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Baoquan Liu
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2020 – today
- 2023
- [c12]Baoquan Liu, Minxuan Wang, Yifan Yang, Yuewei Shao:
Building a Real-Time System on GPUs for Simulation and Rendering of Realistic 3D Liquid in Video Games. SIGGRAPH Courses 2023: 4:1-4:23 - 2021
- [j17]Yong Shi, Yiren Hu, Baoquan Liu:
High Performance Flexible Structure Three-Level DC-DC Converter: A Candidate DC Interface for Microgrids With Distributed Energy Resources. IEEE Access 9: 1032-1043 (2021)
2010 – 2019
- 2018
- [j16]Po Yang, Feng Dong, Valeriu Codreanu, David Williams, Jos B. T. M. Roerdink, Baoquan Liu, Amjad Anvari-Moghaddam, Geyong Min:
Improving Utility of GPU in Accelerating Industrial Applications With User-Centered Automatic Code Translation. IEEE Trans. Ind. Informatics 14(4): 1347-1360 (2018) - 2016
- [j15]Baoquan Liu, Gordon Clapworthy, Feng Dong, Enhua Wu:
Parallel Marching Blocks: A Practical Isosurfacing Algorithm for Large Data on Many-Core Architectures. Comput. Graph. Forum 35(3): 211-220 (2016) - [j14]Valeriu Codreanu, Bob Dröge, David Williams, Burhan Yasar, Po Yang, Baoquan Liu, Feng Dong, Olarik Surinta, Lambert R. B. Schomaker, Jos B. T. M. Roerdink, Marco A. Wiering:
Evaluating automatically parallelized versions of the support vector machine. Concurr. Comput. Pract. Exp. 28(7): 2274-2294 (2016) - [j13]Po Yang, Gordon Clapworthy, Feng Dong, Valeriu Codreanu, David Williams, Baoquan Liu, Jos B. T. M. Roerdink, Zhikun Deng:
GSWO: A programming model for GPU-enabled parallelization of sliding window operations in image processing. Signal Process. Image Commun. 47: 332-345 (2016) - [j12]Xiaosheng Li, Xiaowei He, Xuehui Liu, Jian J. Zhang, Baoquan Liu, Enhua Wu:
Multiphase Interface Tracking with Fast Semi-Lagrangian Contouring. IEEE Trans. Vis. Comput. Graph. 22(8): 1973-1986 (2016) - [c11]Hui Wei, Shaopeng Wu, Youbing Zhao, Zhikun Deng, Nikolaos Ersotelos, Farzad Parvinzamir, Baoquan Liu, Enjie Liu, Feng Dong:
Data Mining, Management and Visualization in Large Scientific Corpuses. Edutainment 2016: 371-379 - [e1]Abdennour El Rhalibi, Feng Tian, Zhigeng Pan, Baoquan Liu:
E-Learning and Games - 10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers. Lecture Notes in Computer Science 9654, Springer 2016, ISBN 978-3-319-40258-1 [contents] - 2015
- [j11]Baoquan Liu, Gordon Clapworthy, Feng Dong:
IsoBAS: A binary accelerating structure for fast isosurface rendering on GPUs. Comput. Graph. 48: 60-70 (2015) - [j10]Baoquan Liu, Fang Zhuo, Yixin Zhu, Hao Yi:
System Operation and Energy Management of a Renewable Energy-Based DC Micro-Grid for High Penetration Depth Application. IEEE Trans. Smart Grid 6(3): 1147-1155 (2015) - 2014
- [j9]Baoquan Liu, Alexandru C. Telea, Jos B. T. M. Roerdink, Gordon Clapworthy, David Williams, Po Yang, Feng Dong, Valeriu Codreanu, Alessandro Chiarini:
Parallel centerline extraction on the GPU. Comput. Graph. 41: 72-83 (2014) - [c10]Xiaosheng Li, Xiaowei He, Xuehui Liu, Baoquan Liu, Enhua Wu:
Multiphase surface tracking with explicit contouring. VRST 2014: 31-40 - 2013
