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@article{DBLP:journals/fdgth/LiangMKN24, author = {Zilu Liang and Edward Melcer and Kingkarn Khotchasing and Huyen Hoang Nhung}, title = {Co-design personal sleep health technology for and with university students}, journal = {Frontiers Digit. Health}, volume = {6}, year = {2024} }
@inproceedings{DBLP:conf/chi/JohnsELMWLTTDLM24, author = {MJ Johns and Emmanuel Chinedum Ezenwa and Seunghyun Lee and Thomas Maiorana and Ciel Wood and Josh D. Levano and Rita Aksum Tesfay and Michael Takami and Cameron A Dodd and Madison Li and Hanne Manning and Regis Pak and Lily Chen and Ria K. Saini and M{\'{a}}rio Escarce Junior and Mennatullah Hendawy and Magy Seif El{-}Nasr and Edward F. Melcer and Katherine Isbister}, title = {Participatory Design of a Serious Game to Improve Wildfire Preparedness with Community Residents and Experts}, booktitle = {{CHI} Extended Abstracts}, pages = {261:1--261:8}, publisher = {{ACM}}, year = {2024} }
@inproceedings{DBLP:conf/chi/ShieldsM24, author = {Samuel Shields and Edward F. Melcer}, title = {Soothing Systems: {A} Meditative Somaesthetic Experience}, booktitle = {{CHI} Extended Abstracts}, pages = {419:1--419:5}, publisher = {{ACM}}, year = {2024} }
@inproceedings{DBLP:conf/fdg/BaskaranRM24, author = {Derusha Baskaran and Kathryn E. Ringland and Edward F. Melcer}, title = {Playing Well Together with a Reward System: Understanding Player Preferences for the {PS} Trophy System}, booktitle = {{FDG}}, pages = {57}, publisher = {{ACM}}, year = {2024} }
@inproceedings{DBLP:conf/fdg/CuerdoBM24, author = {Marjorie Ann M. Cuerdo and Derusha Baskaran and Edward F. Melcer}, title = {Exploring how Emotional Challenge and Affective Design in Games Relates to Player Reflection}, booktitle = {{FDG}}, pages = {8}, publisher = {{ACM}}, year = {2024} }
@inproceedings{DBLP:conf/fdg/NguyenMA24, author = {David Van Nguyen and Edward F. Melcer and Deanne Adams}, title = {Exploring Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement}, booktitle = {{FDG}}, pages = {13}, publisher = {{ACM}}, year = {2024} }
@inproceedings{DBLP:conf/sac/MaramATSMMCHE24, author = {Sai Siddartha Maram and Anna Amato and Giovanni Maria Troiano and Steven C. Sutherland and Camillia Matuk and Edward F. Melcer and El{\'{\i}}n Carstensd{\'{o}}ttir and Casper Harteveld and Magy Seif El{-}Nasr}, title = {An Instructor's Lens into the Role of {AI} in Teaching Experimental Research via Gamification}, booktitle = {{SAC}}, pages = {98--100}, publisher = {{ACM}}, year = {2024} }
@article{DBLP:journals/sigsoft/BucchiaroneCLMS23, author = {Antonio Bucchiarone and Kendra M. L. Cooper and Dayi Lin and Edward F. Melcer and Kelvin Sung}, title = {Games and Software Engineering: Engineering fun, inspiration, and motivation}, journal = {{ACM} {SIGSOFT} Softw. Eng. Notes}, volume = {48}, number = {1}, pages = {85--89}, year = {2023} }
@inproceedings{DBLP:conf/cig/CuerdoMMM23, author = {Marjorie Ann M. Cuerdo and Anika Mahajan and Josh Mao and Edward F. Melcer}, title = {Try Again?: {A} Macro-Level Taxonomy of the Challenge and Failure Process in Games}, booktitle = {CoG}, pages = {1--8}, publisher = {{IEEE}}, year = {2023} }
