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Steven Maesen
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2010 – 2019
- 2016
- [c21]Steven Maesen, Patrik Goorts, Philippe Bekaert:
Omnidirectional free viewpoint video using panoramic light fields. 3DTV-Conference 2016: 1-4 - [c20]Fabian Di Fiore, Steven Maesen, Frank Van Reeth:
Interactive Acquisition of Apparel for Garment Modeling. AMDO 2016: 55-65 - 2014
- [c19]Lode Jorissen, Steven Maesen, Ashish Doshi, Philippe Bekaert:
Robust Global Tracking Using a Seamless Structured Pattern of Dots. AVR 2014: 210-231 - [c18]Steven Maesen, Yunjun Liu, Patrik Goorts, Philippe Bekaert:
Tile Tracker: A Practical and Inexpensive Positioning System for Mobile AR Applications. AVR 2014: 434-441 - [c17]Maarten Dumont, Patrik Goorts, Steven Maesen, Donald Degraen, Philippe Bekaert, Gauthier Lafruit:
Iterative refinement for real-time local stereo matching. IC3D 2014: 1-8 - [c16]Patrik Goorts, Steven Maesen, Yunjun Liu, Maarten Dumont, Philippe Bekaert, Gauthier Lafruit:
Automatic Calibration of Soccer Scenes Using Feature Detection. ICETE (Selected Papers) 2014: 418-434 - [c15]Maarten Dumont, Patrik Goorts, Steven Maesen, Gauthier Lafruit, Philippe Bekaert:
Real-Time Edge-Sensitive Local Stereo Matching with Iterative Disparity Refinement. ICETE (Selected Papers) 2014: 435-456 - [c14]Patrik Goorts, Steven Maesen, Yunjun Liu, Maarten Dumont, Philippe Bekaert, Gauthier Lafruit:
Self-calibration of Large Scale Camera Networks. SIGMAP 2014: 107-116 - [c13]Maarten Dumont, Patrik Goorts, Steven Maesen, Philippe Bekaert, Gauthier Lafruit:
Real-time Local Stereo Matching Using Edge Sensitive Adaptive Windows. SIGMAP 2014: 117-126 - [c12]Patrik Goorts, Steven Maesen, Maarten Dumont, Sammy Rogmans, Philippe Bekaert:
Free Viewpoint Video for Soccer using Histogram-based Validity Maps in Plane Sweeping. VISAPP (3) 2014: 378-386 - 2013
- [c11]Patrik Goorts, Steven Maesen, Dimitri Scarlino, Philippe Bekaert:
Bringing 3D vision to the web: Acquiring motion parallax using commodity cameras and WebGL. IC3D 2013: 1-6 - [c10]Patrik Goorts, Steven Maesen, Maarten Dumont, Sammy Rogmans, Philippe Bekaert:
Optimal Distribution of Computational Power in Free Viewpoint Interpolation by Depth Hypothesis Density Adaptation in Plane Sweeping. ICETE (Selected Papers) 2013: 343-358 - [c9]Patrik Goorts, Steven Maesen, Maarten Dumont, Sammy Rogmans, Philippe Bekaert:
Optimization of Free Viewpoint Interpolation by Applying Adaptive Depth Plane Distributions in Plane Sweeping - A Histogram-based Approach to a Non-uniform Plane Distribution. SIGMAP 2013: 7-15 - [c8]Steven Maesen, Patrik Goorts, Philippe Bekaert:
Scalable optical tracking for navigating large virtual environments using spatially encoded markers. VRST 2013: 101-110 - 2012
- [c7]Sofie Notelaers, Tom De Weyer, Patrik Goorts, Steven Maesen, Lode Vanacken, Karin Coninx, Philippe Bekaert:
HeatMeUp: A 3DUI serious game to explore collaborative wayfinding. 3DUI 2012: 177-178 - 2011
- [c6]Steven Maesen, Patrik Goorts, Lode Vanacken, Sofie Notelaers, Tom De Weyer:
Look mother, virtual puzzling without buttons! 3DUI 2011: 137-138 - [c5]Maarten Dumont, Sammy Rogmans, Steven Maesen, Karel Frederix, Johannes Taelman, Philippe Bekaert:
A Spatial Immersive Office Environment for Computer-supported Collaborative Work - Moving towards the Office of the Future. SIGMAP 2011: 212-216 - [c4]Steven Maesen, Philippe Bekaert:
Scalable Optical Tracking - A Practical Low-cost Solution for Large Virtual Environments. VISAPP 2011: 538-545 - 2010
- [j1]Pablo A. Figueroa, Yoshifumi Kitamura, Sébastien Kuntz, Lode Vanacken, Steven Maesen, Tom De Weyer, Sofie Notelaers, Johanna Renny Octavia, Anastasiia Beznosyk, Karin Coninx, Felipe Bacim, Regis Kopper, Anamary Leal, Tao Ni, Doug A. Bowman:
3DUI 2010 Contest Grand Prize Winners. IEEE Computer Graphics and Applications 30(6): 86-96 (2010) - [c3]Maarten Dumont, Steven Maesen, Karel Frederix, Chris Raymaekers, Philippe Bekaert, Frank Van Reeth:
Immersive Collaboration Environment. ServiceWave 2010: 187-188
2000 – 2009
- 2008
- [c2]Maarten Dumont, Sammy Rogmans, Steven Maesen, Philippe Bekaert:
Optimized Two-Party Video Chat with Restored Eye Contact Using Graphics Hardware. ICETE (Selected Papers) 2008: 358-372 - [c1]Maarten Dumont, Steven Maesen, Sammy Rogmans, Philippe Bekaert:
A Prototype for Practical Eye-Gaze Corrected Video Chat on Graphics Hardware. SIGMAP 2008: 236-243
Coauthor Index
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