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Publication search results
found 39 matches
- 2005
- Yngvi Björnsson, Markus Enzenberger, Robert C. Holte, Jonathan Schaeffer:
Fringe Search: Beating A* at Pathfinding on Game Maps. CIG 2005 - Peter Blackburn, Barry O'Sullivan:
Building Reactive Characters for Dynamic Gaming Environments. CIG 2005 - Bruno Bouzy, Guillaume Chaslot:
Bayesian Generation and Integration of K-nearest-neighbor Patterns for 19x19 Go. CIG 2005 - Jay Bradley, Gillian Hayes:
Adapting Reinforcement Learning for Computer Games: Using Group Utility Functions. CIG 2005 - Kevin Burns:
Pared-down Poker: Cutting to the Core of Command and Control. CIG 2005 - Kevin Burns:
On TRACS: Dealing with a Deck of Double-Sided Cards. CIG 2005 - Tristan Cazenave, Bernard Helmstetter:
Combining Tactical Search and Monte-Carlo in the Game of Go. CIG 2005 - Umberto Cerruti, Mario Giacobini, Ugo Merlone:
A New Framework to Analyze Evolutionary 2 x 2 Symmetric Games. CIG 2005 - Kenneth Chisholm, Donald Fleming:
A Study of Machine Learning using the Game of Fox and Geese. CIG 2005 - Michael Chung, Michael Buro, Jonathan Schaeffer:
Monte Carlo Planning in RTS Games. CIG 2005 - Peter I. Cowling:
Board Evaluation For The Virus Game. CIG 2005 - Jörg Denzinger, Kevin Loose, Darryl Gates, John W. Buchanan:
Dealing with Parameterized Actions in Behavior Testing of Commercial Computer Games. CIG 2005 - Jörg Denzinger, Chris Winder:
Combining Coaching and Learning to Create Cooperative Character Behavior. CIG 2005 - Damien Devigne, Philippe Mathieu, Jean-Christophe Routier:
Team of cognitive agents with a leader: how to let them acquire autonomy. CIG 2005 - Maria Fasli, Michael Michalakopoulos:
Designing and Implementing E-market Games. CIG 2005 - David B. Fogel, Timothy J. Hays, Sarah L. Hahn, James Quon:
Further Evolution of a Self-Learning Chess Program. CIG 2005 - Colin Frayn:
An Evolutionary Approach to Strategies for the Game of Monopoly. CIG 2005 - Colin Fyfe:
Incrementally Learned Subjectivist Probabilities in Games. CIG 2005 - Aliza Gold:
Academic AI and Videogames: A Case Study of Incorporating Innovative Academic Research Into a Videogame Prototype. CIG 2005 - Jin-Hyuk Hong, Sung-Bae Cho:
Evolving Reactive NPCs for the Real-Time Simulation Game. CIG 2005 - Nanlin Jin, Edward P. K. Tsang:
Co-evolutionary Strategies for an Alternating-Offer Bargaining Problem. CIG 2005 - Akihiro Kishimoto, Martin Müller:
Dynamic Decomposition Search: A Divide and Conquer Approach and its Application to the One-Eye Problem in Go. CIG 2005 - Jelle R. Kok, Pieter Jan't Hoen, Bram Bakker, Nikos Vlassis:
Utile Coordination: Learning Interdependencies Among Cooperative Agents. CIG 2005 - Gayle Leen, Colin Fyfe:
Training an AI Player to play Pong Using the GTM. CIG 2005 - Daniel Livingstone:
Coevolution in Hierarchical AI for Strategy Games. CIG 2005 - Simon M. Lucas:
Evolving a Neural Network Location Evaluator to Play Ms. Pac-Man. CIG 2005 - Leslie Luthi, Mario Giacobini, Marco Tomassini:
Synchronous and Asynchronous Network Evolution in a Population of Stubborn Prisoners. CIG 2005 - Chris Miles, Sushil J. Louis:
Case-Injection Improves Response Time for a Real-Time Strategy Game. CIG 2005 - Evangelos Papacostantis, Andries P. Engelbrecht, Nelis Franken:
Coevolving Probabilistic Game Playing Agents using Particle Swarm Optimization Algorithm. CIG 2005 - Jordan B. Pollack:
Nannon: A Nano Backgammon for Machine Learning Research. CIG 2005
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