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Benjamin Cowley 0001
Person information
- affiliation: University of Helsinki, Finland
Other persons with the same name
- Benjamin Cowley 0002 (aka: Benjamin R. Cowley) — Carnegie Mellon University
- Benjamin Cowley 0003 — Griffith UniversityAustralia
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Books and Theses
- 2009
- [b1]Benjamin Ultan Cowley:
Player profiling and modelling in computer and video games. Ulster University, UK, 2009
Journal Articles
- 2021
- [j12]Jussi Palomäki, Tuisku Tammi, Noora Lehtonen, Niina Seittenranta, Michael Laakasuo, Sami Abuhamdeh, Otto Lappi, Benjamin Ultan Cowley:
The link between flow and performance is moderated by task experience. Comput. Hum. Behav. 124: 106891 (2021) - [j11]Simo Järvelä, Benjamin Cowley, Mikko Salminen, Giulio Jacucci, Juho Hamari, Niklas Ravaja:
Augmented Virtual Reality Meditation: Shared Dyadic Biofeedback Increases Social Presence Via Respiratory Synchrony. ACM Trans. Soc. Comput. 4(2): 6:1-6:19 (2021) - 2017
- [j10]Benjamin Ultan Cowley, Chris Bateman:
Green My Place: Evaluation of a Serious Social Online Game Designed to Promote Energy Efficient Behaviour Change. Int. J. Serious Games 4(4) (2017) - [j9]Benjamin Ultan Cowley, Jussi Korpela, Jari Torniainen:
Computational testing for automated preprocessing: a Matlab toolbox to enable large scale electroencephalography data processing. PeerJ Comput. Sci. 3: e108 (2017) - 2016
- [j8]Benjamin Cowley, Marco Filetti, Kristian Lukander, Jari Torniainen, Andreas Henelius, Lauri Ahonen, Oswald Barral, Ilkka Kosunen, Teppo Valtonen, Minna Huotilainen, Niklas Ravaja, Giulio Jacucci:
The Psychophysiology Primer: A Guide to Methods and a Broad Review with a Focus on Human-Computer Interaction. Found. Trends Hum. Comput. Interact. 9(3-4): 151-308 (2016) - [j7]Benjamin Cowley, Darryl Charles:
Behavlets: a method for practical player modelling using psychology-based player traits and domain specific features. User Model. User Adapt. Interact. 26(2-3): 257-306 (2016) - 2014
- [j6]Ben Cowley, Martino Fantato, Charlene Jennett, Martin Ruskov, Niklas Ravaja:
Learning When Serious: Psychophysiological Evaluation of a Technology-Enhanced Learning Game. J. Educ. Technol. Soc. 17(1): 3-16 (2014) - 2013
- [j5]Ben Cowley, Niklas Ravaja, Tuija Heikura:
Cardiovascular physiology predicts learning effects in a serious game activity. Comput. Educ. 60(1): 299-309 (2013) - [j4]Ben Cowley, Tuija Heikura, Niklas Ravaja:
Learning loops - interactions between guided reflection and experience-based learning in a serious game activity. J. Comput. Assist. Learn. 29(4): 348-370 (2013) - [j3]Ben Cowley, Darryl Charles, Michaela M. Black, Ray J. Hickey:
Real-time rule-based classification of player types in computer games. User Model. User Adapt. Interact. 23(5): 489-526 (2013) - 2011
- [j2]Ben Cowley, Jose Luiz Moutinho, Chris Bateman, Alvaro Oliveira:
Learning principles and interaction design for 'Green My Place': A massively multiplayer serious game. Entertain. Comput. 2(2): 103-113 (2011) - 2008
- [j1]Ben Cowley, Darryl Charles, Michaela M. Black, Ray J. Hickey:
Toward an understanding of flow in video games. Comput. Entertain. 6(2): 20:1-20:27 (2008)
Conference and Workshop Papers
- 2022
- [c6]Benjamin Ultan Cowley, Arto Hellas, Petri Ihantola, Juho Leinonen, Michiel M. A. Spapé:
Seeking Flow from Fine-Grained Log Data. ICSE (SEET) 2022: 247-253 - 2020
- [c5]Benjamin Ultan Cowley:
Generalised Player Modelling: Why Artificial Intelligence in Games Should Incorporate Meaning, with a Formalism for so Doing. HCI (31) 2020: 3-22 - [c4]Darryl Charles, Benjamin Ultan Cowley:
Behavlet Analytics for Player Profiling and Churn Prediction. HCI (43) 2020: 631-643 - 2015
- [c3]Jari Torniainen, Benjamin Ultan Cowley, Andreas Henelius, Kristian Lukander, Satu Pakarinen:
Feasibility of an electrodermal activity ring prototype as a research tool. EMBC 2015: 6433-6436 - 2009
- [c2]Ben Cowley, Darryl Charles, Michaela M. Black, Ray J. Hickey:
Analyzing player behavior in Pacman using feature-driven decision theoretic predictive modeling. CIG 2009: 170-177 - 2006
- [c1]Ben Cowley, Darryl Charles, Michaela M. Black, Ray J. Hickey:
User-System-Experience Model for User Centered Design in Computer Games. AH 2006: 419-424
Informal and Other Publications
- 2016
- [i10]Benjamin Ultan Cowley, Darryl Charles:
Short Literature Review for a General Player Model Based on Behavlets. CoRR abs/1603.06996 (2016) - [i9]Benjamin Ultan Cowley, Darryl Charles:
Utility of a Behavlets approach to a Decision theoretic predictive player model. CoRR abs/1603.08973 (2016) - [i8]Benjamin Ultan Cowley:
How to advance general game playing artificial intelligence by player modelling. CoRR abs/1606.00401 (2016) - [i7]Benjamin Ultan Cowley, Darryl Charles:
Adaptive Artificial Intelligence in Games: Issues, Requirements, and a Solution through Behavlets-based General Player Modelling. CoRR abs/1607.05028 (2016) - [i6]Benjamin Ultan Cowley, Jari Torniainen:
A short review and primer on electrodermal activity in human computer interaction applications. CoRR abs/1608.06986 (2016) - [i5]Niklas Ravaja, Ben Cowley, Jari Torniainen:
A short review and primer on electromyography in human computer interaction applications. CoRR abs/1608.08041 (2016) - [i4]Minna Huotilainen, Benjamin Ultan Cowley, Lauri Ahonen:
A short review and primer on event-related potentials in human computer interaction applications. CoRR abs/1608.08353 (2016) - [i3]Lauri Ahonen, Benjamin Ultan Cowley:
A short review and primer on electroencephalography in human computer interaction applications. CoRR abs/1609.00183 (2016) - [i2]Ilkka Kosunen, Benjamin Cowley:
A short review and primer on respiration in human computer interaction applications. CoRR abs/1609.03283 (2016) - [i1]Benjamin Ultan Cowley, Jussi Korpela, Jari Torniainen:
Computational testing for automated preprocessing: a matlab toolbox for better electroencephalography data processing. PeerJ Prepr. 4: e2140 (2016)
Coauthor Index
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