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Publication search results
found 28 matches
- 2001
- Didier Arquès, Venceslas Biri, Sylvain Michelin:
A new mathematical development for radiosity animation with Galerkin method. CA 2001: 201-256 - Koji Ashida, Seung-Joo Lee, Jan M. Allbeck, Harold C. Sun, Norman I. Badler, Dimitris N. Metaxas:
Pedestrians: creating agent behaviors through statistical analysis of observation data. CA 2001: 84-92 - Golam Ashraf, Kok Cheong Wong:
Constrained framespace interpolation. CA 2001: 61-72 - Amaury Aubel, Daniel Thalmann:
Interactive modeling of the human musculature. CA 2001: 167-255 - Joel Brown, Stephen Sorkin, Cynthia Bruyns, Jean-Claude Latombe, Kevin Montgomery, Michael Stephanides:
Real-time simulation of deformable objects: tools and application. CA 2001: 228-258 - Marc Cavazza, Fred Charles, Steven J. Mead:
AI-based animation for interactive storytelling. CA 2001: 113-120 - Byoungwon Choe, Hyeong-Seok Ko:
Analysis and synthesis of facial expressions with hand-generated muscle actuation basis. CA 2001: 12-19 - Clint Chua, Ulrich Neumann:
A layered approach to deformable modeling and animation. CA 2001: 184-191 - Nicolas Courty, Éric Marchand, Bruno Arnaldi:
Through-the-eyes control of a virtual humanoid. CA 2001: 74-83 - Fabian Di Fiore, Philip Schaeken, Koen Elens, Frank Van Reeth:
Automatic in-betweening in computer assisted animation by exploiting 2.5D modelling techniques. CA 2001: 192-200 - Daisuke Furukawa, Kensaku Mori, Yasuhito Suenaga:
Human spine posture estimation from video images based on connected vertebra spheres model. CA 2001: 174-181 - Jonathan Gratch:
Towards the Holodeck: building emotional virtual humans for training. CA 2001 - Gentaro Hirota, Susan Fisher, Andrei State, Chris Lee, Henry Fuchs:
An implicit finite element method for elastic solids in contact. CA 2001: 136-254 - Suejung B. Huh, Dimitris N. Metaxas, Norman I. Badler:
Collision resolutions in cloth simulation. CA 2001: 122-127 - Johan Jansson, Joris S. M. Vergeest, György Kuczogi, Imre Horváth:
Merging deformable and rigid body mechanics simulation. CA 2001: 147-156 - Gregor Arthur Kalberer, Luc Van Gool:
Face animation based on observed 3D speech dynamics. CA 2001: 20-251 - Shigeru Kuriyama, Yoshimi Kurihara, Toyohisa Kaneko:
Adaptive gait generation via physiological controls. CA 2001: 42-51 - Won-Sook Lee, Nadia Magnenat-Thalmann:
Virtual body morphing. CA 2001: 158-166 - Tsai-Yen Li, Ying-Jiun Jeng, Shih-I Chang:
Simulating virtual human crowds with a leader-follower model. CA 2001: 93-102 - I-Chen Lin, Jeng-Sheng Yeh, Ming Ouhyoung:
Realistic 3D facial animation parameters from mirror-reflected multi-view video. CA 2001: 2-250 - Claude Martins, John W. Buchanan, John Amanatides:
Visually believable explosions in real time. CA 2001: 237-259 - Hansrudi Noser, Peter Stucki, Hans-Peter Walser:
Integration of optimization by genetic algorithms into an L-system-based animation system. CA 2001: 106-253 - David O'Brien, Susan Fisher, Ming C. Lin:
Automatic simplification of particle system dynamics. CA 2001: 210-257 - Masaki Oshita, Akifumi Makinouchi:
Real-time cloth simulation with sparse particles and curved faces. CA 2001: 220-227 - Luís A. Rivera, Paulo C. P. Carvalho, Luiz Velho:
Animation based in dynamic simulation involving irregular objects with non-homogeneous rugosities. CA 2001: 128-135 - T. Tsumura, T. Yoshizuka, T. Nojirino, Tsukasa Noma:
T4: a motion-capture-based goal-directed real-time responsive locomotion engine. CA 2001: 52-60 - Yu Zhang, Edmond C. Prakash, Eric Sung:
A physically-based model with adaptive refinement for facial animation. CA 2001: 28-252 - The Fourteenth Conference on Computer Animation, CA 2001, Seoul, South Korea, November 7-8, 2001. IEEE Computer Society 2001, ISBN 0-7803-7237-9 [contents]
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retrieved on 2024-11-06 19:51 CET from data curated by the dblp team
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