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Publication search results
found 82 matches
- 2017
- Sultan A. Alharthi, Ruth C. Torres, Ahmed S. Khalaf, Phoebe O. Toups Dugas:
The Maze: Enabling Collaborative Planning in Games Through Annotation Interfaces. CHI PLAY (Companion) 2017: 615-620 - Aishat Aloba, Gabriel Coleman, Triton Ong, Shan Yan, Dehlia Albrecht, Marko Suvajdzic, Lisa Anthony:
From Board Game to Digital Game: Designing a Mobile Game for Children to Learn About Invasive Species. CHI PLAY (Companion) 2017: 375-382 - Roger Altizer Jr., José P. Zagal, Erin Johnson, Bob Wong, Rebecca Anderson, Jeffery Botkin, Erin Rothwell:
Design Box Case Study: Facilitating Interdisciplinary Collaboration and Participatory Design in Game Developm. CHI PLAY (Companion) 2017: 405-412 - Amare Birhanu, Stefan Rank:
KeynVision: Exploring Piano Pedagogy in Mixed Reality. CHI PLAY (Companion) 2017: 299-304 - Felix Brandmueller, Zhuying Li:
Guts Game: A Game using Ingestible Sensors. CHI PLAY (Companion) 2017: 625-631 - Oguz Turan Buruk, Ismet Melih Özbeyli, Oguzhan Özcan:
WEARPG: Movement-Based Tabletop Role-Playing Game with Arm-Worn Devices and an Augmented Die. CHI PLAY (Companion) 2017: 639-646 - Kate Carey, Emily Saltz, Jacob Rosenbloom, Mark Micheli, Judeth Oden Choi, Jessica Hammer:
Toward Measuring Empathy in Virtual Reality. CHI PLAY (Companion) 2017: 551-559 - Vanessa Cesário, Marko Radeta, Sónia Matos, Valentina Nisi:
The Ocean Game: Assessing Children's Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game. CHI PLAY (Companion) 2017: 99-109 - Amelia W. Cole, Denise T. Quesnel, Serkan Pekçetin, Diane Gromala, Heather O'Brien, Alissa Nicole Antle, Bernhard E. Riecke:
Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications. CHI PLAY (Companion) 2017: 73-85 - Jack Davenport, Mark Lochrie, John Law:
Supporting Creative Confidence in a Musical Composition Workshop: Sound of Colour. CHI PLAY (Companion) 2017: 339-344 - Sebastian Deterding:
How to Do Gameful Design. CHI PLAY (Companion) 2017: 581-583 - Chloe Eghtebas, Christian Haupt, Gudrun Klinker:
Recommendations for Building Gamified Calibration Technologies for BCI Applications. CHI PLAY (Companion) 2017: 527-533 - Ryohei Egusa, Shuya Kawaguchi, Tsugunosuke Sakai, Hiroshi Mizoguchi, Fusako Kusunoki, Miki Namatame, Shigenori Inagaki:
Implementation and Evaluation of Accessible Caption System in Universal Puppetry: A Case Study on Hearing Impaired Children at the Elementary School of Deaf. CHI PLAY (Companion) 2017: 207-212 - Justin Fanzo, Rachel Gu, Jinchao Han, Ketul Majmudar, Tony Deng, Flora Cheng, Chaoya Li, Jessica Hammer:
What Lurks in the Dark: An Audience Participation Horror Game. CHI PLAY (Companion) 2017: 621-624 - William J. Farr, Marilyn Poole, Clive Thursfield, Ian Male:
Acceptance of a Neuropaediatric Exergame Rehabilitation System with Severe Cerebral Palsy. CHI PLAY (Companion) 2017: 255-260 - Gabriele Ferri, Mauro Salvador, Ben A. M. Schouten, Ivan Venturi:
Memory Must Not Be Lost: "Progetto Ustica" and Civically-Engaged Games. CHI PLAY (Companion) 2017: 87-97 - Xavier Fonseca, Stephan G. Lukosch, Heide K. Lukosch, Simon Tiemersma, Frances M. T. Brazier:
Requirements and Game Ideas for Social Interaction in Mobile Outdoor Games. CHI PLAY (Companion) 2017: 331-337 - José M. Font, Alexander Hedvall, Emil Svensson:
Towards Teaching Maternal Healthcare and Nutrition in Rural Ethiopia through a Serious Game. CHI PLAY (Companion) 2017: 187-193 - Thomas Fröhlich, Jan von Oehsen, Rainer Malaka:
Productivity & Play: A First-Person Shooter for Fast and Easy Scene Design. CHI PLAY (Companion) 2017: 353-359 - Kathrin Gerling, Guenter Wallner, Pejman Mirza-Babaei, John Shearer, Conor Linehan, Kieran Hicks:
Exploiting Players?: Critical Reflections on Participation in Game Development. CHI PLAY (Companion) 2017: 653-655 - Karsten Gielis, Filipa Brito, Jos Tournoy, Vero Vanden Abeele:
Can Card Games Be Used to Assess Mild Cognitive Impairment?: A Study of Klondike Solitaire and Cognitive Functions. CHI PLAY (Companion) 2017: 269-276 - Sidhant Goyal, Simran Chopra, Dileep Mohanan:
CodeFruits: Teaching Computational Thinking Skills Through Hand Gestures. CHI PLAY (Companion) 2017: 291-298 - M. P. Jacob Habgood, David Wilson, David Moore, Sergio Alapont:
HCI Lessons From PlayStation VR. CHI PLAY (Companion) 2017: 125-135 - Hanne Huygelier, Céline R. Gillebert, Raymond van Ee, Vero Vanden Abeele:
The Design of a Virtual Reality Game for Stroke-Induced Attention Deficits. CHI PLAY (Companion) 2017: 223-230 - Naomi Iga, Asuka Wakao, Kohei Matsumura, Roberto Lopez-Gulliver, Haruo Noma:
Improving Relationships between Parents and Children in Shopping Malls by Using a Digital Treasure Hunting Game. CHI PLAY (Companion) 2017: 261-267 - Glena Helen Iten, Sharon T. Steinemann, Klaus Opwis:
To Save or To Sacrifice?: Understanding Meaningful Choices in Games. CHI PLAY (Companion) 2017: 495-502 - Ke Jing, Natalie Nygaard, Theresa Jean Tanenbaum:
Magia Transformo: Designing for Mixed Reality Transformative Play. CHI PLAY (Companion) 2017: 421-429 - Fares Kayali, Oliver Hödl, Geraldine Fitzpatrick, Peter Purgathofer, Alexander Filipp, Ruth Mateus-Berr, Ulrich Kühn, Thomas Wagensommerer, Johannes Kretz, Susanne Kirchmayr:
Playful Technology-Mediated Audience Participation in a Live Music Event. CHI PLAY (Companion) 2017: 437-443 - Jibran Khan, Jun Wang, Xueyang Wang, Yonglin Zhang, Jessica Hammer, Scott Stevens, Ricardo Washington:
Angle Jungle: An Educational Game about Angles. CHI PLAY (Companion) 2017: 633-638 - Reza Khoshkangini, Annapaola Marconi, Giuseppe Valetto:
Machine Learning for Personalized Challenges in a Gamified Sustainable Mobility Scenario. CHI PLAY (Companion) 2017: 361-368
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