


default search action
"Using Behavior Objects to Manage Complexity in Virtual Worlds."
Martin Cerný et al. (2017)
- Martin Cerný
, Tomás Plch, Matej Marko, Jakub Gemrot
, Petr Ondrácek, Cyril Brom:
Using Behavior Objects to Manage Complexity in Virtual Worlds. IEEE Trans. Comput. Intell. AI Games 9(2): 166-180 (2017)

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.