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@article{DBLP:journals/fdgth/LiangMKN24,
  author       = {Zilu Liang and
                  Edward Melcer and
                  Kingkarn Khotchasing and
                  Huyen Hoang Nhung},
  title        = {Co-design personal sleep health technology for and with university
                  students},
  journal      = {Frontiers Digit. Health},
  volume       = {6},
  year         = {2024}
}
@inproceedings{DBLP:conf/chi/JohnsELMWLTTDLM24,
  author       = {MJ Johns and
                  Emmanuel Chinedum Ezenwa and
                  Seunghyun Lee and
                  Thomas Maiorana and
                  Ciel Wood and
                  Josh D. Levano and
                  Rita Aksum Tesfay and
                  Michael Takami and
                  Cameron A Dodd and
                  Madison Li and
                  Hanne Manning and
                  Regis Pak and
                  Lily Chen and
                  Ria K. Saini and
                  M{\'{a}}rio Escarce Junior and
                  Mennatullah Hendawy and
                  Magy Seif El{-}Nasr and
                  Edward F. Melcer and
                  Katherine Isbister},
  title        = {Participatory Design of a Serious Game to Improve Wildfire Preparedness
                  with Community Residents and Experts},
  booktitle    = {{CHI} Extended Abstracts},
  pages        = {261:1--261:8},
  publisher    = {{ACM}},
  year         = {2024}
}
@inproceedings{DBLP:conf/chi/ShieldsM24,
  author       = {Samuel Shields and
                  Edward F. Melcer},
  title        = {Soothing Systems: {A} Meditative Somaesthetic Experience},
  booktitle    = {{CHI} Extended Abstracts},
  pages        = {419:1--419:5},
  publisher    = {{ACM}},
  year         = {2024}
}
@inproceedings{DBLP:conf/fdg/BaskaranRM24,
  author       = {Derusha Baskaran and
                  Kathryn E. Ringland and
                  Edward F. Melcer},
  title        = {Playing Well Together with a Reward System: Understanding Player Preferences
                  for the {PS} Trophy System},
  booktitle    = {{FDG}},
  pages        = {57},
  publisher    = {{ACM}},
  year         = {2024}
}
@inproceedings{DBLP:conf/fdg/CuerdoBM24,
  author       = {Marjorie Ann M. Cuerdo and
                  Derusha Baskaran and
                  Edward F. Melcer},
  title        = {Exploring how Emotional Challenge and Affective Design in Games Relates
                  to Player Reflection},
  booktitle    = {{FDG}},
  pages        = {8},
  publisher    = {{ACM}},
  year         = {2024}
}
@inproceedings{DBLP:conf/fdg/NguyenMA24,
  author       = {David Van Nguyen and
                  Edward F. Melcer and
                  Deanne Adams},
  title        = {Exploring Gender and Racial/Ethnic Bias Against Video Game Streamers:
                  Comparing Perceived Gameplay Skill and Viewer Engagement},
  booktitle    = {{FDG}},
  pages        = {13},
  publisher    = {{ACM}},
  year         = {2024}
}
@inproceedings{DBLP:conf/sac/MaramATSMMCHE24,
  author       = {Sai Siddartha Maram and
                  Anna Amato and
                  Giovanni Maria Troiano and
                  Steven C. Sutherland and
                  Camillia Matuk and
                  Edward F. Melcer and
                  El{\'{\i}}n Carstensd{\'{o}}ttir and
                  Casper Harteveld and
                  Magy Seif El{-}Nasr},
  title        = {An Instructor's Lens into the Role of {AI} in Teaching Experimental
                  Research via Gamification},
  booktitle    = {{SAC}},
  pages        = {98--100},
  publisher    = {{ACM}},
  year         = {2024}
}
@article{DBLP:journals/sigsoft/BucchiaroneCLMS23,
  author       = {Antonio Bucchiarone and
                  Kendra M. L. Cooper and
