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Publication search results
found 3,074 matches
- 2024
- Brij B. Gupta, Amrita Dahiya, Elhadj Benkhelifa:
SDN and NFV - A New Dimension to Virtualization. World Scientific Series on Future Computing Paradigms and Applications 2, WorldScientific 2024, ISBN 9789811254871, pp. 1-292 - Yu-Chuan Chen, Jen-Ya Wang:
A Lower Bound for Minimizing Waiting Time in Coexisting Virtual and Physical Worlds. IEEE Access 12: 73470-73480 (2024) - Juan Gabriel López Solórzano, Christian Jonathan Angel Rueda, Osslan Osiris Vergara-Villegas:
Measuring Undergraduates' Motivation Levels When Learning to Program in Virtual Worlds. Comput. 13(8): 188 (2024) - Wajid Rafique, Junaid Qadir:
Internet of everything meets the metaverse: Bridging physical and virtual worlds with blockchain. Comput. Sci. Rev. 54: 100678 (2024) - Weihao Cheng, Ying Shan:
Learning layout generation for virtual worlds. Comput. Vis. Media 10(3): 577-592 (2024) - Thomas Montefiore, Paul-Mikhail Catapang Podosky:
The conceptual exportation question: conceptual engineering and the normativity of virtual worlds. Ethics Inf. Technol. 26(1): 5 (2024) - Oliver Korn, Matteo Zallio, Benjamin Schnitzer:
Young skeptics: exploring the perceptions of virtual worlds and the metaverse in generations Y and Z. Frontiers Virtual Real. 5 (2024) - Naseem Ahmadpour, Ajit G. Pillai, Sofia Yao, Andrew Weatherall:
Building enriching realities with children: Creating makerspaces that intertwine virtual and physical worlds in pediatric hospitals. Int. J. Hum. Comput. Stud. 183: 103193 (2024) - Umme Aiman, Tanvir Ahmad:
Angle based hand gesture recognition using graph convolutional network. Comput. Animat. Virtual Worlds 35(1) (2024) - Kenta Akita, Yuki Morimoto, Reiji Tsuruno:
Hand-drawn anime line drawing colorization of faces with texture details. Comput. Animat. Virtual Worlds 35(1) (2024) - Xiyu Bao, Yulong Bian, Meng Qi, Ran Liu, Wei Gai, Juan Liu, Hongqiu Luan, Chenglei Yang, Yu Wang:
A toolkit for automatically generating and modifying VR hierarchy tile menus. Comput. Animat. Virtual Worlds 35(1) (2024) - Yongtang Bao, Xiang Liu, Yue Qi, Ruijun Liu, Haojie Li:
Adaptive information fusion network for multi-modal personality recognition. Comput. Animat. Virtual Worlds 35(3) (2024) - Darren Bellenger, Minsi Chen, Zhijie Xu:
Facial emotion recognition with a reduced feature set for video game and metaverse avatars. Comput. Animat. Virtual Worlds 35(2) (2024) - Jianlu Cai, Frederick W. B. Li, Fangzhe Nan, Bailin Yang:
Multi-style cartoonization: Leveraging multiple datasets with generative adversarial networks. Comput. Animat. Virtual Worlds 35(3) (2024) - Yonghua Chen, Xubo Yang:
Can manipulating control-display ratio dynamically really work in changing pseudo-haptic weight? Comput. Animat. Virtual Worlds 35(1) (2024) - Elena Dzardanova, Vasiliki Nikolakopoulou, Vlasios Kasapakis, Spyros Vosinakis, Ioannis Xenakis, Damianos Gavalas:
Exploring the impact of non-verbal cues on user experience in immersive virtual reality. Comput. Animat. Virtual Worlds 35(1) (2024) - Shiming Feng, Fei Hou, Jialu Chen, Wencheng Wang:
Extracting roads from satellite images via enhancing road feature investigation in learning. Comput. Animat. Virtual Worlds 35(3) (2024) - Jingze Feng, Chong He, Guorui Wang, Meili Wang:
S-LASSIE: Structure and smoothness enhanced learning from sparse image ensemble for 3D articulated shape reconstruction. Comput. Animat. Virtual Worlds 35(3) (2024) - Mengying Gao, Pengjie Wang:
Personalized facial makeup transfer based on outline correspondence. Comput. Animat. Virtual Worlds 35(1) (2024) - Mingyi Gu, Jiajia Dai, Jiazhou Chen, Ke Yan, Jing Huang:
Real-time simulation of thin-film interference with surface thickness variation using the shallow water equations. Comput. Animat. Virtual Worlds 35(4) (2024) - Mohamed Amine Guerroudji, Kahina Amara, Mohamed Lichouri, Nadia Zenati, Mostefa Masmoudi:
A 3D visualization-based augmented reality application for brain tumor segmentation. Comput. Animat. Virtual Worlds 35(1) (2024) - Zhe Guo, Bingxin Wei, Qinglin Cai, Jiayi Liu, Yi Wang:
POST: Prototype-oriented similarity transfer framework for cross-domain facial expression recognition. Comput. Animat. Virtual Worlds 35(3) (2024) - Jianing Hou, Runjie Zhang, Zhongqi Wu, Weiliang Meng, Xiaopeng Zhang, Jianwei Guo:
De-NeRF: Ultra-high-definition NeRF with deformable net alignment. Comput. Animat. Virtual Worlds 35(3) (2024) - Zhipeng Hu, Jilin Tang, Lincheng Li, Jie Hou, Haoran Xin, Xin Yu, Jiajun Bu:
MarkerNet: A divide-and-conquer solution to motion capture solving from raw markers. Comput. Animat. Virtual Worlds 35(1) (2024) - Yi Huang, Xutian Deng, Xujie Zhao, Wenxuan Xie, Zhiyong Yuan, Jianhui Zhao:
Uniform gradient magnetic field and spatial localization method based on Maxwell coils for virtual surgery simulation. Comput. Animat. Virtual Worlds 35(3) (2024) - Dongjin Huang, Chuanman Liu, Jinhua Liu:
GPSwap: High-resolution face swapping based on StyleGAN prior. Comput. Animat. Virtual Worlds 35(4) (2024) - Zhangjin Huang, Xing Wu:
PR3D: Precise and realistic 3D face reconstruction from a single image. Comput. Animat. Virtual Worlds 35(3) (2024) - Heejo Jeong, Seung-wook Kim, JaeHyun Lee, Kiwon Um, Min Hyung Kee, JungHyun Han:
Momentum-preserving inversion alleviation for elastic material simulation. Comput. Animat. Virtual Worlds 35(3) (2024) - Ling Jiang, Yuan Xiong, Qianqian Wang, Tong Chen, Wei Wu, Zhong Zhou:
SADNet: Generating immersive virtual reality avatars by real-time monocular pose estimation. Comput. Animat. Virtual Worlds 35(3) (2024) - Eunjung Ju, Eungjune Shim, Kwang-Yun Kim, Sungjin Yoon, Myung Geol Choi:
Fast constrained optimization for cloth simulation parameters from static drapes. Comput. Animat. Virtual Worlds 35(3) (2024)
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