@incollection{DBLP:books/sp/23/MelcerLSKTCETLMKL23, author = {Edward F. Melcer and Cara A. Liebert and Samuel Shields and Oleksandra G. Keehl and Jason Tsai and Fatyma Camacho and Hyrum Eddington and Amber Trickey and Melissa Lee and Sylvia Bereknyei Merrell and James R. Korndorffer and Dana T. Lin}, title = {{ENTRUST:} Co-design and Validation of a Serious Game for Assessing Clinical Decision-Making and Readiness for Entrustment}, booktitle = {Software Engineering for Games in Serious Contexts}, pages = {85--116}, publisher = {Springer}, year = {2023} }
@article{DBLP:journals/corr/abs-2312-00610, author = {David Van Nguyen and Edward F. Melcer and Deanne Adams}, title = {Experiment on Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement}, journal = {CoRR}, volume = {abs/2312.00610}, year = {2023} }
@article{DBLP:journals/frvir/GrasseKWMM22, author = {Katelyn M. Grasse and Max Kreminski and Noah Wardrip{-}Fruin and Michael Mateas and Edward F. Melcer}, title = {Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: {A} Case Study of Academical}, journal = {Frontiers Virtual Real.}, volume = {3}, year = {2022} }
@inproceedings{DBLP:conf/aiide/ShieldsMMM22, author = {Samuel Shields and Ross Mawhorter and Edward F. Melcer and Michael Mateas}, title = {Searching for Balanced 2D Brawler Games: Successes and Failures of Automated Evaluation}, booktitle = {{AIIDE}}, pages = {189--198}, publisher = {{AAAI} Press}, year = {2022} }
@inproceedings{DBLP:conf/chi/KaoRMJM22, author = {Dominic Kao and Rabindra A. Ratan and Christos Mousas and Amogh Joshi and Edward F. Melcer}, title = {Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization}, booktitle = {{CHI}}, pages = {165:1--165:27}, publisher = {{ACM}}, year = {2022} }
@inproceedings{DBLP:conf/fdg/KeehlKM22, author = {Oleksandra G. Keehl and Dominic Kao and Edward Franklin Melcer}, title = {Zen Hanzi: {A} Game for Raising Hanzi Component Awareness}, booktitle = {{FDG}}, pages = {5:1--5:11}, publisher = {{ACM}}, year = {2022} }
@inproceedings{DBLP:conf/sgda/PichoOCOWM22, author = {Katherine Picho and Ethan Osborne and Fatyma Camacho and Aaja Ouellette and Mason Woodford and Edward F. Melcer}, title = {Resilient {IN:} Design of an Interactive Narrative HRV-Biofeedback Game to Develop Stereotype and Social Identity Threat Resilience}, booktitle = {{JCSG}}, series = {Lecture Notes in Computer Science}, volume = {13476}, pages = {84--101}, publisher = {Springer}, year = {2022} }
@article{DBLP:journals/corr/abs-2202-05315, author = {Dominic Kao and Rabindra A. Ratan and Christos Mousas and Amogh Joshi and Edward F. Melcer}, title = {Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization}, journal = {CoRR}, volume = {abs/2202.05315}, year = {2022} }
@article{DBLP:journals/mti/KeehlM21, author = {Oleksandra G. Keehl and Edward F. Melcer}, title = {Music to My Ears: Developing Kanji Stroke Knowledge through an Educational Music Game}, journal = {Multimodal Technol. Interact.}, volume = {5}, number = {12}, pages = {83}, year = {2021} }
@article{DBLP:journals/pacmhci/CamingueCM21, author = {Janelynn Camingue and El{\'{\i}}n Carstensd{\'{o}}ttir and Edward F. Melcer}, title = {What is a Visual Novel?}, journal = {Proc. {ACM} Hum. Comput. Interact.}, volume = {5}, number = {{CHI} {PLAY}}, pages = {285:1--285:18}, year = {2021} }