                  Dayi Lin and
                  Edward F. Melcer and
                  Kelvin Sung},
  title        = {Games and Software Engineering: Engineering fun, inspiration, and
                  motivation},
  journal      = {{ACM} {SIGSOFT} Softw. Eng. Notes},
  volume       = {48},
  number       = {1},
  pages        = {85--89},
  year         = {2023}
}
@inproceedings{DBLP:conf/cig/CuerdoMMM23,
  author       = {Marjorie Ann M. Cuerdo and
                  Anika Mahajan and
                  Josh Mao and
                  Edward F. Melcer},
  title        = {Try Again?: {A} Macro-Level Taxonomy of the Challenge and Failure
                  Process in Games},
  booktitle    = {CoG},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2023}
}
@incollection{DBLP:books/sp/23/MelcerLSKTCETLMKL23,
  author       = {Edward F. Melcer and
                  Cara A. Liebert and
                  Samuel Shields and
                  Oleksandra G. Keehl and
                  Jason Tsai and
                  Fatyma Camacho and
                  Hyrum Eddington and
                  Amber Trickey and
                  Melissa Lee and
                  Sylvia Bereknyei Merrell and
                  James R. Korndorffer and
                  Dana T. Lin},
  title        = {{ENTRUST:} Co-design and Validation of a Serious Game for Assessing
                  Clinical Decision-Making and Readiness for Entrustment},
  booktitle    = {Software Engineering for Games in Serious Contexts},
  pages        = {85--116},
  publisher    = {Springer},
  year         = {2023}
}
@article{DBLP:journals/corr/abs-2312-00610,
  author       = {David Van Nguyen and
                  Edward F. Melcer and
                  Deanne Adams},
  title        = {Experiment on Gender and Racial/Ethnic Bias Against Video Game Streamers:
                  Comparing Perceived Gameplay Skill and Viewer Engagement},
  journal      = {CoRR},
  volume       = {abs/2312.00610},
  year         = {2023}
}
@article{DBLP:journals/frvir/GrasseKWMM22,
  author       = {Katelyn M. Grasse and
                  Max Kreminski and
                  Noah Wardrip{-}Fruin and
                  Michael Mateas and
                  Edward F. Melcer},
  title        = {Using Self-Determination Theory to Explore Enjoyment of Educational
                  Interactive Narrative Games: {A} Case Study of Academical},
  journal      = {Frontiers Virtual Real.},
  volume       = {3},
  year         = {2022}
}
@inproceedings{DBLP:conf/aiide/ShieldsMMM22,
  author       = {Samuel Shields and
                  Ross Mawhorter and
                  Edward F. Melcer and
                  Michael Mateas},
  title        = {Searching for Balanced 2D Brawler Games: Successes and Failures of
                  Automated Evaluation},
  booktitle    = {{AIIDE}},
  pages        = {189--198},
  publisher    = {{AAAI} Press},
  year         = {2022}
}
@inproceedings{DBLP:conf/chi/KaoRMJM22,
  author       = {Dominic Kao and
                  Rabindra A. Ratan and
                  Christos Mousas and
                  Amogh Joshi and
                  Edward F. Melcer},
  title        = {Audio Matters Too: How Audial Avatar Customization Enhances Visual
                  Avatar Customization},
  booktitle    = {{CHI}},
  pages        = {165:1--165:27},
  publisher    = {{ACM}},
  year         = {2022}
}
@inproceedings{DBLP:conf/fdg/KeehlKM22,
  author       = {Oleksandra G. Keehl and
                  Dominic Kao and
                  Edward Franklin Melcer},
  title        = {Zen Hanzi: {A} Game for Raising Hanzi Component Awareness},
  booktitle    = {{FDG}},
  pages        = {5:1--5:11},
  publisher    = {{ACM}},
  year         = {2022}
}
@inproceedings{DBLP:conf/sgda/PichoOCOWM22,
  author       = {Katherine Picho and
                  Ethan Osborne and
