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Mathieu Muratet
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Books and Theses
- 2010
- [b1]Mathieu Muratet:
Conception, réalisation et évaluation d'un jeu sérieux de stratégie temps réel pour l'apprentissage des fondamentaux de la programmation. (Conception, Implementation and Evaluation of a Real Time Strategy Serious Game Dedicated to Introduce Programming Fundamentals). Paul Sabatier University, Toulouse, France, 2010
Journal Articles
- 2012
- [j4]Mathieu Muratet, Élisabeth Delozanne, Patrice Torguet, Fabienne Viallet:
Addressing teachers' concerns about the Prog&Play serious game with context adaptation. Int. J. Learn. Technol. 7(4): 419-433 (2012) - 2011
- [j3]Mathieu Muratet, Patrice Torguet, Fabienne Viallet, Jean-Pierre Jessel:
Experimental Feedback on Prog&Play: A Serious Game for Programming Practice. Comput. Graph. Forum 30(1): 61-73 (2011) - [j2]Mathieu Muratet, Patrice Torguet, Fabienne Viallet, Jean-Pierre Jessel:
Évaluation d'un jeu sérieux pour l'apprentissage de la programmation. Rev. d'Intelligence Artif. 25(2): 175-202 (2011) - 2009
- [j1]Mathieu Muratet, Patrice Torguet, Jean-Pierre Jessel, Fabienne Viallet:
Towards a Serious Game to Help Students Learn Computer Programming. Int. J. Comput. Games Technol. 2009: 470590:1-470590:12 (2009)
Conference and Workshop Papers
- 2024
- [c18]Gaëlle Guigon, Mathieu Vermeulen, Mathieu Muratet, Thibault Carron:
Tangible or Digital? A Comparison Between Two Tools for Designing Asymmetric Role-Playing Games for Learning. CSEDU (1) 2024: 34-42 - 2023
- [c17]Mathieu Muratet:
How to Characterize and Analyze the Computational Thinking Skills of a Learning Game? EC-TEL 2023: 263-277 - [c16]Jérôme Hernandez, Mathieu Muratet, Thibault Carron:
Responsive Narrativity in Gamified Situational Judgment Tests: A Dynamic System for Enhanced Soft Skills Development. EC-TEL 2023: 725-730 - [c15]Gaëlle Guigon, Mathieu Muratet, Mathieu Vermeulen, Thibault Carron:
Facilitate the Design of Role Learning Games: The RLG Kit. ICALT 2023: 113-115 - 2022
- [c14]Hajar Saddoug, Aryan Rahimian, Bertrand Marne, Mathieu Muratet, Karim Sehaba, Sébastien Jolivet:
Review of the Adaptability of a Set of Learning Games Meant for Teaching Computational Thinking or Programming in France. CSEDU (1) 2022: 562-569 - [c13]Mathieu Muratet, Thibault Carron, Amel Yessad:
How to assist designers to model learning games with Petri nets? FDG 2022: 15:1-15:10 - [c12]Jérôme Hernandez, Mathieu Muratet, Matthis Pierotti, Thibault Carron:
Enhancement of a Gamified Situational Judgment Test Scoring System for Behavioral Assessment. ICALT 2022: 374-378 - 2021
- [c11]Bertrand Marne, Mathieu Muratet, Karim Sehaba:
Toward a Meta-design Method for Learning Games. CSEDU (2) 2021: 370-376 - [c10]Gaëlle Guigon, Mathieu Vermeulen, Mathieu Muratet, Thibault Carron:
Towards an Integration of the Multi-role Dimension in the Design of Learning Games: a Review of the Literature. GALA 2021: 258-264 - 2020
- [c9]Mathieu Muratet, Délia Garbarini:
Accessibility and Serious Games: What About Entity-Component-System Software Architecture? GALA 2020: 3-12 - 2019
- [c8]Mathieu Guinebert, Amel Yessad, Mathieu Muratet, Vanda Luengo:
Automatic Detection of Peer Interactions in Multi-player Learning Games. EC-TEL 2019: 349-361 - 2017
- [c7]Mathieu Guinebert, Amel Yessad, Mathieu Muratet, Vanda Luengo:
An Ontology for Describing Scenarios of Multi-players Learning Games: Toward an Automatic Detection of Group Interactions. EC-TEL 2017: 410-415 - 2016
- [c6]Mathieu Muratet, Amel Yessad, Thibault Carron:
Framework for Learner Assessment in Learning Games. EC-TEL 2016: 622-626 - [c5]Mathieu Muratet, Amel Yessad, Thibault Carron:
Understanding Learners' Behaviors in Serious Games. ICWL 2016: 195-205 - 2014
- [c4]Cristina Popescu, Nadine Vigouroux, Mathieu Muratet, Julie Guillot, Petra Vlad, Frédéric Vella, Jawad Hajjam, Sylvie Ervé, Nathalie Louis, Julie Brin, Joseph Colineau, Thierry Hobé, Loïc Brimant:
EyeSchool: An Educational Assistive Technology for People with Disabilities - Passing from Single Actors to Multiple-Actor Environment. ICCHP (2) 2014: 210-217 - 2012
- [c3]Mathieu Muratet, Élisabeth Delozanne, Patrice Torguet, Fabienne Viallet:
Serious Game and Students' Learning Motivation: Effect of Context Using Prog&Play. ITS 2012: 123-128 - [c2]Pradeepa Thomas, Jean-Marc Labat, Mathieu Muratet, Amel Yessad:
How to Evaluate Competencies in Game-Based Learning Systems Automatically? ITS 2012: 168-173 - 2010
- [c1]Mathieu Muratet, Patrice Torguet, Fabienne Viallet, Jean-Pierre Jessel:
Experimental Feedback on Prog and Play, a Serious Game for Programming Practice. Eurographics (Education Papers) 2010: 41-48
Coauthor Index
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