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Publication search results
found 55 matches
- 2013
- Beth Albright, Byron Bashforth, Jonathan Hoffman, George Nguyen:
A monster's guide to cheating in GI class. SIGGRAPH Talks 2013: 49:1 - Nicola Marae Allain:
Creating a nimble new curriculum for digital media artists. SIGGRAPH Talks 2013: 24:1 - Hemagiri Arumugam, Michael Frederickson, J. D. Northrup:
Crowds at Monsters University. SIGGRAPH Talks 2013: 51:1 - Hugo M. Ayala, Jamie Macdougall, Chris Chapman:
Procedural texturing in epic. SIGGRAPH Talks 2013: 3:1 - Dan Bailey, Ian Masters, Matt Warner, Harry Biddle:
Simulating fluids using a coupled voxel-particle data model. SIGGRAPH Talks 2013: 15:1 - Julien Cohen Bengio, Chase Cooper, John Doublestein:
Mixing dynamics and blend shapes for the Hulk. SIGGRAPH Talks 2013: 6:1 - Julien Cohen Bengio, Rony Goldenthal:
Simplicial interpolation for animating the Hulk. SIGGRAPH Talks 2013: 7:1 - Brian Boyd:
Lighting the blue umbrella. SIGGRAPH Talks 2013: 53:1 - Erik Brunvand:
Arts/tech collaboration with embedded systems and kinetic art. SIGGRAPH Talks 2013: 23:1 - Antony Carysforth, Omar Elafifi, Nathan Fariss, Henry Garcia, Edgar Rodriguez, Christine Wagonner:
Vegetation on Monsters University. SIGGRAPH Talks 2013: 52:1 - Matt Cordner, Bill La Barge:
Zerg rush hour: simulating swarms for StarCraft 2 cinematics. SIGGRAPH Talks 2013: 30:1 - Cyril Crassin, David P. Luebke, Michael Mara, Morgan McGuire, Brent Oster, Peter Shirley, Peter-Pike J. Sloan, Chris Wyman:
Interactive indirect lighting computed in the cloud. SIGGRAPH Talks 2013: 21:1 - Thierry Dervieux-Lecocq, David Gatenby, Mark Adams, Justin Bisceglio:
Bats, birds, and boggans: the simulated armies of epic. SIGGRAPH Talks 2013: 4:1 - Crawford Doran, Athena Chang, Robert Bridson:
Isosurface stuffing improved: acute lattices and feature matching. SIGGRAPH Talks 2013: 38:1 - Gabriel Eilertsen, Jonas Unger, Robert Wanat, Rafal Mantiuk:
Survey and evaluation of tone mapping operators for HDR video. SIGGRAPH Talks 2013: 11:1 - Damien Fagnou, Christopher Cameron, Adam Valdez:
ReviewTool: a database-driven visual effects editing application. SIGGRAPH Talks 2013: 28:1 - Graham Fyffe, Andrew Jones, Oleg Alexander, Ryosuke Ichikari, Paul Graham, Koki Nagano, Jay Busch, Paul E. Debevec:
Driving high-resolution facial blendshapes with video performance capture. SIGGRAPH Talks 2013: 33:1 - Ilan Gabai, David Quirus, Alen Lai, Diego Garzon:
Directable fluids in the world of epic. SIGGRAPH Talks 2013: 2:1 - Ashraf Ghoniem, Ken Museth:
Hair growth by means of sparse volumetric modeling and advection. SIGGRAPH Talks 2013: 34:1 - Adam Harder, Chris Mangnall:
Bubbles and foam in Partysaurus Rex. SIGGRAPH Talks 2013: 17:1 - Stephan Herhut, Richard L. Hudson, Tatiana Shpeisman, Jaswanth Sreeram:
Parallel JavaScript: bringing the compute power of multi-core CPUs and GPUs to the world of web graphics. SIGGRAPH Talks 2013: 45:1 - Kristian Hildebrand, Marc Alexa:
Sketch-based pipeline for mass customization. SIGGRAPH Talks 2013: 37:1 - Michael Honsel:
Creating a Monster: artistic and technical challenges. SIGGRAPH Talks 2013: 50:1 - Michal Iwanicki:
Lighting technology of the last of us. SIGGRAPH Talks 2013: 20:1 - Mark Jones, Sean Craig:
Best practices in short animation production in private/public partnerships: an agile approach. SIGGRAPH Talks 2013: 25:1 - John Kahwaty, Gene S. Lee, Greg Smith, Andy Lin, Matt Schiller:
A deformer-based approach to facial rigging. SIGGRAPH Talks 2013: 32:1 - Katsuhisa Kanazawa, Yuma Sakato, Tokiichiro Takahashi:
Pencil tracing mirage: principle and its evaluation. SIGGRAPH Talks 2013: 41:1 - Brandon Kerr, David Ryu:
SnugBlur!: Constraint-preserving motion blur. SIGGRAPH Talks 2013: 40:1 - Alan King, Christopher D. Kulla, Alejandro Conty, Marcos Fajardo:
BSSRDF importance sampling. SIGGRAPH Talks 2013: 48:1 - Alexander Kolliopoulos:
Lurch!: Interactive rendering pipeline automation. SIGGRAPH Talks 2013: 27:1
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