                  Fatyma Camacho and
                  Aaja Ouellette and
                  Mason Woodford and
                  Edward F. Melcer},
  title        = {Resilient {IN:} Design of an Interactive Narrative HRV-Biofeedback
                  Game to Develop Stereotype and Social Identity Threat Resilience},
  booktitle    = {{JCSG}},
  series       = {Lecture Notes in Computer Science},
  volume       = {13476},
  pages        = {84--101},
  publisher    = {Springer},
  year         = {2022}
}
@article{DBLP:journals/corr/abs-2202-05315,
  author       = {Dominic Kao and
                  Rabindra A. Ratan and
                  Christos Mousas and
                  Amogh Joshi and
                  Edward F. Melcer},
  title        = {Audio Matters Too: How Audial Avatar Customization Enhances Visual
                  Avatar Customization},
  journal      = {CoRR},
  volume       = {abs/2202.05315},
  year         = {2022}
}
@article{DBLP:journals/mti/KeehlM21,
  author       = {Oleksandra G. Keehl and
                  Edward F. Melcer},
  title        = {Music to My Ears: Developing Kanji Stroke Knowledge through an Educational
                  Music Game},
  journal      = {Multimodal Technol. Interact.},
  volume       = {5},
  number       = {12},
  pages        = {83},
  year         = {2021}
}
@article{DBLP:journals/pacmhci/CamingueCM21,
  author       = {Janelynn Camingue and
                  El{\'{\i}}n Carstensd{\'{o}}ttir and
                  Edward F. Melcer},
  title        = {What is a Visual Novel?},
  journal      = {Proc. {ACM} Hum. Comput. Interact.},
  volume       = {5},
  number       = {{CHI} {PLAY}},
  pages        = {285:1--285:18},
  year         = {2021}
}
@inproceedings{DBLP:conf/chi/GrasseMKJW21,
  author       = {Katelyn M. Grasse and
                  Edward F. Melcer and
                  Max Kreminski and
                  Nick Junius and
                  Noah Wardrip{-}Fruin},
  title        = {Improving Undergraduate Attitudes Towards Responsible Conduct of Research
                  Through an Interactive Storytelling Game},
  booktitle    = {{CHI} Extended Abstracts},
  pages        = {265:1--265:8},
  publisher    = {{ACM}},
  year         = {2021}
}
@inproceedings{DBLP:conf/cig/CuerdoMM21,
  author       = {Marjorie Ann M. Cuerdo and
                  Anika Mahajan and
                  Edward F. Melcer},
  title        = {Die-r Consequences: Player Experience and the Design of Failure through
                  Respawning Mechanics},
  booktitle    = {CoG},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2021}
}
@inproceedings{DBLP:conf/cig/GrasseCM21,
  author       = {Katelyn M. Grasse and
                  Marjorie Ann M. Cuerdo and
                  Edward F. Melcer},
  title        = {Mad Mixologist: Exploring How Object Placement in Tangible Play Spaces
                  Affects Collaborative Interaction Strategies},
  booktitle    = {CoG},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2021}
}
@inproceedings{DBLP:conf/chi/CuerdoM20,
  author       = {Marjorie Ann M. Cuerdo and
                  Edward F. Melcer},
  title        = {"I'll Be Back": {A} Taxonomy of Death and Rebirth in Platformer Video
                  Games},
  booktitle    = {{CHI} Extended Abstracts},
  pages        = {1--13},
  publisher    = {{ACM}},
  year         = {2020}
}
@inproceedings{DBLP:conf/chi/MelcerRJKSHW20,
  author       = {Edward F. Melcer and
                  James Owen Ryan and
                  Nick Junius and
                  Max Kreminski and
                  Dietrich Squinkifer and
                  Brent Hill and
                  Noah Wardrip{-}Fruin},
  title        = {Teaching Responsible Conduct of Research Through an Interactive Storytelling
                  Game},
