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Ho-Lun Cheng
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2010 – 2019
- 2019
- [j9]Ke Yan
, Ho-Lun Cheng, Jing Huang
:
Representing implicit surfaces satisfying Lipschitz conditions by 4-dimensional point sets. Appl. Math. Comput. 354: 42-57 (2019) - 2013
- [j8]Xin Zhong, Deping Yu, Yoke San Wong, Terence Sim
, Wen Feng Lu, Kelvin Weng Chiong Foong
, Ho-Lun Cheng:
3D dental biometrics: Alignment and matching of dental casts for human identification. Comput. Ind. 64(9): 1355-1370 (2013) - 2012
- [c19]Ke Yan
, Ho-Lun Cheng:
On Simplifying Deformation of Smooth Manifolds Defined by Large Weighted Point Sets. TJJCCGG 2012: 150-161 - 2011
- [j7]Chek Tien Tan
, Ho-Lun Cheng:
Tactical Agent Personality. Int. J. Comput. Games Technol. 2011: 107160:1-107160:16 (2011) - [c18]Xin Zhong, Deping Yu, Kelvin W. C. Foong, Terence Sim
, Yoke San Wong, Ho-Lun Cheng:
Towards automated pose invariant 3D dental biometrics. IJCB 2011: 1-7 - 2010
- [c17]Chek Tien Tan, Ho-Lun Cheng:
An Automated Model-Based Adaptive Architecture in Modern Games. AIIDE 2010 - [c16]Ke Yan
, Ho-Lun Cheng:
Local Modification of Skin Surface Mesh: Towards Free-Form Skin Surface Deformation. CGGA 2010: 195-205 - [c15]Ho-Lun Cheng, Ke Yan
:
Mesh Deformation of Dynamic Smooth Manifolds with Surface Correspondences. MFCS 2010: 677-688
2000 – 2009
- 2009
- [j6]Ho-Lun Cheng, Xinwei Shi:
Quality mesh generation for molecular skin surfaces using restricted union of balls. Comput. Geom. 42(3): 196-206 (2009) - [c14]Chek Tien Tan, Ho-Lun Cheng:
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games. AIIDE 2009 - 2008
- [j5]Ho-Lun Cheng, Tony Tan:
Approximating polyhedral objects with deformable smooth surfaces. Comput. Geom. 39(2): 104-117 (2008) - [c13]Chek Tien Tan, Ho-Lun Cheng:
TAP: An Effective Personality Representation for Inter-Agent Adaptation in Games. AIIDE 2008 - [c12]Chek Tien Tan
, Ho-Lun Cheng:
A combined tactical and strategic hierarchical learning framework in multi-agent games. Sandbox@SIGGRAPH 2008: 115-122 - 2007
- [c11]Chek Tien Tan, Ho-Lun Cheng:
Personality-based Adaptation for Teamwork in Game Agents. AIIDE 2007: 37-42 - 2006
- [j4]Chao Chen, Ho-Lun Cheng:
Superimposing Voronoi Complexes for Shape Deformation. Int. J. Comput. Geom. Appl. 16(2-3): 159-174 (2006) - [c10]David Hsu, Gildardo Sánchez-Ante
, Ho-Lun Cheng, Jean-Claude Latombe:
Multi-level Free-space Dilation for Sampling narrow Passages in PRM Planning. ICRA 2006: 1255-1260 - [c9]Ho-Lun Cheng, Xinwei Shi:
Quality Tetrahedral Mesh Generation for Macromolecules. ISAAC 2006: 203-212 - 2005
- [c8]Ho-Lun Cheng, Tony Tan:
Approximating Polygonal Objects by Deformable Smooth Surfaces. MFCS 2005: 248-259 - [c7]Ho-Lun Cheng, Xinwei Shi:
Quality Mesh Generation for Molecular Skin Surfaces Using Restricted Union of Balls. IEEE Visualization 2005: 399-405 - 2004
- [c6]Ho-Lun Cheng, Tony Tan:
Subdividing Alpha Complex. FSTTCS 2004: 186-197 - [c5]Chao Chen, Ho-Lun Cheng:
Superimposing Voronoi Complexes for Shape Deformation. ISAAC 2004: 330-341 - [c4]Ho-Lun Cheng, Xinwei Shi:
Guaranteed Quality Triangulation of Molecular Skin Surfaces. IEEE Visualization 2004: 481-488 - 2003
- [j3]Ho-Lun Cheng, Herbert Edelsbrunner:
Area, perimeter and derivatives of a skin curve. Comput. Geom. 26(2): 173-192 (2003) - [c3]Ho-Lun Cheng, Herbert Edelsbrunner:
Area and Perimeter Derivatives of a Union of Disks. Computer Science in Perspective 2003: 88-97 - 2002
- [b1]Ho-Lun Cheng:
Algorithms for Smooth and Deformable Surfaces in Three Dimensions. University of Illinois Urbana-Champaign, USA, 2002 - 2001
- [j2]Ho-Lun Cheng, Herbert Edelsbrunner, Ping Fu:
Shape space from deformation. Comput. Geom. 19(2-3): 191-204 (2001) - [j1]Ho-Lun Cheng, Tamal K. Dey, Herbert Edelsbrunner, John Sullivan:
Dynamic Skin Triangulation. Discret. Comput. Geom. 25(4): 525-568 (2001) - [c2]Ho-Lun Cheng, Tamal K. Dey, Herbert Edelsbrunner, John Sullivan:
Dynamic skin triangulation. SODA 2001: 47-56
1990 – 1999
- 1998
- [c1]Ho-Lun Cheng, Herbert Edelsbrunner, Ping Fu:
Shape Space from Deformation. PG 1998: 104-
Coauthor Index
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