@inproceedings{DBLP:conf/chi/GrasseMKJW21, author = {Katelyn M. Grasse and Edward F. Melcer and Max Kreminski and Nick Junius and Noah Wardrip{-}Fruin}, title = {Improving Undergraduate Attitudes Towards Responsible Conduct of Research Through an Interactive Storytelling Game}, booktitle = {{CHI} Extended Abstracts}, pages = {265:1--265:8}, publisher = {{ACM}}, year = {2021} }
@inproceedings{DBLP:conf/cig/CuerdoMM21, author = {Marjorie Ann M. Cuerdo and Anika Mahajan and Edward F. Melcer}, title = {Die-r Consequences: Player Experience and the Design of Failure through Respawning Mechanics}, booktitle = {CoG}, pages = {1--8}, publisher = {{IEEE}}, year = {2021} }
@inproceedings{DBLP:conf/cig/GrasseCM21, author = {Katelyn M. Grasse and Marjorie Ann M. Cuerdo and Edward F. Melcer}, title = {Mad Mixologist: Exploring How Object Placement in Tangible Play Spaces Affects Collaborative Interaction Strategies}, booktitle = {CoG}, pages = {1--8}, publisher = {{IEEE}}, year = {2021} }
@inproceedings{DBLP:conf/chi/CuerdoM20, author = {Marjorie Ann M. Cuerdo and Edward F. Melcer}, title = {"I'll Be Back": {A} Taxonomy of Death and Rebirth in Platformer Video Games}, booktitle = {{CHI} Extended Abstracts}, pages = {1--13}, publisher = {{ACM}}, year = {2020} }
@inproceedings{DBLP:conf/chi/MelcerRJKSHW20, author = {Edward F. Melcer and James Owen Ryan and Nick Junius and Max Kreminski and Dietrich Squinkifer and Brent Hill and Noah Wardrip{-}Fruin}, title = {Teaching Responsible Conduct of Research Through an Interactive Storytelling Game}, booktitle = {{CHI} Extended Abstracts}, pages = {1--10}, publisher = {{ACM}}, year = {2020} }
@inproceedings{DBLP:conf/chiplay/GrasseM20, author = {Katelyn M. Grasse and Edward F. Melcer}, title = {Generation: {A} Novel Fabrication Game for Simulating Evolution and Natural Selection}, booktitle = {{CHI} {PLAY} (Companion)}, pages = {38--42}, publisher = {{ACM}}, year = {2020} }
@inproceedings{DBLP:conf/fdg/CamingueMC20, author = {Janelynn Camingue and Edward F. Melcer and El{\'{\i}}n Carstensd{\'{o}}ttir}, title = {A (Visual) Novel Route to Learning: {A} Taxonomy of Teaching Strategies in Visual Novels}, booktitle = {{FDG}}, pages = {77:1--77:13}, publisher = {{ACM}}, year = {2020} }
@inproceedings{DBLP:conf/fdg/MelcerGRJKSHW20, author = {Edward F. Melcer and Katelyn M. Grasse and James Owen Ryan and Nick Junius and Max Kreminski and Dietrich Squinkifer and Brent Hill and Noah Wardrip{-}Fruin}, title = {Getting Academical: {A} Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research}, booktitle = {{FDG}}, pages = {78:1--78:12}, publisher = {{ACM}}, year = {2020} }
@inproceedings{DBLP:conf/sgda/DiezM20, author = {John Dominic S. Diez and Edward F. Melcer}, title = {Cookie Mania: {A} Serious Game for Teaching Internet Cookies to High School and College Students}, booktitle = {{JCSG}}, series = {Lecture Notes in Computer Science}, volume = {12434}, pages = {69--77}, publisher = {Springer}, year = {2020} }
@article{DBLP:journals/corr/abs-2007-04495, author = {Dominic Kao and Christos Mousas and Alejandra J. Magana and D. Fox Harrell and Rabindra A. Ratan and Edward F. Melcer and Brett Sherrick and Paul Parsons and Dmitri A. Gusev}, title = {Hack.VR: {A} Programming Game in Virtual Reality}, journal = {CoRR}, volume = {abs/2007.04495}, year = {2020} }
