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Publication search results
found 21 matches
- 2022
- Sarah Mattos Tabosa de Almeida, Gabriel Montoto Dutra, Gabriel Aprigliano Fernandes, Jose Ricardo da Silva Junior:
A Model for Dynamic Game Content Using Semantic Web and Prolog. SBGAMES 2022: 1-6 - Lauro Victor Ramos Cavadas, Esteban Clua, Troy Costa Kohwalter, Sidney Araujo Melo:
Training human-like bots with Imitation Learning based on provenance data. SBGAMES 2022: 1-6 - Flávio R. S. Coutinho, Luiz Chaimowicz:
Generating Pixel Art Character Sprites using GANs. SBGAMES 2022: 1-6 - Flávio Roberto dos Santos Coutinho, Ismael S. Silva, Glívia A. R. Barbosa, Thiago Figueiredo Costa, Luis G. D. Carvalho, Cassiano B. Andrade, João P. S. Pereira, Reynaldo S. G. Pinto, Jonathan H. Silva:
Design and Architecture of an Open Multiplayer Exergaming Platform called Move2Play. SBGAMES 2022: 1-6 - Paulo Vinícius Moreira Dutra, Saulo Moraes Villela, Raul Fonseca Neto:
Procedural Content Generation using Reinforcement Learning and Entropy Measure as Feedback. SBGAMES 2022: 1-6 - Hyuan P. Farrapo, Rômulo F. F. Filho, José G. R. Maia, Paulo Bruno de Sousa Serafim:
DRLeague: a Novel 3D Environment for Training Reinforcement Learning Agents. SBGAMES 2022: 1-6 - Artur O. R. Franco, Wellington Franco, José G. R. Maia, Miguel Franklin de Castro:
Generating Rooms using Generative Grammars and Genetic Algorithms. SBGAMES 2022: 1-6 - Fabrizio Leal Freitas, Carina F. Dorneles:
A data-driven approach to identify factors correlated to online games performance. SBGAMES 2022: 1-6 - Jonas de Araújo Luz Junior, Maria Andréia Formico Rodrigues:
Emotional Tissue: A Visual Representation of Characters' Emotional States in Games. SBGAMES 2022: 1-6 - Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
A Character-based Model for Interactive Storytelling in Games. SBGAMES 2022: 1-6 - Gustavo Morais, Ian Loron, Luiz F. S. Coletta, Anderson Anjos da Silva, Alexandre da Silva Simões, Ricardo R. Gudwin, Paula Dornhofer Paro Costa, Esther Colombini:
CST-Godot: Bridging the Gap Between Game Engines and Cognitive Agents. SBGAMES 2022: 1-6 - Rodrigo Dias Moreira, Flávio R. S. Coutinho, Luiz Chaimowicz:
Analysis and Compilation of Normal Map Generation Techniques for Pixel Art. SBGAMES 2022: 1-6 - Érick Oliveira Rodrigues, Esteban Clua, Giovani Bernardes Vitor:
Line Art Colorization of Fakemon using Generative Adversarial Neural Networks. SBGAMES 2022: 1-6 - Kamila Rios da Hora Rodrigues, Ticianne de Gois Ribeiro Darin, Vânia Paula de Almeida Néris:
Building your own games: A platform for authoring digital games. SBGAMES 2022: 1-6 - Gustavo Amaral Costa dos Santos, Augusto Baffa, Jean-Pierre Briot, Bruno Feijó, António L. Furtado:
An adaptive music generation architecture for games based on the deep learning Transformer model. SBGAMES 2022: 1-6 - Adriano Aragão dos Santos, Edson Tavares de Camargo, Roberto Milton Scheffel, Renato Merli, Eduardo Pezutti, Phyllipe Lima, Heloisa Silva:
L2T: An Algorithm to Support The Generation of 2D Texture from LaTeX Math Equations. SBGAMES 2022: 1-6 - Gabriel Fonseca Silva, Paulo Knob, Rubens Montanha, Soraia Raupp Musse:
WebCrowds: An Authoring Tool for Crowd Simulation. SBGAMES 2022: 1-6 - Ronaldo E Silva Vieira, Anderson Rocha Tavares, Luiz Chaimowicz:
Exploring Deep Reinforcement Learning for Battling in Collectible Card Games. SBGAMES 2022: 1-6 - Cristian M. Weber, Edison Pignaton de Freitas, Luís Alvaro de Lima Silva:
Safe and Topographic Path Planning with Deep Neural Networks. SBGAMES 2022: 1-6 - Geraldo Xexéo, Leonardo Oliveira Santos:
A Spatial Lexical Analyzer and 3D Grammars that Recognize Voxel Based Structures Using Linear Positional Grammars in Minecraft. SBGAMES 2022: 1-6 - Alyson Matheus de Carvalho Souza, Charles Andryê Galvão Madeira, Julio César Paulino de Melo, Luiz Marcos Garcia Gonçalves:
21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022. IEEE 2022, ISBN 978-1-6654-6156-6 [contents]
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retrieved on 2024-08-08 23:43 CEST from data curated by the dblp team
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