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Sebastian Matyas
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2010 – 2019
- 2012
- [c9]Sebastian Matyas, Daishi Kato, Takao Shime, Kazuo Kunieda, Keiji Yamada:
Game-Based Trust. ICEC 2012: 207-220 - 2011
- [b1]Sebastian Matyas:
Gemeinschaftliche qualitätsgesicherte Erhebung und semantische Integration von raumbezogenen Daten. University of Bamberg, 2011, ISBN 978-3-86309-003-6 - [c8]Sebastian Matyas, Peter Kiefer, Christoph Schlieder, Sara Kleyer:
Wisdom about the Crowd: Assuring Geospatial Data Quality Collected in Location-Based Games. ICEC 2011: 331-336
2000 – 2009
- 2009
- [c7]Sebastian Matyas, Peter Wullinger, Christian Matyas:
Building Geospatial Data Collections with Location-Based Games. KI 2009: 703-710 - 2008
- [j4]Christoph Schlieder, Peter Kiefer, Sebastian Matyas:
Geogames - Intention Recognition and Data Quality in Location-based Gaming. Künstliche Intell. 22(3): 29-32 (2008) - [c6]Sebastian Matyas, Christian Matyas, Christoph Schlieder, Peter Kiefer, Hiroko Mitarai, Maiko Kamata:
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer. Advances in Computer Entertainment Technology 2008: 244-247 - [c5]Sebastian Matyas, Christian Matyas, Christoph Schlieder, Peter Kiefer:
CityExplorer - A Geogame Extending the Magic Circle. GI Jahrestagung (1) 2008: 503-504 - 2007
- [j3]Sebastian Matyas:
Playful Geospatial Data Acquisition by Location-based Gaming Communities. Int. J. Virtual Real. 6(3): 1-10 (2007) - [c4]Peter Kiefer, Sebastian Matyas, Christoph Schlieder:
Playing on a line: location-based games for linear trips. Advances in Computer Entertainment Technology 2007: 250-251 - 2006
- [j2]Christoph Schlieder, Peter Kiefer, Sebastian Matyas:
Geogames: Designing Location-Based Games from Classic Board Games. IEEE Intell. Syst. 21(5): 40-46 (2006) - [j1]Christoph Schlieder, Peter Kiefer, Sebastian Matyas:
Geogames - Ortsbezogene Spiele als neue Form des Edutainment (Geogames - Location-based Games as a Novel Type of Edutainment). i-com 5(3): 5-11 (2006) - [c3]Peter Kiefer, Sebastian Matyas, Christoph Schlieder:
Learning About Cultural Heritage by Playing Geogames. ICEC 2006: 217-228 - 2005
- [c2]Christoph Schlieder, Peter Kiefer, Sebastian Matyas:
Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games. INTETAIN 2005: 164-173 - [c1]Sebastian Matyas, Christoph Schlieder:
Generating content-related metadata for digital maps of built heritage. MTSR 2005
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