@inproceedings{DBLP:conf/aiide/KreminskiSMW19, author = {Max Kreminski and Ben Samuel and Edward F. Melcer and Noah Wardrip{-}Fruin}, title = {Evaluating AI-Based Games through Retellings}, booktitle = {{AIIDE}}, pages = {45--51}, publisher = {{AAAI} Press}, year = {2019} }
@inproceedings{DBLP:conf/fdg/KeehlM19, author = {Oleksandra G. Keehl and Edward F. Melcer}, title = {Radical tunes: exploring the impact of music on memorization of stroke order in logographic writing systems}, booktitle = {{FDG}}, pages = {2:1--2:6}, publisher = {{ACM}}, year = {2019} }
@article{DBLP:journals/entcom/NguyenMCIE18, author = {Truong{-}Huy D. Nguyen and Edward F. Melcer and Alessandro Canossa and Katherine Isbister and Magy Seif El{-}Nasr}, title = {Seagull: {A} bird's-eye view of the evolution of technical games research}, journal = {Entertain. Comput.}, volume = {26}, pages = {88--104}, year = {2018} }
@article{DBLP:journals/informatics/HookCEFHHHIJKLL18, author = {Kristina H{\"{o}}{\"{o}}k and Baptiste Caramiaux and Cumhur Erkut and Jodi Forlizzi and Nassrin Hajinejad and Michael Haller and Caroline Hummels and Katherine Isbister and Martin Jonsson and George Poonkhin Khut and Lian Loke and Danielle M. Lottridge and Patrizia Marti and Edward F. Melcer and Florian 'Floyd' Mueller and Marianne Graves Petersen and Thecla Schiphorst and Elena M{\'{a}}rquez Segura and Anna St{\aa}hl and Dag Svan{\ae}s and Jakob Tholander and Helena Tobiasson}, title = {Embracing First-Person Perspectives in Soma-Based Design}, journal = {Informatics}, volume = {5}, number = {1}, pages = {8}, year = {2018} }
@inproceedings{DBLP:conf/chi/IsbisterSM18, author = {Katherine Isbister and Elena M{\'{a}}rquez Segura and Edward F. Melcer}, title = {Social Affordances at Play: Game Design Toward Socio-Technical Innovation}, booktitle = {{CHI}}, pages = {372}, publisher = {{ACM}}, year = {2018} }
@inproceedings{DBLP:conf/chi/MelcerARBG18, author = {Edward F. Melcer and Michael T. Astolfi and Mason Remaley and Adam Berenzweig and Tudor Giurgica{-}Tiron}, title = {CTRL-Labs: Hand Activity Estimation and Real-time Control from Neuromuscular Signals}, booktitle = {{CHI} Extended Abstracts}, publisher = {{ACM}}, year = {2018} }
@inproceedings{DBLP:conf/chi/MelcerI18, author = {Edward F. Melcer and Katherine Isbister}, title = {Bots {\&} (Main)Frames: Exploring the Impact of Tangible Blocks and Collaborative Play in an Educational Programming Game}, booktitle = {{CHI}}, pages = {266}, publisher = {{ACM}}, year = {2018} }
@inproceedings{DBLP:conf/aiide/ComptonMM17, author = {Kate Compton and Edward F. Melcer and Michael Mateas}, title = {Generominos: Ideation Cards for Interactive Generativity}, booktitle = {{AIIDE} Workshops}, series = {{AAAI} Technical Report}, volume = {{WS-17}}, publisher = {{AAAI} Press}, year = {2017} }
@inproceedings{DBLP:conf/candc/Melcer17, author = {Edward F. Melcer}, title = {Exploring the Effects of Physical Embodiment in a Puzzle-Based Educational Programming Game}, booktitle = {Creativity {\&} Cognition}, pages = {532--538}, publisher = {{ACM}}, year = {2017} }
@inproceedings{DBLP:conf/chi/Melcer17, author = {Edward F. Melcer}, title = {Moving to Learn: Exploring the Impact of Physical Embodiment in Educational Programming Games}, booktitle = {{CHI} Extended Abstracts}, pages = {301--306}, publisher = {{ACM}}, year = {2017} }
