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Games and Culture, Volume 12
Volume 12, Number 1, January 2017
- Luke Arnott:
Mapping Metroid: Narrative, Space, and Other M. 3-27 - Wee-Kheng Tan
, Yi-Der Yeh, Ssu-Han Chen:
The Role of Social Interaction Element on Intention to Play MMORPG in the Future: From the Perspective of Leisure Constraint Negotiation Process. 28-55 - Sukkyung You, Euikyung Kim, Donguk Lee:
Virtually Real: Exploring Avatar Identification in Game Addiction Among Massively Multiplayer Online Role-Playing Games (MMORPG) Players. 56-71 - Yu-Ling Lin, Hong-Wen Lin
, Ya-Ting Yang:
Players' Value Structure in Digital Games. 72-99 - Steffen Roth
:
Serious Gamification: On the Redesign of a Popular Paradox. 100-111
Volume 12, Number 2, March 2017
- Mark Richard Johnson
:
The Use of ASCII Graphics in Roguelikes: Aesthetic Nostalgia and Semiotic Difference. 115-135 - Amanda C. Cote
:
"I Can Defend Myself": Women's Strategies for Coping With Harassment While Gaming Online. 136-155 - Holger Pötzsch
:
Selective Realism: Filtering Experiences of War and Violence in First- and Third-Person Shooters. 156-178 - Daniel Black
:
Why Can I See My Avatar? Embodied Visual Engagement in the Third-Person Video Game. 179-199 - Benjamin Nicoll
:
Bridging the Gap: The Neo Geo, the Media Imaginary, and the Domestication of Arcade Games. 200-221
Volume 12, Number 3, May 2017
- Rita M. Bush:
Serious Play: An Introduction to the Sirius Research Program. 227-232 - Rebecca E. Rhodes, Jonathon Kopecky, Nathan Bos, Jennifer A. McKneely
, Abigail S. Gertner
, Franklin Zaromb, Alexander Perrone, Jason Spitaletta:
Teaching Decision Making With Serious Games: An Independent Evaluation. 233-251 - Carl Symborski, Meg Barton, Mary Magee Quinn, James H. Korris, Karim S. Kassam, Carey K. Morewedge:
The Design and Development of Serious Games Using Iterative Evaluation. 252-268 - Rosa Mikeal Martey, Jennifer Stromer-Galley
, Adrienne Shaw
, Brian McKernan, Tobi Saulnier, Elizabeth McLaren, Matthew G. Rhodes, James E. Folkestad, Sarah M. Taylor, Kate Kenski, Benjamin A. Clegg, Tomek Strzalkowski:
Balancing Play and Formal Training in the Design of Serious Games. 269-291 - Tomek Strzalkowski, Carl Symborski:
Lessons Learned About Serious Game Design and Development. 292-298
Volume 12, Number 4, June 2017
- Marco Benoît Carbone
, Paolo Ruffino
, Stéphane Massonet:
Introduction: The Other Caillois: The Many Masks of Game Studies. 303-320 - Tom Brock
:
Roger Caillois and E-Sports: On the Problems of Treating Play as Work. 321-339 - Vincenzo Idone Cassone
:
Mimicking Gamers: Understanding Gamification Through Roger Caillois. 340-360 - Enrico Gandolfi:
Beyond Diagonal Sciences: Applying Roger Caillois's Concepts of Symmetry and Dissymmetry to Journey. 361-380 - Lars Kristensen, Ulf Wilhelmsson
:
Roger Caillois and Marxism: A Game Studies Perspective. 381-400
Volume 12, Number 5, July 2017
- Ahmad Beltagui
, Thomas Schmidt
:
Why Can't We All Get Along? A Study of Hygge and Janteloven in a Danish Social-Casual Games Community. 403-425 - Scott Donaldson:
Mechanics and Metagame: Exploring Binary Expertise in League of Legends. 426-444 - Rachel Ivy Clarke, Jin Ha Lee
, Neils Clark:
Why Video Game Genres Fail: A Classificatory Analysis. 445-465 - Mary Elizabeth Ballard, Kelly Marie Welch:
Virtual Warfare: Cyberbullying and Cyber-Victimization in MMOG Play. 466-491
Volume 12, Number 6, September 2017
- Frans Mäyrä
, Olli Sotamaa
:
Need for Perspective: Introducing the Special Issue "Reflecting and Evaluating Game Studies". 495-498 - Jaakko Stenros:
The Game Definition Game: A Review. 499-520 - Sebastian Deterding
:
The Pyrrhic Victory of Game Studies: Assessing the Past, Present, and Future of Interdisciplinary Game Research. 521-543 - Jaakko Suominen
:
How to Present the History of Digital Games: Enthusiast, Emancipatory, Genealogical, and Pathological Approaches. 544-562 - Samuel Coavoux
, Manuel Boutet, Vinciane Zabban:
What We Know About Games: A Scientometric Approach to Game Studies in the 2000s. 563-584 - Ivan Mosca:
What Is It Like to Be a Player? The Qualia Revolution in Game Studies. 585-604 - Bart Simon:
Unserious. 605-618
Volume 12, Numbers 7-8, November 2017
- Jonathan Barbara
:
Measuring User Experience in Multiplayer Board Games. 623-649 - Ercilia García-Álvarez, Jordi López-Sintas
, Alexandra Samper-Martínez:
The Social Network Gamer's Experience of Play: A Netnography of Restaurant City on Facebook. 650-670 - Theresa Claire Devine:
Integrating Games Into the Artworld: A Methodology and Case Study Exploring the Work of Jason Rohrer. 671-695 - Jonne Arjoranta
:
Narrative Tools for Games: Focalization, Granularity, and the Mode of Narration in Games. 696-717 - Jason Begy:
Board Games and the Construction of Cultural Memory. 718-738 - Felan Parker:
Canonizing Bioshock: Cultural Value and the Prestige Game. 739-763 - Oskar Milik:
Virtual Warlords: An Ethnomethodological View of Group Identity and Leadership in EVE Online. 764-785
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