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Publication search results
found 32 matches
- 2005
- Pascal Barla, Joëlle Thollot, François X. Sillion:
Geometric Clustering for Line Drawing Simplification. Rendering Techniques 2005: 183-192 - Jirí Bittner, Peter Wonka, Michael Wimmer:
Fast Exact From-Region Visibility in Urban Scenes. Rendering Techniques 2005: 223-230 - David Burke, Abhijeet Ghosh, Wolfgang Heidrich:
Bidirectional Importance Sampling for Direct Illumination. Rendering Techniques 2005: 147-156 - Greg Coombe, Chad Hantak, Anselmo Lastra, Radek Grzeszczuk:
Online Construction of Surface Light Fields. Rendering Techniques 2005: 83-90 - Abhinav Dayal, Cliff Woolley, Benjamin Watson, David P. Luebke:
Adaptive Frameless Rendering. Rendering Techniques 2005: 265-275 - Shaohua Fan, Stephen Chenney, Yu-Chi Lai:
Metropolis Photon Sampling with Optional User Guidance. Rendering Techniques 2005: 127-138 - David Fradin, Daniel Méneveaux, Sébastien Horna:
Out of Core Photon-Mapping for Large Buildings. Rendering Techniques 2005: 65-72 - Chi-Wing Fu, Man-Kang Leung:
Texture Tiling on Arbitrary Topological Surfaces using Wang Tiles. Rendering Techniques 2005: 99-104 - Martin Fuchs, Volker Blanz, Hans-Peter Seidel:
Bayesian Relighting. Rendering Techniques 2005: 157-164 - Pascal Gautron, Jaroslav Krivánek, Kadi Bouatouch, Sumanta N. Pattanaik:
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm. Rendering Techniques 2005: 55-64 - Abhijeet Ghosh, Matthew Trentacoste, Helge Seetzen, Wolfgang Heidrich:
Real Illumination from Virtual Environments. Rendering Techniques 2005: 243-252 - Diego Gutierrez, Adolfo Muñoz, Oscar Anson, Francisco J. Serón:
Non-linear Volume Photon Mapping. Rendering Techniques 2005: 291-300 - Denis Haumont, Otso Makinen, Shaun Nirenstein:
A Low Dimensional Framework for Exact Polygon-to-Polygon Occlusion Queries. Rendering Techniques 2005: 211-222 - Vlastimil Havran, Jirí Bittner, Robert Herzog, Hans-Peter Seidel:
Ray Maps for Global Illumination. Rendering Techniques 2005: 43-54 - Vlastimil Havran, Miloslaw Smyk, Grzegorz Krawczyk, Karol Myszkowski, Hans-Peter Seidel:
Interactive System for Dynamic Scene Lighting using Captured Video Environment Maps. Rendering Techniques 2005: 31-42 - Tim Hawkins, Per Einarsson, Paul E. Debevec:
A Dual Light Stage. Rendering Techniques 2005: 91-98 - Piti Irawan, James A. Ferwerda, Stephen R. Marschner:
Perceptually Based Tone Mapping of High Dynamic Range Image Streams. Rendering Techniques 2005: 231-242 - Revital Ironi, Daniel Cohen-Or, Dani Lischinski:
Colorization by Example. Rendering Techniques 2005: 201-210 - Jason Lawrence, Szymon Rusinkiewicz, Ravi Ramamoorthi:
Adaptive Numerical Cumulative Distribution Functions for Efficient Importance Sampling. Rendering Techniques 2005: 11-20 - Jinho Lee, Hanspeter Pfister, Baback Moghaddam, Raghu Machiraju:
Estimation of 3D Faces and Illumination from Single Photographs Using A Bilinear Illumination Model. Rendering Techniques 2005: 73-82 - Hongsong Li, Fabio Pellacini, Kenneth E. Torrance:
A Hybrid Monte Carlo Method for Accurate and Efficient Subsurface Scattering. Rendering Techniques 2005: 283-290 - Jörn Loviscach:
Motion Blur for Textures by Means of Anisotropic Filtering. Rendering Techniques 2005: 105-110 - Ankit Mohan, Jack Tumblin, Bobby Bodenheimer, Cindy Grimm, Reynold J. Bailey:
Table-top Computed Lighting for Practical Digital Photography. Rendering Techniques 2005: 165-172 - Addy Ngan, Frédo Durand, Wojciech Matusik:
Experimental Analysis of BRDF Models. Rendering Techniques 2005: 117-126 - Pieter Peers, Philip Dutré:
Inferring Reflectance Functions from Wavelet Noise. Rendering Techniques 2005: 173-182 - László Szirmay-Kalos, Mateu Sbert, Tamás Umenhoffer:
Real-Time Multiple Scattering in Participating Media with Illumination Networks. Rendering Techniques 2005: 277-282 - Justin Talbot, David Cline, Parris K. Egbert:
Importance Resampling for Global Illumination. Rendering Techniques 2005: 139-146 - Ping Tan, Stephen Lin, Long Quan, Baining Guo, Heung-Yeung Shum:
Multiresolution Reflectance Filtering. Rendering Techniques 2005: 111-116 - Liang Wan, Tien-Tsin Wong, Chi-Sing Leung:
Spherical Q2-tree for Sampling Dynamic Environment Sequences. Rendering Techniques 2005: 21-30 - Xiaoru Yuan, Minh X. Nguyen, Nan Zhang, Baoquan Chen:
Stippling and Silhouettes Rendering in Geometry-Image Space. Rendering Techniques 2005: 193-200
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