  booktitle    = {{CHI} Extended Abstracts},
  pages        = {1--10},
  publisher    = {{ACM}},
  year         = {2020}
}
@inproceedings{DBLP:conf/chiplay/GrasseM20,
  author       = {Katelyn M. Grasse and
                  Edward F. Melcer},
  title        = {Generation: {A} Novel Fabrication Game for Simulating Evolution and
                  Natural Selection},
  booktitle    = {{CHI} {PLAY} (Companion)},
  pages        = {38--42},
  publisher    = {{ACM}},
  year         = {2020}
}
@inproceedings{DBLP:conf/fdg/CamingueMC20,
  author       = {Janelynn Camingue and
                  Edward F. Melcer and
                  El{\'{\i}}n Carstensd{\'{o}}ttir},
  title        = {A (Visual) Novel Route to Learning: {A} Taxonomy of Teaching Strategies
                  in Visual Novels},
  booktitle    = {{FDG}},
  pages        = {77:1--77:13},
  publisher    = {{ACM}},
  year         = {2020}
}
@inproceedings{DBLP:conf/fdg/MelcerGRJKSHW20,
  author       = {Edward F. Melcer and
                  Katelyn M. Grasse and
                  James Owen Ryan and
                  Nick Junius and
                  Max Kreminski and
                  Dietrich Squinkifer and
                  Brent Hill and
                  Noah Wardrip{-}Fruin},
  title        = {Getting Academical: {A} Choice-Based Interactive Storytelling Game
                  for Teaching Responsible Conduct of Research},
  booktitle    = {{FDG}},
  pages        = {78:1--78:12},
  publisher    = {{ACM}},
  year         = {2020}
}
@inproceedings{DBLP:conf/sgda/DiezM20,
  author       = {John Dominic S. Diez and
                  Edward F. Melcer},
  title        = {Cookie Mania: {A} Serious Game for Teaching Internet Cookies to High
                  School and College Students},
  booktitle    = {{JCSG}},
  series       = {Lecture Notes in Computer Science},
  volume       = {12434},
  pages        = {69--77},
  publisher    = {Springer},
  year         = {2020}
}
@article{DBLP:journals/corr/abs-2007-04495,
  author       = {Dominic Kao and
                  Christos Mousas and
                  Alejandra J. Magana and
                  D. Fox Harrell and
                  Rabindra A. Ratan and
                  Edward F. Melcer and
                  Brett Sherrick and
                  Paul Parsons and
                  Dmitri A. Gusev},
  title        = {Hack.VR: {A} Programming Game in Virtual Reality},
  journal      = {CoRR},
  volume       = {abs/2007.04495},
  year         = {2020}
}
@inproceedings{DBLP:conf/aiide/KreminskiSMW19,
  author       = {Max Kreminski and
                  Ben Samuel and
                  Edward F. Melcer and
                  Noah Wardrip{-}Fruin},
  title        = {Evaluating AI-Based Games through Retellings},
  booktitle    = {{AIIDE}},
  pages        = {45--51},
  publisher    = {{AAAI} Press},
  year         = {2019}
}
@inproceedings{DBLP:conf/fdg/KeehlM19,
  author       = {Oleksandra G. Keehl and
                  Edward F. Melcer},
  title        = {Radical tunes: exploring the impact of music on memorization of stroke
                  order in logographic writing systems},
  booktitle    = {{FDG}},
  pages        = {2:1--2:6},
  publisher    = {{ACM}},
  year         = {2019}
}
@article{DBLP:journals/entcom/NguyenMCIE18,
  author       = {Truong{-}Huy D. Nguyen and
                  Edward F. Melcer and
                  Alessandro Canossa and
                  Katherine Isbister and
                  Magy Seif El{-}Nasr},
  title        = {Seagull: {A} bird's-eye view of the evolution of technical games research},
  journal      = {Entertain. Comput.},
  volume       = {26},
  pages        = {88--104},
  year         = {2018}
}
@article{DBLP:journals/informatics/HookCEFHHHIJKLL18,
  author       = {Kristina H{\"{o}}{\"{o}}k and
                  Baptiste Caramiaux and
