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Publication search results
found 34 matches
- 2023
- Manuel Bacallado, Jesús Miguel Torres, Rafael Arnay:
A Procedural Content Generation Algorithm for First Person Shooter and Tower Defense Games (short). CEV 2023 - Verónica Rufo Baena, Luis Gutiérrez Tamurejo:
Comportamientos sociales emergentes imprevistos en un videojuego: funerales, traiciones y colas de espera (Unexpected Emerging Social Behaviors in a Video Game: Funerals, Betrayals, and Waiting Lines). CEV 2023 - Iria Cabrera, M. Luz Castro:
Del taller artesanal al motor gráfico: Diseño de una demo de videojuego serio para la divulgación de técnicas artesanales de Galicia y Ecuador (From Craft Workshop to Game Engine: Design of a Serious Game Demo for the Promotion of Artisanal Techniques in Galicia and Ecuador) (short). CEV 2023 - Johnny Salazar Cardona, Jeferson Arango-López, Francisco Luis Gutiérrez Vela:
PL/PX Platform: Online tool for the evaluation of fun and game experiences. CEV 2023 - Linda García-Rytman, Héctor Ruiz-Marco, Micaela Yanet Martín, Carlos Marín-Lora, Miguel Chover:
Desarrollo de un videojuego de cinta para correr: Tecnología y Mecánicas (Development of a Treadmill Video Game: Technology and Mechanics). CEV 2023 - Pablo Gutiérrez-Sánchez, Marco Antonio Gómez-Martín, Pedro A. González-Calero, Pedro Pablo Gómez-Martín:
AI Behavior Graphs: A Visual Toolkit for Defining NPC Specifications for Regression Testing. CEV 2023 - Pablo Gutiérrez-Sánchez, Irene Camps-Ortueta, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Diseño iterativo y colaborativo de Educational Escape Rooms en el Museo Nacional de Ciencias Naturales (Iterative and Collaborative Design of Educational Escape Rooms at the National Museum of Natural Sciences) (short). CEV 2023 - Enrique Ruiz Limones, Nuria Medina-Medina, Antonio Miguel Mora García:
Aplicación web interactiva para gamificar una sesión de pósteres (Interactive Web Application to Gamify a Poster Session) (short). CEV 2023 - Alejandro Marín, Alejandro Ruiz, Carlos León:
Automatic identification of secondary narratives in videogames (short). CEV 2023 - Victor Melià-Vilar, Micaela Yanet Martín, Miguel Chover, Mateu Sbert:
Probando los efectos de la representación no fotorrealista en los videojuegos: Un estudio comparativo (Testing the Effects of Non-Photorealistic Rendering on Video Games: A Comparative Study). CEV 2023 - Robi Barranco Merino, Gloria Santiago Méndez, Antonio Villanueva Martín:
Disfrute percibido en los juegos de realidad virtual: La influencia de los contextos ambientales de festival y los grupos de edad (Perceived enjoyment in virtual reality games: The influence of festival environmental contexts and age groups). CEV 2023 - Raúl Montoliu, Alejandro Estaben, César Díaz, Sergi Fuster, Diego Pérez-Liébana:
TotalBotWar: An Innovative AI Challenge and Competition for Pseudo Real-time Multi-action games. CEV 2023 - Pablo Ganivet Pérez, Antonio M. Mora, Nuria Medina:
Diseño y Optimización de un Agente Autónomo para el Juego Magic: the Gathering (Design and Optimization of an Autonomous Agent for the Game Magic: the Gathering). CEV 2023 - Aurelio J. Trigueros, Nadia Montaña, Mireia Guimerà, Emilio Sáez, Miguel Chover, Elena Shliakhovchuk, Carlos Marín-Lora, Linda García-Rytman, Micaela Yanet Martín:
Una experiencia de Turismo cultural en Realidad Aumentada: Guardianes de Segorbe (A Cultural Tourism experience in Augmented Reality: Guardians of Segorbe). CEV 2023 - Alejandro Villar, Carlos León:
An evaluation on the effectiveness of virtual tutorials for training emergency professionals. CEV 2023 - Elena Shliakhovchuk, Miguel Chover:
Actas del II Congreso Español de Videojuegos (CEV 2023), Madrid, Spain, November 9-10, 2023. CEUR Workshop Proceedings 3599, CEUR-WS.org 2023 [contents] - 2022
- Antonio Barba, Verónica Rufo, Giuseppe Iandolo, Esteban García-Cuesta:
EMOLEARN-"Las aventuras de Marco"- A Serious Game to train emotions to children with ASD (poster). CEV 2022 - Benoît Bossavit, Juan Miguel Urbano, Antonio José Fernández Leiva:
Crazy Chefs!: videojuego serio gamificado basado en tecnología de captura de movimientos para fomentar la socialización y el entrenamiento físico de personas mayores (poster) (Crazy Chefs!: a serious gamified video game based on motion capture technology to encourage socialisation and physical training for the elderly). CEV 2022 - Javier Burgos, Raúl Lara-Cabrera:
SlimeLearn: una herramienta para enseñar inteligencia artificia (SlimeLearn: a tool for teaching artificial intelligence). CEV 2022 - Johnny Salazar Cardona, Jeferson Arango-López, Francisco Gutiérrez, Juan Trillo:
Design of technology-based pervasive gaming experiences: properties and degrees of pervasiveness. CEV 2022 - Javier Cruz, Antonio J. Guerra, Rubén Dapica, Federico Peinado:
Gamifying a flight instructor simulator with an evidence-based training approach (poster). CEV 2022 - Noelia Escalera, Antonio Miguel Mora, Pablo García-Sánchez:
EvoFighter: aplicación de algoritmos evolutivos a juegos de lucha 1 vs 1 (short paper) (EvoFighter: application of evolutionary algorithms to 1 vs 1 fighting games). CEV 2022 - Pablo Gutiérrez-Sánchez, Marco Antonio Gómez-Martín, Pedro A. González-Calero, Pedro Pablo Gómez-Martín:
Liquid Snake: a test environment for video game testing agents. CEV 2022 - Rafael Márquez, Federico Peinado:
Social and emotional presence of characters in virtual reality video games (poster). CEV 2022 - Micaela Y. Martín, Emilio Sáez Soro, Carlos Marín-Lora, Miguel Chover:
Playing Ring Fit Adventures on the floor or on a treadmill: a comparative study. CEV 2022 - David Mendez-Encinas, Aaron Sújar, David Delgado-Gómez:
Assessment of attention through user's performance in a virtual reality game. CEV 2022 - José Manuel Chico Morales:
Myth and emotion in the videoludic imaginary: the emotional player in The Last of Us (short paper). CEV 2022 - Guillermo Paredes-Otero:
El periodismo inmersivo en tiempos de pandemia. Estudio comparativo entre newsgames y narrativas periodísticas interactivas para informar sobre Covid-19 (Immersive journalism in times of pandemic. A comparative study between newsgames and interactive journalistic narratives for reporting on Covid-19). CEV 2022 - Adrián Ramos, Micaela Y. Martín, Miguel Chover:
Testing wave function collapse to represent behaviors in video games (poster). CEV 2022 - Juan Antonio Trillo-Manzano, Johnny Alexander Salazar Cardona, Francisco Luis Gutiérrez Vela, Patricia Paderewski-Rodríguez:
Heuristics evaluation for playability and PX: contextualized analysis for game-based systems (poster). CEV 2022
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