- 2014
- Reem Altamimi, Keith Nesbitt
, Geoff Skinner
:
Overview of the MySteps ICT Framework. IE 2014: 28:1-28:3 - Scott Baker, Deborah Richards
, Patrina Caldwell
:
Putting a New Intelligent Virtual Face on a Medical Treatment Advice System to Improve Adherence. IE 2014: 17:1-17:9 - Ross Bille, Shamus P. Smith, Kim Maund
, Graham Brewer:
Extending Building Information Models into Game Engines. IE 2014: 22:1-22:8 - Matt Cabanag
:
Protocol E: An Implementation of a Novel, Agent Based, Control Scheme for Real Time Strategy Games. IE 2014: 37:1 - Hayley Croft, Rohan Rasiah
, Joyce Cooper
, Keith V. Nesbitt
:
Comparing Animation with Video For Teaching Communication Skills. IE 2014: 25:1-25:10 - Simon Davis, Keith Nesbitt
, Eugene Nalivaiko
:
A Systematic Review of Cybersickness. IE 2014: 8:1-8:9 - María Guadalupe Alvarez Díaz, Marcus Toftedahl, Torbjörn Svensson:
The Mystery of Elin. Incorporating a City Cultural Program on History and Heritage into a Pervasive Game. IE 2014: 9:1-9:10 - Daniel Dunne:
Multimodality or Ludo-Narrative Dissonance: Duality of Presentation in Fringe Media. IE 2014: 29:1-29:4 - Ben Egliston:
Multimodality and the Competitive Metagame: Exploring Issues of Balance in Multimodal Game Environments. IE 2014: 30:1-30:4 - Allan Fowler, Brian Cusack, Alessandro Canossa
:
Measuring Learning in Video Games: A Case Study. IE 2014: 3:1-3:7 - Jenna Gavin, Ben Kenobi, Andy M. Connor:
Social Play Spaces for Active Community Engagement. IE 2014: 31:1-31:5 - William Goddard, Richard Byrne, Florian 'Floyd' Mueller
:
Playful Game Jams: Guidelines for Designed Outcomes. IE 2014: 6:1-6:10 - Stefan Greuter, Adam Nash:
Game Asset Repetition. IE 2014: 20:1-20:5 - Stefan Greuter, David J. Roberts:
SpaceWalk: Movement and Interaction in Virtual Space with Commodity Hardware. IE 2014: 1:1-1:7 - Xin Gu
, Karen Blackmore
:
The Publishing Game: An Analysis of "Game" Related Academic Publishing Patterns. IE 2014: 12:1-12:6 - Nader Hanna
, Deborah Richards
, Michael Hitchens
, Michael J. Jacobson
:
Towards Quantifying Player's Involvement in 3D Games Based-on Player Types. IE 2014: 26:1-26:10 - Geoffrey Hookham, Michael Meany:
Perspective Shifting: Humour and Comedy in Games. IE 2014: 21:1-21:8 - Troy Innocent
, In Dae Hwang:
Urban Codes // Parallel Worlds. IE 2014: 19:1-19:8 - Sven Krome, Steffen P. Walz, Stefan Greuter, Ansgar Gerlicher, Markus Schleehauf:
Exergaming in the Car: Preliminary Results of an Experimental Setup. IE 2014: 35:1-35:3 - Sven Krome, Steffen P. Walz, Stefan Greuter, Jussi Holopainen
, Ansgar Gerlicher, Markus Schleehauf:
Exploring Game Ideas for Stresslessness in the Automotive Domain. IE 2014: 36:1-36:3 - Cat Kutay
:
One Person's Culture is Another One's Entertainment. IE 2014: 15:1-15:8 - Elyssebeth Leigh
, Deanna Hutchinson
:
DIGICON: It's Not Digital But It Is Confronting. IE 2014: 32:1-32:4 - Matthew Martin, James Charlton, Andy M. Connor:
Augmented Body: Changing Interactive Body Play. IE 2014: 33:1-33:4 - Ryo Mashimo, Tomohiro Umetani
, Tatsuya Kitamura, Akiyo Nadamoto:
Generating Funny Dialogue between Robots based on Japanese Traditional Comedy Entertainment. IE 2014: 10:1-10:7 - Victoria McArthur, Jennifer Jenson:
E is for Everyone? Best Practices for the Socially Inclusive Design of Avatar Creation Interfaces. IE 2014: 2:1-2:8 - Moyen Mohammad Mustaquim, Tobias Nyström
:
Video Game Control Dimensionality Analysis. IE 2014: 16:1-16:8 - Nathan Scott
:
Music to Middleware: The Growing Challenges of the Game Music Composer. IE 2014: 34:1-34:3 - Chen Si, Yusuf Pisan, Chek Tien Tan
:
A Scouting Strategy for Real-Time Strategy Games. IE 2014: 24:1-24:8 - Lei Tan, Ross Bille, Yuqing Lin
, Stephan K. Chalup
, Chris Tucker:
Software Development in the City Evolutions Project. IE 2014: 18:1-18:7