditi Papaioannou-Spiroulia:
Can a Low-Cost Eye Tracker Assess the Impact of a Valent Stimulus? A Study Replicating the Visual Backward Masking Paradigm. Interact. Comput. 32(2): 132-141 (2020) - Peng Wang, Xiaoliang Bai, Mark Billinghurst, Shusheng Zhang, Weiping He, Dechuan Han, Yue Wang, Haitao Min, Weiqi Lan, Shu Han:
Using a Head Pointer or Eye Gaze: The Effect of Gaze on Spatial AR Remote Collaboration for Physical Tasks. Interact. Comput. 32(2): 153-169 (2020) - Bin Yang, Zhenyu Li, Yingtao Sun, Enguo Cao:
EM-FEE: An Efficient Multitask Scheme for Facial Expression Estimation. Interact. Comput. 32(2): 142-152 (2020)
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