- [j8]Baoquan Liu, Gordon Clapworthy, Feng Dong, Edmond C. Prakash:
Octree Rasterization: Accelerating High-Quality Out-of-Core GPU Volume Rendering. IEEE Trans. Vis. Comput. Graph. 19(10): 1732-1745 (2013) - [c9]Valeriu Codreanu, Feng Dong, Baoquan Liu, Jos B. T. M. Roerdink, David Williams, Po Yang, Burhan Yasar:
GPU-ASIFT: A fast fully affine-invariant feature extraction algorithm. HPCS 2013: 474-481 - [c8]David Williams, Valeriu Codreanu, Po Yang, Baoquan Liu, Feng Dong, Burhan Yasar, Babak Mahdian, Alessandro Chiarini, Xia Zhao, Jos B. T. M. Roerdink:
Evaluation of Autoparallelization Toolkits for Commodity GPUs. PPAM (1) 2013: 447-457 - 2012
- [c7]Xianwen Bao, Fang Zhuo, Baoquan Liu, Yuan Tian:
Suppressing switching frequency circulating current in parallel inverters with Carrier Phase-Shifted SPWM technique. ISIE 2012: 555-559 - [c6]Baoquan Liu, Fang Zhuo, Xianwen Bao:
Control method of the transient compensation process of a hybrid energy storage system based on battery and Ultra-capacitor in Micro-grid. ISIE 2012: 1325-1329 - 2011
- [j7]Baoquan Liu, Li-Yi Wei, Xu Yang, Chongyang Ma, Ying-Qing Xu, Baining Guo, Enhua Wu:
Non-Linear Beam Tracing on a GPU. Comput. Graph. Forum 30(8): 2156-2169 (2011) - [c5]Baoquan Liu, Gordon Clapworthy, Feng Dong, Eleni A. Kolokotroni, Georgios S. Stamatakos:
Accelerating Tumour Growth Simulations on Many-Core Architectures: A Case Study on the Use of GPGPU within VPH. IV 2011: 601-609 - 2010
- [j6]Baoquan Liu, Gordon Clapworthy, Feng Dong:
Multi-layer Depth Peeling by Single-Pass Rasterisation for Faster Isosurface Raytracing on GPUs. Comput. Graph. Forum 29(3): 1231-1240 (2010) - [j5]Baoquan Liu, Gordon Clapworthy, Feng Dong:
Wavefront raycasting using larger filter kernels for on-the-fly GPU gradient reconstruction. Vis. Comput. 26(6-8): 1079-1089 (2010)
2000 – 2009
- 2009
- [j4]Baoquan Liu, Gordon Clapworthy, Feng Dong:
Accelerating Volume Raycasting using Proxy Spheres. Comput. Graph. Forum 28(3): 839-846 (2009) - [j3]Baoquan Liu, Gordon Clapworthy, Feng Dong:
Fast Isosurface Rendering on a GPU by Cell Rasterization. Comput. Graph. Forum 28(8): 2151-2164 (2009) - [c4]Baoquan Liu, Li-Yi Wei, Ying-Qing Xu, Enhua Wu:
Multi-layer depth peeling via fragment sort. CAD/Graphics 2009: 452-456 - [c3]Bin Sheng, Hanqiu Sun, Baoquan Liu, Enhua Wu:
GPU-based refraction and caustics rendering on depth textures. VRCAI 2009: 139-144 - 2008
- [j2]Baoquan Liu, Da-Zheng Feng, Peng-Lang Shui, Nan Wu:
Analytic Search Method for Interferometric SAR Image Registration. IEEE Geosci. Remote. Sens. Lett. 5(2): 294-298 (2008) - 2007
- [j1]Xiaoying Li, Baoquan Liu, Enhua Wu:
Full Solid Angle Panoramic Viewing by Depth Image Warping on Field Programmable Gate Array. Int. J. Virtual Real. 6(2): 69-77 (2007) - 2006
- [c2]Baoquan Liu, Enhua Wu, Xuehui Liu:
Interactively Rendering Dynamic Caustics on GPU. Computer Graphics International 2006: 136-147 - [c1]Xiaoying Li, Baoquan Liu, Enhua Wu:
Double projective cylindrical texture mapping on FPGA. VRCIA 2006: 91-97
Coauthor Index
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