@inproceedings{DBLP:conf/chi/MelcerHI17, author = {Edward F. Melcer and Victoria Hollis and Katherine Isbister}, title = {Tangibles vs. Mouse in Educational Programming Games: Influences on Enjoyment and Self-Beliefs}, booktitle = {{CHI} Extended Abstracts}, pages = {1901--1908}, publisher = {{ACM}}, year = {2017} }
@inproceedings{DBLP:conf/fdg/MelcerI17, author = {Edward F. Melcer and Katherine Isbister}, title = {Toward understanding disciplinary divides within games research}, booktitle = {{FDG}}, pages = {48:1--48:4}, publisher = {{ACM}}, year = {2017} }
@inproceedings{DBLP:conf/fdg/MelcerI17a, author = {Edward F. Melcer and Katherine Isbister}, title = {Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouse}, booktitle = {{FDG}}, pages = {62:1--62:6}, publisher = {{ACM}}, year = {2017} }
@inproceedings{DBLP:conf/chi/MelcerI16, author = {Edward F. Melcer and Katherine Isbister}, title = {Motion, Emotion, and Form: Exploring Affective Dimensions of Shape}, booktitle = {{CHI} Extended Abstracts}, pages = {1430--1437}, publisher = {{ACM}}, year = {2016} }
@inproceedings{DBLP:conf/chi/MelcerI16a, author = {Edward F. Melcer and Katherine Isbister}, title = {Bridging the Physical Divide: {A} Design Framework for Embodied Learning Games and Simulations}, booktitle = {{CHI} Extended Abstracts}, pages = {2225--2233}, publisher = {{ACM}}, year = {2016} }
@inproceedings{DBLP:conf/digra/MelcerI16, author = {Edward F. Melcer and Katherine Isbister}, title = {Bridging the Physical Learning Divides: {A} Design Framework for Embodied Learning Games and Simulations}, booktitle = {DiGRA/FDG}, publisher = {Digital Games Research Association/Society for the Advancement of the Science of Digital Games}, year = {2016} }
@inproceedings{DBLP:conf/chi/BowserHMC15, author = {Anne E. Bowser and Oliver L. Haimson and Edward F. Melcer and Elizabeth F. Churchill}, title = {On Vintage Values: The Experience of Secondhand Fashion Reacquisition}, booktitle = {{CHI}}, pages = {897--906}, publisher = {{ACM}}, year = {2015} }
@inproceedings{DBLP:conf/chi/HaimsonBMC15, author = {Oliver L. Haimson and Anne E. Bowser and Edward F. Melcer and Elizabeth F. Churchill}, title = {Online Inspiration and Exploration for Identity Reinvention}, booktitle = {{CHI}}, pages = {3809--3818}, publisher = {{ACM}}, year = {2015} }
@inproceedings{DBLP:conf/fdg/MelcerNCCEI15, author = {Edward F. Melcer and Truong{-}Huy D. Nguyen and Zhengxing Chen and Alessandro Canossa and Magy Seif El{-}Nasr and Katherine Isbister}, title = {Games Research Today: Analyzing the Academic Landscape 2000-2014}, booktitle = {{FDG}}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2015} }
@inproceedings{DBLP:conf/sui/MelcerI14, author = {Edward F. Melcer and Katherine Isbister}, title = {Emotional space: understanding affective spatial dimensions of constructed embodied shapes}, booktitle = {{SUI}}, pages = {143}, publisher = {{ACM}}, year = {2014} }
@inproceedings{DBLP:conf/chi/KarleskyMI13, author = {Michael Karlesky and Edward F. Melcer and Katherine Isbister}, title = {Open sesame: re-envisioning the design of a gesture-based access control system}, booktitle = {{CHI} Extended Abstracts}, pages = {1167--1172}, publisher = {{ACM}}, year = {2013} }
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