                  Cumhur Erkut and
                  Jodi Forlizzi and
                  Nassrin Hajinejad and
                  Michael Haller and
                  Caroline Hummels and
                  Katherine Isbister and
                  Martin Jonsson and
                  George Poonkhin Khut and
                  Lian Loke and
                  Danielle M. Lottridge and
                  Patrizia Marti and
                  Edward F. Melcer and
                  Florian 'Floyd' Mueller and
                  Marianne Graves Petersen and
                  Thecla Schiphorst and
                  Elena M{\'{a}}rquez Segura and
                  Anna St{\aa}hl and
                  Dag Svan{\ae}s and
                  Jakob Tholander and
                  Helena Tobiasson},
  title        = {Embracing First-Person Perspectives in Soma-Based Design},
  journal      = {Informatics},
  volume       = {5},
  number       = {1},
  pages        = {8},
  year         = {2018}
}
@inproceedings{DBLP:conf/chi/IsbisterSM18,
  author       = {Katherine Isbister and
                  Elena M{\'{a}}rquez Segura and
                  Edward F. Melcer},
  title        = {Social Affordances at Play: Game Design Toward Socio-Technical Innovation},
  booktitle    = {{CHI}},
  pages        = {372},
  publisher    = {{ACM}},
  year         = {2018}
}
@inproceedings{DBLP:conf/chi/MelcerARBG18,
  author       = {Edward F. Melcer and
                  Michael T. Astolfi and
                  Mason Remaley and
                  Adam Berenzweig and
                  Tudor Giurgica{-}Tiron},
  title        = {CTRL-Labs: Hand Activity Estimation and Real-time Control from Neuromuscular
                  Signals},
  booktitle    = {{CHI} Extended Abstracts},
  publisher    = {{ACM}},
  year         = {2018}
}
@inproceedings{DBLP:conf/chi/MelcerI18,
  author       = {Edward F. Melcer and
                  Katherine Isbister},
  title        = {Bots {\&} (Main)Frames: Exploring the Impact of Tangible Blocks
                  and Collaborative Play in an Educational Programming Game},
  booktitle    = {{CHI}},
  pages        = {266},
  publisher    = {{ACM}},
  year         = {2018}
}
@inproceedings{DBLP:conf/aiide/ComptonMM17,
  author       = {Kate Compton and
                  Edward F. Melcer and
                  Michael Mateas},
  title        = {Generominos: Ideation Cards for Interactive Generativity},
  booktitle    = {{AIIDE} Workshops},
  series       = {{AAAI} Technical Report},
  volume       = {{WS-17}},
  publisher    = {{AAAI} Press},
  year         = {2017}
}
@inproceedings{DBLP:conf/candc/Melcer17,
  author       = {Edward F. Melcer},
  title        = {Exploring the Effects of Physical Embodiment in a Puzzle-Based Educational
                  Programming Game},
  booktitle    = {Creativity {\&} Cognition},
  pages        = {532--538},
  publisher    = {{ACM}},
  year         = {2017}
}
@inproceedings{DBLP:conf/chi/Melcer17,
  author       = {Edward F. Melcer},
  title        = {Moving to Learn: Exploring the Impact of Physical Embodiment in Educational
                  Programming Games},
  booktitle    = {{CHI} Extended Abstracts},
  pages        = {301--306},
  publisher    = {{ACM}},
  year         = {2017}
}
@inproceedings{DBLP:conf/chi/MelcerHI17,
  author       = {Edward F. Melcer and
                  Victoria Hollis and
                  Katherine Isbister},
  title        = {Tangibles vs. Mouse in Educational Programming Games: Influences on
                  Enjoyment and Self-Beliefs},
  booktitle    = {{CHI} Extended Abstracts},
  pages        = {1901--1908},
  publisher    = {{ACM}},
  year         = {2017}
}
@inproceedings{DBLP:conf/fdg/MelcerI17,
  author       = {Edward F. Melcer and
                  Katherine Isbister},
