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Publication search results
found 49 matches
- 2022
- Luca Altomari, Natalia Altomari, Gianpaolo Iazzolino:
Using Gamification for Assessing Soft Skills: A Serious Game design. SeGAH 2022: 1-7 - Gianluca Amprimo, Giulia Masi, Claudia Ferraris, Gabriella Olmo, Lorenzo Priano:
A Preliminary Comparison between Traditional and Gamified Leg Agility Assessment in Parkinsonian Subjects. SeGAH 2022: 1-8 - Rafael G. Barbosa, Maria Andréia F. Rodrigues, Thiago R. C. de Oliveira, Samuel Pessoa Madeira, Juliana Amaral De Figueiredo, Marclesson S. Alves, Maria Angelina S. Medeiros, Ricardo L. Cabral Filho:
Decision-Making Game for Simulation of Breast Cancer Biopsy and Treatment. SeGAH 2022: 1-8 - Cassandra Berry, Kok Wai Wong, Guanjin Wang, Shri Rai, Mohd Fairuz Shiratuddin:
How a mRNA COVID-19 Vaccine works inside a Cell: A Virtual Reality Serious Game. SeGAH 2022: 1-6 - Fenja T. Bruns, Frank Wallhoff:
Estimating Workload from Heart Rate and Game Precision in Exergames. SeGAH 2022: 1-6 - Eleonora Chitti, N. Alberto Borghese, Federica Anello, Pier Luca Lanzi, Fabrizia Corona, Giovanni Filocamo, Michaela Foà, Antonella Petaccia, Amalia Lopopolo:
Evaluation of the V-Arcade serious games framework to support upper limbs rehabilitation at home for children with Juvenile Idiopathic Arthritis. SeGAH 2022: 1-6 - Mathu Chockalingam, Avinash Singh:
Assessing Virtual Reality's potential to influence emotional states from negative to provide an instant positive effect. SeGAH 2022: 1-9 - Charlotta Elo, Emmi-Lotta Rauhala, Tiina Ihalainen, Oguz 'Oz' Buruk, Tanja Vihriälä, Erja Sipilä, Taru Kosonen, Johanna Virkki:
E-textiles Assisting Healthcare, Rehabilitation, and Well-being - To whom, for What, and How? SeGAH 2022: 1-8 - Inês Escrivães, Luís C. N. Barbosa, Helena R. Torres, Bruno Oliveira, João L. Vilaça, Pedro Morais:
ECG classification using Artificial Intelligence: Model Optimization and Robustness Assessment. SeGAH 2022: 1-8 - Sharif Mohammad Shahnewaz Ferdous, Andrew Michael, Tanvir Irfan Chowdhury, John Quarles:
Use of Scaling to Improve Reach in Virtual Reality for People with Parkinson's Disease. SeGAH 2022: 1-7 - Daniel Rogério de Matos Jorge Ferreira, Tiago França Melo de Lima, Gilda Aparecida de Assis, Eurico Luiz Próspero Ruivo, Bruno da Silva Rodrigues, Ana Grasielle Dionísio Corrêa:
Design of exergames controlled by wearable devices for sensorimotor skills: a framework proposal. SeGAH 2022: 1-8 - Tiago Franco, Pedro Rangel Henriques, Paulo Alves, Maria João Varanda Pereira, Leonardo Sestrem, Paulo Leitão, Alfredo Silva:
myHealth: a Mobile App for Home Muscle Rehabilitation. SeGAH 2022: 1-7 - Jaime Andres Garcia, Juan Felipe Tenorio:
Assessing the capabilities of the HTC Vive as a tool to assess the risk of falling in older people. SeGAH 2022: 1-6 - Lavanya Govindan, Vaishali Balakarthikeyan, V. Sricharan, S. P. Preejith, Mohanasankar Sivaprakasam:
Impact of Posture on Heart Rate Variability of Individuals under Mental Workload Conditions. SeGAH 2022: 1-7 - Avinash Gupta, Joe Cecil, Miguel Pirela-Cruz, Shelia Kennison:
Identification of Human Centered Design Factors and their impact on Design of Cyber-Human training environments for orthopedic surgery. SeGAH 2022: 1-7 - Avinash Gupta, Joe Cecil, Miguel Pirela-Cruz, Shelia Kennison, Nikole A. Hicks:
Need for Human Extended Reality Interaction (HXRI) Framework for the design of Extended Reality-based Training Environments for Surgical Contexts. SeGAH 2022: 1-8 - Marika Janka, Johanna Kujala, Terhi Helminen, Anneli Kylliäinen, Johanna Virkki:
Development, fabrication and evaluation of textile electrodes for EDA measurements. SeGAH 2022: 1-5 - Rohan Jhangiani, Adrian Parrales, Daniel Chien, Gloria Wu, Sri Kurniawan, Aviv Elor:
Towards a Gaze-Based Immersive Virtual Reality Game for Improving Visual Acuity with Amblyopia. SeGAH 2022: 1-8 - Lydia Lee, Harris Nisar, Jim Roberts, Jeff Blackford, Thenkurussi Kesh Kesavadas:
Face and Content Validation of Food Safety Training in Virtual Reality (VR). SeGAH 2022: 1-5 - Kate McNamara, Antônio Padilha Lanari Bó, Andrea McKittrick, Giovanna Tornatore, Sue Laracy, Mathilde R. Desselle:
Markerless Motion Capture System to Detect Upper Limb Movement during Rehabilitation using Video Games. SeGAH 2022: 1-6 - Joshua Mendez, Richard Aplin, Yu-Kai Wang:
Remote Guided Robotics via Leap Motion and Mixed Reality. SeGAH 2022: 1-7 - Sebastian Misztal, Guillermo Carbonell, Jonas Schild:
Experiencing Age-Related Movement Impairment Through Visual Delegation in VR Can Substitute Haptic Impairments of an Age Simulation Suit. SeGAH 2022: 1-8 - Francisco Morim, Eva Oliveira, Cátia Braga, Nuno F. Rodrigues:
Virtual Reality Video Game for Depression Awareness. SeGAH 2022: 1-8 - Fiza Mughal, William L. Raffe, Peter Stubbs, Jaime Andres Garcia:
Towards depression monitoring and prevention in older populations using smart wearables: Quantitative Findings. SeGAH 2022: 1-8 - Chinenye Ndulue, Rita Orji:
Persuasive Games for Physical Activity in App Stores: A Systematic Review. SeGAH 2022: 1-6 - Laura van der Neut, Robby van Delden, Ton Spil:
Exploring user profiles for healthy gamification. SeGAH 2022: 1-7 - Ifeanyi Paul Odenigbo, Jaisheen Kour Reen, Chimamaka Eneze, Aniefiok Friday, Rita Orji:
Virtual, Augmented, and Mixed Reality Interventions for Physical Activity: A Systematic Review. SeGAH 2022: 1-9 - Inês Oliveira, Alexandre Afonso, Eva Oliveira, João Coimbra, Nuno F. Rodrigues:
Design principles for cognitive and physical rehabilitation of ICU patients using Virtual Reality (VR). SeGAH 2022: 1-7 - Fernanda T. V. Oliveira, Jaime Andres Garcia, Valérie C. Gay:
Evaluation of CogWorldTravel: A Serious Game for Cognitive Screening. SeGAH 2022: 1-8 - Vítor M. Oliveira, Diogo Pereira, Bruno Oliveira, Pedro Morais, Duarte Duque, João L. Vilaça, António H. J. Moreira:
A Robotic and Game-Based Framework for Assisted Upper Limb Rehabilitation. SeGAH 2022: 1-7
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