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@inproceedings{DBLP:conf/sbgames/AlmeidaDFJ22, author = {Sarah Mattos Tabosa de Almeida and Gabriel Montoto Dutra and Gabriel Aprigliano Fernandes and Jose Ricardo da Silva Junior}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {A Model for Dynamic Game Content Using Semantic Web and Prolog}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961086}, doi = {10.1109/SBGAMES56371.2022.9961086}, timestamp = {Thu, 15 Feb 2024 13:27:26 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/AlmeidaDFJ22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/CavadasCKM22, author = {Lauro Victor Ramos Cavadas and Esteban Clua and Troy Costa Kohwalter and Sidney Araujo Melo}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {Training human-like bots with Imitation Learning based on provenance data}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961077}, doi = {10.1109/SBGAMES56371.2022.9961077}, timestamp = {Mon, 26 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/CavadasCKM22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/CoutinhoC22, author = {Fl{\'{a}}vio R. S. Coutinho and Luiz Chaimowicz}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {Generating Pixel Art Character Sprites using GANs}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961120}, doi = {10.1109/SBGAMES56371.2022.9961120}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/CoutinhoC22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/CoutinhoSBCCAPP22, author = {Fl{\'{a}}vio Roberto dos Santos Coutinho and Ismael S. Silva and Gl{\'{\i}}via A. R. Barbosa and Thiago Figueiredo Costa and Luis G. D. Carvalho and Cassiano B. Andrade and Jo{\~{a}}o P. S. Pereira and Reynaldo S. G. Pinto and Jonathan H. Silva}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {Design and Architecture of an Open Multiplayer Exergaming Platform called Move2Play}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961109}, doi = {10.1109/SBGAMES56371.2022.9961109}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/CoutinhoSBCCAPP22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/DutraVN22, author = {Paulo Vin{\'{\i}}cius Moreira Dutra and Saulo Moraes Villela and Raul Fonseca Neto}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {Procedural Content Generation using Reinforcement Learning and Entropy Measure as Feedback}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961076}, doi = {10.1109/SBGAMES56371.2022.9961076}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/DutraVN22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/FarrapoFMS22, author = {Hyuan P. Farrapo and R{\^{o}}mulo F. F. Filho and Jos{\'{e}} G. R. Maia and Paulo Bruno de Sousa Serafim}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {DRLeague: a Novel 3D Environment for Training Reinforcement Learning Agents}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961113}, doi = {10.1109/SBGAMES56371.2022.9961113}, timestamp = {Wed, 07 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/FarrapoFMS22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/FrancoFMC22, author = {Artur O. R. Franco and Wellington Franco and Jos{\'{e}} G. R. Maia and Miguel Franklin de Castro}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {Generating Rooms using Generative Grammars and Genetic Algorithms}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961112}, doi = {10.1109/SBGAMES56371.2022.9961112}, timestamp = {Wed, 07 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/FrancoFMC22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/FreitasD22, author = {Fabrizio Leal Freitas and Carina F. Dorneles}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {A data-driven approach to identify factors correlated to online games performance}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961117}, doi = {10.1109/SBGAMES56371.2022.9961117}, timestamp = {Wed, 07 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/FreitasD22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/JuniorR22, author = {Jonas de Ara{\'{u}}jo Luz Junior and Maria Andr{\'{e}}ia Formico Rodrigues}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {Emotional Tissue: {A} Visual Representation of Characters' Emotional States in Games}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961085}, doi = {10.1109/SBGAMES56371.2022.9961085}, timestamp = {Thu, 11 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/JuniorR22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/LimaFF22, author = {Edirlei Soares de Lima and Bruno Feij{\'{o}} and Ant{\'{o}}nio L. Furtado}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {A Character-based Model for Interactive Storytelling in Games}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961071}, doi = {10.1109/SBGAMES56371.2022.9961071}, timestamp = {Tue, 06 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/LimaFF22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MoraisLCSSGCC22, author = {Gustavo Morais and Ian Loron and Luiz F. S. Coletta and Anderson Anjos da Silva and Alexandre da Silva Sim{\~{o}}es and Ricardo R. Gudwin and Paula