- Luis Carlos Yano Endo, Carlos Hitoshi Morimoto, Antonio Elias Fabris:
Real-time Animation of Underbrushes. WSCG 2003 - F. J. Espino, Montserrat Bóo, Margarita Amor, Javier D. Bruguera:
Adaptive Tessellation of NURBS Surfaces. WSCG 2003 - Andrej Ferko, Markus Grabner, G. Schwann, M. Sormann, Konrad Schindler:
Navigation Functionality for Virtual Archaeology. WSCG 2003 - Arnulph Fuhrmann, Clemens Groß, Volker Luckas:
Interactive Animation of Cloth Including Self Collision Detection. WSCG 2003 - Shan Gao, Han-Qing Lu:
A Fast Algorithm for Delaunay Based Surface Reconstruction. WSCG 2003 - Yvon Gardan, Christian Minich, Estelle Perrin:
Boolean Operations on Feature-based Models. WSCG 2003 - Lionel Garnier, Sebti Foufou, Marc Neveu:
From Dupin Cyclides to Scaled Cyclides. WSCG 2003 - Franca Giannini, Marina Monti:
Design Intent-Oriented Modelling Tools for Aesthetic Design. WSCG 2003 - Markus Grabner:
Compression of Arbitrary Triangle Meshes With Attributes For Selective Refinement. WSCG 2003 - Gary R. Greenfield, Donald H. House:
Image Recoloring Induced by Palette Color Associations. WSCG 2003 - Cosmin Grigorescu, Nicolai Petkov, Michel A. Westenberg:
The Role of Non-CRF Inhibition in Contour Detection. WSCG 2003 - David Guinnip, Christopher O. Jaynes, David Rice, Randall Stevens:
Efficent Image-Based Projective Mapping Using the Master Texture Space Encoding. WSCG 2003 - Michael Guthe, Reinhard Klein:
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps. WSCG 2003 - Markus Hadwiger, Helwig Hauser, Torsten Möller:
Quality Issues of Hardware-Accelerated High-Quality Filtering on PC Graphics Hardware. WSCG 2003 - William Van Haevre, Philippe Bekaert:
A Simple but Effective Algorithm to Model the Competition of Virtual Plants for Light and Space. WSCG 2003 - John Hamill, Carol O'Sullivan:
Virtual Dublin - A Framework for Real-Time Urban Simulation. WSCG 2003 - Anders Hast, Tony Barrera, Ewert Bengtsson:
Shading by Spherical Linear Interpolation using De Moivre's Formula. WSCG 2003 - Gabor T. Herman:
Blobs for Representing and Visualization 3D Objects. WSCG 2003 - Michael Hesse, Marina L. Gavrilova:
Quantitative Analysis of Culling Techniques for Real-time Rendering of Digital Elevation Models. WSCG 2003 - Seiji Igi, Mitsue Tamaru, Yasunori Yamamoto, Megumu Ujitani, Shigeharu Sugita:
Sign Language Synthesis for the Mobile Environments. WSCG 2003 - Tommi Ilmonen, Janne Kontkanen:
The Second Order Particle System. WSCG 2003 - Stefan Jeschke, Hermann Birkholz, Heidrun Schumann:
A Procedural Model for Interactive Animation of Breaking Ocean Waves. WSCG 2003 - Roland Jesse, Tobias Isenberg:
Use of Hybrid Rendering Styles for Presentation. WSCG 2003: 57-60 - Bruno Jezek, Karel Antos:
Improved Gradient Estimation Methods for Rendering of Volume Data. WSCG 2003 - Mark W. Jones:
Melting Objects. WSCG 2003 - Meng-Zhen Kang, Philippe de Reffye, Jean François Barczi, Bao-Gang Hu:
Fast Algorithm for Stochastic Tree Computation. WSCG 2003 - Ladislav Kavan, Jiri Zara:
Real Time Skin Deformation with Bones Blending. WSCG 2003 - Csaba Kelemen, Balázs Benedek, László Szirmay-Kalos:
Bi-directional Rays in Global Illumination. WSCG 2003 - Florian Kirsch, Jürgen Döllner:
Real-Time Soft Shadows Using a Single Light Sample. WSCG 2003 - József Koloszár, Yi Jae-Young:
Accelerating Virtual Endoscopy. WSCG 2003