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Publication search results
found 172 matches
- 2015
- Alsanossi M. Ahmed, Quasim H. Mehdi, Robert Moreton, Adel Elmaghraby:
Serious games providing opportunities to empower citizen engagement and participation in e-government services. CGAMES 2015: 138-142 - Ryan Beveridge, David Marshall, Shane Wilson, Damien Coyle:
Classification effects on Motion-Onset Visual Evoked Potentials using commercially available video games. CGAMES 2015: 28-37 - Douglas Bonomo, Adrian P. Lauf, Roman Yampolskiy:
A crossword puzzle generator using genetic algorithms with Wisdom of Artificial Crowds. CGAMES 2015: 44-49 - Paul Gestwicki, Kaleb Stumbaugh:
Observations and opportunities in cybersecurity education game design. CGAMES 2015: 131-137 - Curtis Gittens, Jemar Greaves:
Transforming BrowserQuest into an epidemiological tool for modelling disease dissemination. CGAMES 2015: 143-148 - Nicholas Harshfield, Dar-Jen Chang, Rammohan:
A Unity 3D framework for algorithm animation. CGAMES 2015: 50-56 - Paul Hyunjin Kim, Roger Crawfis:
The quest for the perfect perfect-maze. CGAMES 2015: 65-72 - Nicole Kosoris, Jeff Chastine:
A study of the correlations between Augmented Reality and its ability to influence user behavior. CGAMES 2015: 113-118 - Yi Li, Adel Said Elmaghraby, Estate M. Sokhadze:
Designing immersive affective environments with biofeedback. CGAMES 2015: 73-77 - Michael Losavio:
Crimes in, of and by virtual worlds and computer gaming. CGAMES 2015: 93-98 - David Marshall, Ryan Beveridge, Shane Wilson, Damien Coyle:
Interacting with multiple game genres using Motion Onset Visual Evoked Potentials. CGAMES 2015: 18-27 - David Maung, Roger Crawfis:
Applying formal picture languages to procedural content generation. CGAMES 2015: 58-64 - Drew McPheron:
Video gaming accessibility. CGAMES 2015: 107-111 - Quasim Mehdi:
Preface. CGAMES 2015: 7 - Maite Frutos Pascual, Begoña García Zapirain, Quasim H. Mehdi:
Where do they look at? Analysis of gaze interaction in children while playing a puzzle game. CGAMES 2015: 103-106 - J. Redding, Jacob Schreiver, C. Shrum, Adrian P. Lauf, Roman V. Yampolskiy:
Solving NP-hard number matrix games with Wisdom of Artificial Crowds. CGAMES 2015: 38-43 - Yinxuan Shi, Erin Ferlet, Roger Crawfis, Patricia Phillis, Karen Durano:
3D Hospital: Design and implement quest-based game framework for transitional training. CGAMES 2015: 119-125 - Begoña García Zapirain, Amaia Méndez Zorrilla, A. Madariaga-Ortuzar, I. Lazcano-Quintana:
Online computer game set architecture for people with cerebral palsy: Case study. CGAMES 2015: 88-91 - Todd Wareham, Scott Watson:
Exploring options for efficiently evaluating the playability of computer game agents. CGAMES 2015: 78-87 - Scott Watson, Andrew Vardy, Wolfgang Banzhaf, Todd Wareham:
Machiavellian agents: Player modelling to deceive and be deceived. CGAMES 2015: 10-17 - Quan Yu, Roger Crawfis:
Gameplay-driven terrain generation in Scorched Earth. CGAMES 2015: 126-130 - Amaia Méndez Zorrilla, Begoña García Zapirain, J. Eskubi-Astobiza, L. Fernandez-Cordero:
Sphero as an interactive tool in computer games for people with ID. CGAMES 2015: 99-102 - Quasim H. Mehdi, Adel Elmaghraby, Ian Marshall, Adrian P. Lauf, Jerzy W. Jaromczyk, Rammohan K. Ragade, Begoña García Zapirain, Dar-Jen Chang, Julia Chariker, Mostafa M. El-Said, Roman V. Yampolskiy:
Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games , CGAMES 2015, Louisville, KY, USA, July 27-29, 2015. IEEE Computer Society 2015, ISBN 978-1-4673-7921-2 [contents] - 2014
- Alsanossi M. Ahmed, Quasim H. Mehdi, Robert Moreton, Adel Said Elmaghraby:
Towards the use of serious games for effective e-government service. CGAMES 2014: 1-6 - Turki Alskheliwi, Carol Jim, Khalid Lateef, Stephen Penn, Ahmed Salem:
Applying game theory rules to enhance decision support systems in credit and financial applications. CGAMES 2014: 1-10 - A. Lopez Basterretxea, Amaia Méndez Zorrilla, Begoña García Zapirain, A. Madariaga-Ortuzar, I. Lazcano-Quintana:
Serious games to promote independent living for intellectually disabled people: Starting with shopping. CGAMES 2014: 1-4 - David Bingham Brown, Hussamuddin Nasir, Charles Carpenter, Onur Ascigil, Jim Griffioen, Kenneth L. Calvert:
ChoiceNet gaming: Changing the gaming experience with economics. CGAMES 2014: 1-5 - Jeffrey W. Chastine, D. Michael Franklin, Chao Peng, Jon A. Preston:
Empirically measuring control quality of gesture input. CGAMES 2014: 1-7 - Matthew Fahrbach, Jerzy W. Jaromczyk, Roy David Mobley, Neil Moore:
Video game bots as a theme for student software competitions. CGAMES 2014: 1-4 - Shawn Farlow, Jerry L. Trahan:
Client-server assignment in massively multiplayer online games. CGAMES 2014: 1-8
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