  title        = {Toward understanding disciplinary divides within games research},
  booktitle    = {{FDG}},
  pages        = {48:1--48:4},
  publisher    = {{ACM}},
  year         = {2017}
}
@inproceedings{DBLP:conf/fdg/MelcerI17a,
  author       = {Edward F. Melcer and
                  Katherine Isbister},
  title        = {Embodiment, collaboration, and challenge in educational programming
                  games: exploring use of tangibles and mouse},
  booktitle    = {{FDG}},
  pages        = {62:1--62:6},
  publisher    = {{ACM}},
  year         = {2017}
}
@inproceedings{DBLP:conf/chi/MelcerI16,
  author       = {Edward F. Melcer and
                  Katherine Isbister},
  title        = {Motion, Emotion, and Form: Exploring Affective Dimensions of Shape},
  booktitle    = {{CHI} Extended Abstracts},
  pages        = {1430--1437},
  publisher    = {{ACM}},
  year         = {2016}
}
@inproceedings{DBLP:conf/chi/MelcerI16a,
  author       = {Edward F. Melcer and
                  Katherine Isbister},
  title        = {Bridging the Physical Divide: {A} Design Framework for Embodied Learning
                  Games and Simulations},
  booktitle    = {{CHI} Extended Abstracts},
  pages        = {2225--2233},
  publisher    = {{ACM}},
  year         = {2016}
}
@inproceedings{DBLP:conf/digra/MelcerI16,
  author       = {Edward F. Melcer and
                  Katherine Isbister},
  title        = {Bridging the Physical Learning Divides: {A} Design Framework for Embodied
                  Learning Games and Simulations},
  booktitle    = {DiGRA/FDG},
  publisher    = {Digital Games Research Association/Society for the Advancement of
                  the Science of Digital Games},
  year         = {2016}
}
@inproceedings{DBLP:conf/chi/BowserHMC15,
  author       = {Anne E. Bowser and
                  Oliver L. Haimson and
                  Edward F. Melcer and
                  Elizabeth F. Churchill},
  title        = {On Vintage Values: The Experience of Secondhand Fashion Reacquisition},
  booktitle    = {{CHI}},
  pages        = {897--906},
  publisher    = {{ACM}},
  year         = {2015}
}
@inproceedings{DBLP:conf/chi/HaimsonBMC15,
  author       = {Oliver L. Haimson and
                  Anne E. Bowser and
                  Edward F. Melcer and
                  Elizabeth F. Churchill},
  title        = {Online Inspiration and Exploration for Identity Reinvention},
  booktitle    = {{CHI}},
  pages        = {3809--3818},
  publisher    = {{ACM}},
  year         = {2015}
}
@inproceedings{DBLP:conf/fdg/MelcerNCCEI15,
  author       = {Edward F. Melcer and
                  Truong{-}Huy D. Nguyen and
                  Zhengxing Chen and
                  Alessandro Canossa and
                  Magy Seif El{-}Nasr and
                  Katherine Isbister},
  title        = {Games Research Today: Analyzing the Academic Landscape 2000-2014},
  booktitle    = {{FDG}},
  publisher    = {Society for the Advancement of the Science of Digital Games},
  year         = {2015}
}
@inproceedings{DBLP:conf/sui/MelcerI14,
  author       = {Edward F. Melcer and
                  Katherine Isbister},
  title        = {Emotional space: understanding affective spatial dimensions of constructed
                  embodied shapes},
  booktitle    = {{SUI}},
  pages        = {143},
  publisher    = {{ACM}},
  year         = {2014}
}
@inproceedings{DBLP:conf/chi/KarleskyMI13,
  author       = {Michael Karlesky and
                  Edward F. Melcer and
                  Katherine Isbister},
  title        = {Open sesame: re-envisioning the design of a gesture-based access control
                  system},
  booktitle    = {{CHI} Extended Abstracts},
  pages        = {1167--1172},
  publisher    = {{ACM}},
  year         = {2013}
}
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