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Publication search results
found 21 matches
- 2022
- Abdul Syafiq Bahrin, Mohd Shahrizal Sunar, Hadafi Fitri Mohd Latip, Muhamad Najib Zamri:
Chronology of self-competition in virtual reality exergames: A historical review. Entertain. Comput. 43: 100513 (2022) - Rubén Dapica, Alfredo Hernández, Federico Peinado:
Who trains the trainers? Gamification of flight instructor learning in evidence-based training scenarios. Entertain. Comput. 43: 100510 (2022) - Gilzamir Gomes, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Yuri Lenon Barbosa Nogueira:
A modeling environment for reinforcement learning in games. Entertain. Comput. 43: 100516 (2022) - Ali Khaleghi, Zahra Aghaei, Fateme Hosseinnia:
Toward using effective elements in adults' amblyopia treatment in a virtual reality-based gamified binocular application. Entertain. Comput. 43: 100504 (2022) - Kei Kobayashi, Junichi Hoshino:
Instruction pictograms for experience-based displays and their use cases. Entertain. Comput. 43: 100503 (2022) - Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Procedural generation of branching quests for games. Entertain. Comput. 43: 100491 (2022) - Edirlei Soares de Lima, Bruno M. C. Silva, Gabriel Teixeira Galam:
Adaptive virtual reality horror games based on Machine learning and player modeling. Entertain. Comput. 43: 100515 (2022) - Fabiana S. V. Machado, Anselmo Frizera:
Assessing the mental state of attention using a neurofeedback system and serious game tool. Entertain. Comput. 43: 100492 (2022) - Khadijeh Mahdikhanlou, Hossein Ebrahimnezhad:
3D object deforming and manipulating through dynamic hand gestures. Entertain. Comput. 43: 100507 (2022) - Antonio M. Mora, Alberto Tonda, Antonio Fernández-Ares, Pablo García-Sánchez:
Looking for archetypes: Applying game data mining to hearthstone decks. Entertain. Comput. 43: 100498 (2022) - Giovanni Pau, Fabio Arena, Mario Collotta, Xiangjie Kong:
A practical approach based on Bluetooth Low Energy and Neural Networks for indoor localization and targeted devices' identification by smartphones. Entertain. Comput. 43: 100512 (2022) - Rafael Guerra de Pontes, Herman Martins Gomes, Igor Santa Ritta Seabra:
Particle swarm optimization for procedural content generation in an endless platform game. Entertain. Comput. 43: 100496 (2022) - Anna Marie Rezk, Mads Haahr:
Beyond free will: Understanding approaches to agency and their suitability for Bandersnatch-like titles. Entertain. Comput. 43: 100500 (2022) - Marco Rospocher:
On exploiting transformers for detecting explicit song lyrics. Entertain. Comput. 43: 100508 (2022) - Ygor Rebouças Serpa, Maria Andréia Formico Rodrigues:
Human and machine collaboration for painting game assets with deep learning. Entertain. Comput. 43: 100497 (2022) - Gabriella M. Silva, Hemerson F. S. Sales, Thiago P. Fernandes, Maria E. D. Gomes, Stephanye J. Rodrigues, Thiago A. Bonifacio, Livia H. Leite, Natanael A. Santos:
Relationship between long-term recreational video gaming and visual processing. Entertain. Comput. 43: 100501 (2022) - Chunxu Tang, Beinan Wang, C. Y. Roger Chen, Huijun Wu:
CWcollab: Presenting multimedia with web-based context-aware collaboration. Entertain. Comput. 43: 100511 (2022) - Qichao Wang, Yang Zhou, Dongyi Zhu, Yongming Li:
A new approach to compute deficiency number of Mahjong configurations. Entertain. Comput. 43: 100509 (2022) - Carolin Wienrich, David Obremski, Johann Habakuk Israel:
Repeated experience or a virtual nose to reduce simulator sickness? - Investigating prediction of the sensorial conflict theory and the rest-frame hypothesis in two virtual games. Entertain. Comput. 43: 100514 (2022) - Natalia Padilla Zea, Daniel Burgos, Greg Holloway, Joseph Cullen:
Social interaction and gamification with youth at risk of social exclusion: The technological approach of the Keystone project. Entertain. Comput. 43: 100502 (2022) - Xiaofang Zhong, Jinjie Xu:
Measuring the effect of game updates on player engagement: A cue from DOTA2. Entertain. Comput. 43: 100506 (2022)
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