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Publication search results
found 38 matches
- 2017
- Jonne Arjoranta:
Narrative Tools for Games: Focalization, Granularity, and the Mode of Narration in Games. Games Cult. 12(7-8): 696-717 (2017) - Luke Arnott:
Mapping Metroid: Narrative, Space, and Other M. Games Cult. 12(1): 3-27 (2017) - Mary Elizabeth Ballard, Kelly Marie Welch:
Virtual Warfare: Cyberbullying and Cyber-Victimization in MMOG Play. Games Cult. 12(5): 466-491 (2017) - Jonathan Barbara:
Measuring User Experience in Multiplayer Board Games. Games Cult. 12(7-8): 623-649 (2017) - Jason Begy:
Board Games and the Construction of Cultural Memory. Games Cult. 12(7-8): 718-738 (2017) - Ahmad Beltagui, Thomas Schmidt:
Why Can't We All Get Along? A Study of Hygge and Janteloven in a Danish Social-Casual Games Community. Games Cult. 12(5): 403-425 (2017) - Daniel Black:
Why Can I See My Avatar? Embodied Visual Engagement in the Third-Person Video Game. Games Cult. 12(2): 179-199 (2017) - Tom Brock:
Roger Caillois and E-Sports: On the Problems of Treating Play as Work. Games Cult. 12(4): 321-339 (2017) - Rita M. Bush:
Serious Play: An Introduction to the Sirius Research Program. Games Cult. 12(3): 227-232 (2017) - Marco Benoît Carbone, Paolo Ruffino, Stéphane Massonet:
Introduction: The Other Caillois: The Many Masks of Game Studies. Games Cult. 12(4): 303-320 (2017) - Vincenzo Idone Cassone:
Mimicking Gamers: Understanding Gamification Through Roger Caillois. Games Cult. 12(4): 340-360 (2017) - Rachel Ivy Clarke, Jin Ha Lee, Neils Clark:
Why Video Game Genres Fail: A Classificatory Analysis. Games Cult. 12(5): 445-465 (2017) - Samuel Coavoux, Manuel Boutet, Vinciane Zabban:
What We Know About Games: A Scientometric Approach to Game Studies in the 2000s. Games Cult. 12(6): 563-584 (2017) - Amanda C. Cote:
"I Can Defend Myself": Women's Strategies for Coping With Harassment While Gaming Online. Games Cult. 12(2): 136-155 (2017) - Sebastian Deterding:
The Pyrrhic Victory of Game Studies: Assessing the Past, Present, and Future of Interdisciplinary Game Research. Games Cult. 12(6): 521-543 (2017) - Theresa Claire Devine:
Integrating Games Into the Artworld: A Methodology and Case Study Exploring the Work of Jason Rohrer. Games Cult. 12(7-8): 671-695 (2017) - Scott Donaldson:
Mechanics and Metagame: Exploring Binary Expertise in League of Legends. Games Cult. 12(5): 426-444 (2017) - Enrico Gandolfi:
Beyond Diagonal Sciences: Applying Roger Caillois's Concepts of Symmetry and Dissymmetry to Journey. Games Cult. 12(4): 361-380 (2017) - Ercilia García-Álvarez, Jordi López-Sintas, Alexandra Samper-Martínez:
The Social Network Gamer's Experience of Play: A Netnography of Restaurant City on Facebook. Games Cult. 12(7-8): 650-670 (2017) - Mark Richard Johnson:
The Use of ASCII Graphics in Roguelikes: Aesthetic Nostalgia and Semiotic Difference. Games Cult. 12(2): 115-135 (2017) - Lars Kristensen, Ulf Wilhelmsson:
Roger Caillois and Marxism: A Game Studies Perspective. Games Cult. 12(4): 381-400 (2017) - Yu-Ling Lin, Hong-Wen Lin, Ya-Ting Yang:
Players' Value Structure in Digital Games. Games Cult. 12(1): 72-99 (2017) - Rosa Mikeal Martey, Jennifer Stromer-Galley, Adrienne Shaw, Brian McKernan, Tobi Saulnier, Elizabeth McLaren, Matthew G. Rhodes, James E. Folkestad, Sarah M. Taylor, Kate Kenski, Benjamin A. Clegg, Tomek Strzalkowski:
Balancing Play and Formal Training in the Design of Serious Games. Games Cult. 12(3): 269-291 (2017) - Frans Mäyrä, Olli Sotamaa:
Need for Perspective: Introducing the Special Issue "Reflecting and Evaluating Game Studies". Games Cult. 12(6): 495-498 (2017) - Oskar Milik:
Virtual Warlords: An Ethnomethodological View of Group Identity and Leadership in EVE Online. Games Cult. 12(7-8): 764-785 (2017) - Ivan Mosca:
What Is It Like to Be a Player? The Qualia Revolution in Game Studies. Games Cult. 12(6): 585-604 (2017) - Benjamin Nicoll:
Bridging the Gap: The Neo Geo, the Media Imaginary, and the Domestication of Arcade Games. Games Cult. 12(2): 200-221 (2017) - Felan Parker:
Canonizing Bioshock: Cultural Value and the Prestige Game. Games Cult. 12(7-8): 739-763 (2017) - Holger Pötzsch:
Selective Realism: Filtering Experiences of War and Violence in First- and Third-Person Shooters. Games Cult. 12(2): 156-178 (2017) - Rebecca E. Rhodes, Jonathon Kopecky, Nathan Bos, Jennifer A. McKneely, Abigail S. Gertner, Franklin Zaromb, Alexander Perrone, Jason Spitaletta:
Teaching Decision Making With Serious Games: An Independent Evaluation. Games Cult. 12(3): 233-251 (2017)
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