Dornhofer Paro Costa and Esther Colombini}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {CST-Godot: Bridging the Gap Between Game Engines and Cognitive Agents}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961082}, doi = {10.1109/SBGAMES56371.2022.9961082}, timestamp = {Mon, 05 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MoraisLCSSGCC22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MoreiraCC22, author = {Rodrigo Dias Moreira and Fl{\'{a}}vio R. S. Coutinho and Luiz Chaimowicz}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {Analysis and Compilation of Normal Map Generation Techniques for Pixel Art}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961116}, doi = {10.1109/SBGAMES56371.2022.9961116}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/MoreiraCC22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/RodriguesCV22, author = {{\'{E}}rick Oliveira Rodrigues and Esteban Clua and Giovani Bernardes Vitor}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {Line Art Colorization of Fakemon using Generative Adversarial Neural Networks}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961078}, doi = {10.1109/SBGAMES56371.2022.9961078}, timestamp = {Tue, 07 May 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/RodriguesCV22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/RodriguesDN22, author = {Kamila Rios da Hora Rodrigues and Ticianne de Gois Ribeiro Darin and V{\^{a}}nia Paula de Almeida N{\'{e}}ris}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {Building your own games: {A} platform for authoring digital games}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961073}, doi = {10.1109/SBGAMES56371.2022.9961073}, timestamp = {Mon, 26 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/RodriguesDN22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SantosBBFF22, author = {Gustavo Amaral Costa dos Santos and Augusto Baffa and Jean{-}Pierre Briot and Bruno Feij{\'{o}} and Ant{\'{o}}nio L. Furtado}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {An adaptive music generation architecture for games based on the deep learning Transformer model}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961081}, doi = {10.1109/SBGAMES56371.2022.9961081}, timestamp = {Tue, 06 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SantosBBFF22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SantosCSMPLS22, author = {Adriano Arag{\~{a}}o dos Santos and Edson Tavares de Camargo and Roberto Milton Scheffel and Renato Merli and Eduardo Pezutti and Phyllipe Lima and Heloisa Silva}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {{L2T:} An Algorithm to Support The Generation of 2D Texture from LaTeX Math Equations}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961118}, doi = {10.1109/SBGAMES56371.2022.9961118}, timestamp = {Tue, 21 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SantosCSMPLS22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SilvaKMM22, author = {Gabriel Fonseca Silva and Paulo Knob and Rubens Montanha and Soraia Raupp Musse}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {WebCrowds: An Authoring Tool for Crowd Simulation}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961084}, doi = {10.1109/SBGAMES56371.2022.9961084}, timestamp = {Wed, 07 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SilvaKMM22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/VieiraTC22, author = {Ronaldo E Silva Vieira and Anderson Rocha Tavares and Luiz Chaimowicz}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {Exploring Deep Reinforcement Learning for Battling in Collectible Card Games}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961110}, doi = {10.1109/SBGAMES56371.2022.9961110}, timestamp = {Wed, 07 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/VieiraTC22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/WeberFS22, author = {Cristian M. Weber and Edison Pignaton de Freitas and Lu{\'{\i}}s Alvaro de Lima Silva}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {Safe and Topographic Path Planning with Deep Neural Networks}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961114}, doi = {10.1109/SBGAMES56371.2022.9961114}, timestamp = {Wed, 07 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/WeberFS22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/XexeoS22, author = {Geraldo Xex{\'{e}}o and Leonardo Oliveira Santos}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {A Spatial Lexical Analyzer and 3D Grammars that Recognize Voxel Based Structures Using Linear Positional Grammars in Minecraft}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961122}, doi = {10.1109/SBGAMES56371.2022.9961122}, timestamp = {Wed, 07 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/XexeoS22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/sbgames/2022, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022}, doi = {10.1109/SBGAMES56371.2022}, isbn = {978-1-6654-6156-6}, timestamp = {Thu, 15 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/2022.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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