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Brandon Wilson
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Journal Articles
- 2018
- [j3]Inon Zuckerman
, Brandon Wilson, Dana S. Nau:
Avoiding game-tree pathology in 2-player adversarial search. Comput. Intell. 34(2): 542-561 (2018) - [j2]Brandon Wilson, Matthew Bounds, David McFadden, Jace Regenbrecht, Loveth Ohenhen, Alireza Tavakkoli, Donald Loffredo
:
VETO: An Immersive Virtual Environment for Tele-Operation. Robotics 7(2): 26 (2018) - 2015
- [j1]Chris R. Giannella, Ransom K. Winder, Brandon Wilson:
(Un/Semi-)supervised SMS text message SPAM detection. Nat. Lang. Eng. 21(4): 553-567 (2015)
Conference and Workshop Papers
- 2020
- [c12]Alireza Tavakkoli, Brandon Wilson, Matthew Bounds:
An Immersive Virtual Environment for Teleoperation of Remote Robotic Agents for Everyday Applications in Prohibitive Environments. VR Workshops 2020: 371-375 - 2016
- [c11]Brandon Wilson, Robert Deen, Alireza Tavakkoli:
A Portable and Unified CPU/GPU Parallel Implementation of Surface Normal Generation Algorithm from 3D Terrain Data. ISVC (2) 2016: 202-211 - [c10]Matthew Bounds, Brandon Wilson, Alireza Tavakkoli, Donald Loffredo:
An Integrated Cyber-Physical Immersive Virtual Reality Framework with Applications to Telerobotics. ISVC (2) 2016: 235-245 - [c9]David McFadden, Brandon Wilson, Alireza Tavakkoli, Donald Loffredo:
Automatic Environment Map Construction for Mixed Reality Robotic Applications. ISVC (1) 2016: 713-722 - [c8]Brandon Wilson, Matthew Bounds, Alireza Tavakkoli:
A full-body motion calibration and retargeting for intuitive object manipulation in immersive virtual environments. SEARIS 2016: 1-5 - [c7]Brandon Wilson, Matthew Bounds, Alireza Tavakkoli:
Hand motion calibration and retargeting for intuitive object manipulation in immersive virtual environments. VR 2016: 313-314 - 2015
- [c6]Brandon Wilson, Alireza Tavakkoli:
An Efficient Non-parametric Background Modeling Technique with CUDA Heterogeneous Parallel Architecture. ISVC (1) 2015: 210-220 - 2012
- [c5]Brandon Wilson, Inon Zuckerman
, Austin Parker, Dana S. Nau:
Improving Local Decisions in Adversarial Search. ECAI 2012: 840-845 - 2011
- [c4]Brandon Wilson, Inon Zuckerman, Dana S. Nau:
Modeling social preferences in multi-player games. AAMAS 2011: 337-344 - [c3]Brandon Wilson:
Improving game-tree search by incorporating error propagation and social orientations. AAMAS 2011: 1355-1356 - 2008
- [c2]Mark Roberts, Adele E. Howe, Brandon Wilson, Marie desJardins:
What Makes Planners Predictable?. ICAPS 2008: 288-295 - 2007
- [c1]Brandon Wilson, Marie desJardins:
Forming Stable, Overlapping Coalitions in an Open Multi-agent System. AAAI Fall Symposium: Regarding the Intelligence in Distributed Intelligent Systems 2007: 120-
Coauthor Index
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