- 2003
- Ed Angel, Hue Walker Baumgarner-Kirby, David Beining:
Creating dome animations with the Digital Pueblo Project. SIGGRAPH 2003 - Masashi Baba, Naoki Asada:
Shadow removal from a real picture. SIGGRAPH 2003 - J. Andreas Bærentzen, Niels Jørgen Christensen:
From layered depth images to continuous LOD impostors. SIGGRAPH 2003 - Bill La Barge, Jerry Tessendorf, Vijoy Gaddipati:
Tetrad volume and particle rendering in X2. SIGGRAPH 2003 - Daniel R. Berger:
Spectral texturing for real-time applications. SIGGRAPH 2003 - Oliver Bimber, Anselm Grundhöfer, Gordon Wetzstein, Sebastian Knödel:
Consistent illumination within optical see-through augmented environments. SIGGRAPH 2003 - Louis Borgeat, Pierre-Alexandre Fortin, Guy Godin:
A fast hybrid geomorphing LOD scheme. SIGGRAPH 2003 - George Borshukov:
Measured BRDF in film production: realistic cloth appearance for "The Matrix Reloaded". SIGGRAPH 2003 - George Borshukov, John P. Lewis:
Realistic human face rendering for "The Matrix Reloaded". SIGGRAPH 2003 - George Borshukov, Dan Piponi, Oystein Larsen, John P. Lewis, Christina Tempelaar-Lietz:
Universal capture: image-based facial animation for "The Matrix Reloaded". SIGGRAPH 2003 - danah boyd, Jeffrey Potter:
Social network fragments: an interactive tool for exploring digital social connections. SIGGRAPH 2003 - Winslow Burleson, Paul Nemirovsky, Dan Overholt:
Hydrogen wishes. SIGGRAPH 2003 - Winslow Burleson, Ted Selker:
Canopy climb: a rope interface. SIGGRAPH 2003 - Kevin Cain, Casondra Sobieralski, Philippe Martinez:
Reconstructing a colossus of Ramesses II from laser scan data. SIGGRAPH 2003 - Kevin Cain, Min Yu, Youda He:
Improved speed and accuracy for archaeological site scanning. SIGGRAPH 2003 - Joshua J. Carroll, Robert Coover, Shawn Greenlee, Andrew McClain, Noah Wardrip-Fruin
:
Screen: bodily interaction with text in immersive VR. SIGGRAPH 2003 - Wei-Chao Chen, Lars S. Nyland, Anselmo Lastra, Henry Fuchs:
Acquisition of large-scale surface light fields. SIGGRAPH 2003 - Jonathan D. Cohen, David P. Luebke, Nathaniel Duca, Brenden Schubert:
GLOD: a driver-level interface for geometric level of detail. SIGGRAPH 2003 - Erik Conrad:
æther: reading with tactile vision. SIGGRAPH 2003 - Jonathan Cook, Simon Gibson, Toby Howard, Roger J. Hubbold:
Real-time photo-realistic augmented reality for interior design. SIGGRAPH 2003 - Oli Cooper, Neill W. Campbell, David P. Gibson:
Automated meshing of sparse 3D point clouds. SIGGRAPH 2003 - Jason Daly, Donald Washburn, Todd Lazarus, John Reeder, Glenn A. Martin:
Haptic enhancements for collaborative scenarios in virtual environment. SIGGRAPH 2003 - Zhigang Deng
, John P. Lewis, Ulrich Neumann:
Practical eye movement model using texture synthesis. SIGGRAPH 2003 - Laurent Denoue, Les Nelson, Elizabeth F. Churchill:
Implementing a paper flier metaphor using cloth simulation. SIGGRAPH 2003 - Frédéric Drago, William L. Martens
, Karol Myszkowski, Hans-Peter Seidel:
Perceptual evaluation of tone mapping operators. SIGGRAPH 2003 - Haarm-Pieter Duiker:
Lighting reconstruction for "The Matrix Reloaded". SIGGRAPH 2003 - Haarm-Pieter Duiker, Thomas Driemeyer:
Multipass rendering in mental ray. SIGGRAPH 2003 - David Eberle, Oliver Strunk Havok, Ronan O'Sullivan:
A procedural approach to modeling impact damage. SIGGRAPH 2003 - Jan-Friso Evers-Senne, Reinhard Koch
:
Interactive rendering with view-dependent geometry and texture. SIGGRAPH 2003 - Daniel Fallman, Kalle Jalkanen, Henrik Lörstad, John A. Waterworth
, Jonas Westling:
The reality helmet: a wearable interactive experience. SIGGRAPH 2003