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Publication search results
found 90 matches
- 2011
- Miriam Asad:
Meaning Making Through Constraint: Modernist Poetics and Game Design Analysis. DiGRA Conference 2011 - Chris Bateman, Rebecca Lowenhaupt, Lennart E. Nacke:
Player Typology in Theory and Practice. DiGRA Conference 2011 - Jason Begy:
Experiential Metaphors in Abstract Games. DiGRA Conference 2011 - Jonathan Belman, Helen Nissenbaum, Mary Flanagan:
Grow-A-Game: A Tool for Values Conscious Design and Analysis of Digital Games. DiGRA Conference 2011 - Tom Betts:
Pattern Recognition: Gameplay as negotiating procedural form. DiGRA Conference 2011 - Stefan Böhme:
Playing with Data Bases. DiGRA Conference 2011 - Frederik Van Den Bosch, Wannes Ribbens, Jan Van Looy:
Doing It Themselves! A Mixed-Method Study into the Motivations of Players to 'Create' in the Context of Gaming. DiGRA Conference 2011 - Steven Boyer:
Jane Fonda's Wii Fit: Continuity, Contingency, and Concordance in Fitness Gaming. DiGRA Conference 2011 - Jeroen Van Bree:
The End of the Rainbow: In search of crossing points between organizations and play. DiGRA Conference 2011 - Johannes Breuer, Ruth Festl, Thorsten Quandt:
In the army now - Narrative elements and realism in military first-person shooters. DiGRA Conference 2011 - Ashley Brown:
Players and the Love Game: Conceptualizing Cheating with Erotic Role Players in World of Warcraft. DiGRA Conference 2011 - David Cameron, John Carroll, Rebecca Wotzko:
Epistemic games & applied drama: Converging conventions for serious play. DiGRA Conference 2011 - Henrik Cederholm, Olle Hilborn, Craig Lindley, Charlotte C. Sennersten, Jeanette Eriksson:
The Aiming Game: Using a Game with Biofeedback for Training in Emotion Regulation. DiGRA Conference 2011 - Jan Decock, Jan Van Looy:
Forbidden or Promising Fruit? An experimental study into the effects of warning labels on the purchase intention of digital gamers. DiGRA Conference 2011 - Joris Dormans:
Integrating Emergence and Progression. DiGRA Conference 2011 - Mirjam P. Eladhari:
Game Mechanics and Dynamics of Social Actions in a Prototype Multiplayer Game World. DiGRA Conference 2011 - Mark Eyles, Dan Pinchbeck:
Playful ambience. DiGRA Conference 2011 - Clara Fernández-Vara:
Game Spaces Speak Volumes: Indexical Storytelling. DiGRA Conference 2011 - Mary Flanagan, Max Seidman, Jonathan Belman, Sukdith Punjasthitkul, Zara Downs, Mike Ayoob, Alicia Driscoll:
Preventing a POX Among the People? A Design Case Study of a Public Health Game. DiGRA Conference 2011 - Jef Folkerts:
Video Games, Walking the Fine Line between Art and Entertainment. DiGRA Conference 2011 - Anders Frank:
Unexpected game calculations in educational wargaming: Design flaw or beneficial to learning? DiGRA Conference 2011 - Hanli Geyser, Pippa Tshabalala:
Return to Darkness: Representations of Africa in Resident Evil 5. DiGRA Conference 2011 - René Glas:
Breaking Reality: Exploring Pervasive Cheating in Foursquare. DiGRA Conference 2011 - Lindsay D. Grace:
The Poetics of Game Design, Rhetoric and the Independent Game. DiGRA Conference 2011 - Orlando Guevara-Villalobos:
Cultures of independent game production: Examining the relationship between community and labour. DiGRA Conference 2011 - Nassrin Hajinejad, Iaroslav Sheptykin, Barbara Grüter, Annika Worpenberg, Andreas Lochwitz, David Oswald, Heide-Rose Vatterrott:
Casual mobile gameplay - On integrated practices of research, design and play. DiGRA Conference 2011 - Juho Hamari, Veikko Eranti:
Framework for Designing and Evaluating Game Achievements. DiGRA Conference 2011 - Laura Herrewijn, Karolien Poels:
Putting Brands into Play: How Player Experiences Influence the Effectiveness of In-Game Advertising. DiGRA Conference 2011 - Peter Howell:
Schematically Disruptive Game Design. DiGRA Conference 2011 - Sander Huiberts:
Listen! - Improving the Cooperation between Game Designers and Audio Designers. DiGRA Conference 2011
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