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Publication search results
found 53 matches
- 2012
- Apostolos Ampatzoglou, Ioannis Stamelos, Antonios Gkortzis, Ignatios S. Deligiannis:
A methodology on extracting reusable software candidate components from open source games. MindTrek 2012: 93-100 - Leena Arhippainen, Minna Pakanen, Seamus Hickey:
Designing 3D virtual music club spaces by utilizing mixed UX methods: from sketches to self-expression method. MindTrek 2012: 178-184 - Anette Bengs, Annika Wiklund-Engblom:
How do B2B companies motivate participation in online innovation? MindTrek 2012: 119-124 - Alexander Birke, Henrik Schoenau-Fog, Lars Reng:
Space bugz!: a smartphone-controlled crowd game. MindTrek 2012: 217-219 - Peter Bomark, Gunn J. Evertsen, Ellen Brox, Johannes Hirche, Pia Yliräisänen-Seppänen:
A prototype social learning platform for children with diabetes type 1. MindTrek 2012: 211-213 - Maura Bouca:
Mobile communication, gamification and ludification. MindTrek 2012: 295-301 - Ellen Brox, Johannes Hirche, Gunn J. Evertsen, Pia Yliräisänen-Seppänen, Peter Bomark:
User centric social diabetes game design for children. MindTrek 2012: 291-293 - Dan Burnett, Mark Lochrie, Paul Coulton:
"CheckinDJ" using check-ins to crowdsource music preferences. MindTrek 2012: 51-54 - Yuan Fu, Artur Lugmayr, Zheng Hao:
A research design of potential application of public screen in student vicinity. MindTrek 2012: 244-246 - Nuno Gil, Nuno Tavares Silva, A. Eduardo Dias, Pedro Martins, Thibault Langlois, Teresa Chambel:
Going through the clouds: search overviews and browsing of movies. MindTrek 2012: 158-165 - Lindsay D. Grace:
A topographical study of persuasive play in digital games. MindTrek 2012: 77-82 - Lindsay D. Grace:
Making and analyzing games: not as art, but as literature. MindTrek 2012: 237-240 - Dimitris Grammenos:
Little red-smart-hood: envisioning how ambient and ubiquitous technologies may affect future everyday life. MindTrek 2012: 57-60 - Dimitris Grammenos, George Margetis, Panayotis Koutlemanis, Xenophon Zabulis:
Paximadaki, the game: creating an advergame for promoting traditional food products. MindTrek 2012: 287-290 - Teemu J. Heinimäki:
Technology trees in digital gaming. MindTrek 2012: 27-38 - Julianna Hemmoranta, Leena Arhippainen, Minna Pakanen, Seamus Hickey:
From sketches and user evaluations to 3D models. MindTrek 2012: 225-226 - Kai Huotari, Juho Hamari:
Defining gamification: a service marketing perspective. MindTrek 2012: 17-22 - Tomi Juntunen, Vassilis Kostakos, Mikko Perttunen, Denzil Ferreira:
Web tool for traffic engineers: direct manipulation and visualization of vehicular traffic using Google maps. MindTrek 2012: 209-210 - Lasse Kaila, Henrik Raula, Miika Valtonen, Karri T. Palovuori:
Living wood: a self-hiding calm user interface. MindTrek 2012: 267-274 - Hannu Kärkkäinen, Jari Jussila, Jani Multasuo:
Can crowdsourcing really be used in B2B innovation? MindTrek 2012: 134-141 - Katrine Kavli:
The player's parasocial interaction with digital entities. MindTrek 2012: 83-89 - Timo Kellomäki:
Water simulation methods for games: a comparison. MindTrek 2012: 10-14 - Kaveh Khaleghi, Artur Lugmayr:
Video game market segmentation based on user behavior. MindTrek 2012: 283-286 - Heikki Kosola, Timo Vuorela, Karri T. Palovuori:
Improved accuracy tracking using synchronized Wiimote cameras. MindTrek 2012: 279-282 - Tiina Kymäläinen, Johan Plomp:
Life story: constructing a memoir writing service. MindTrek 2012: 147-153 - Else Lagerstam, Thomas Olsson, Tatu Harviainen:
Children and intuitiveness of interaction: a study on gesture-based interaction with augmented reality. MindTrek 2012: 169-174 - Linfeng Li, Marko Helenius, Eleni Berki:
A usability test of whitelist and blacklist-based anti-phishing application. MindTrek 2012: 195-202 - Mark Lochrie, Paul Coulton:
Creating a playful experience to encourage participation in the meta-narrative of conference discussions. MindTrek 2012: 263-266 - Andrés Lucero, Marion Boberg, Sanna Malinen, Kaisa Väänänen-Vainio-Mattila:
Image space: an empirical study of geotagged mobile media content capture and sharing. MindTrek 2012: 187-194 - Artur Lugmayr:
Social media marketing for financial products. MindTrek 2012: 231-232
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retrieved on 2024-06-05 13:04 CEST from data curated by the dblp team
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