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Carina Soledad González-González
Carina S. González-González – Carina S. González – Carina Soledad González
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- affiliation: Universidad de La Laguna
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2020 – today
- 2024
- [j55]Cleiton Pons Ferreira, Carina Soledad González-González, Diana Francisca Adamatti, Fernando Moreira:
Analysis Learning Model With Biometric Devices for Business Simulation Games: Brazilian Case Study. IEEE Access 12: 95548-95564 (2024) - [j54]Arcadio Reyes-Lecuona, Cristina Manresa-Yee, Luis Molina-Tanco, Blanca Montalvo-Gallego, Carina S. González-González:
Special Issue: Advanced human-computer interfaces for promoting inclusive communication and social interaction. Univers. Access Inf. Soc. 23(1): 1-2 (2024) - [j53]Eva Cerezo, Carina S. González-González, Clara Bonillo:
Empowering soft skills in children with ADHD through the co-creation of tangible tabletop games. Univers. Access Inf. Soc. 23(1): 3-21 (2024) - [j52]Eduardo Nacimiento-García, Carina S. González-González, Francisco Luis Gutiérrez Vela:
Automatic captions on video calls: a must for the older adults. Univers. Access Inf. Soc. 23(1): 75-98 (2024) - [c94]Sonia Díaz-Santos, Andrea E. Cotino-Arbelo, Jezabel Molina-Gil, Carina S. González-González:
STEMming the Gap: Empowering Women's Initiatives in Computer Science. EDUCON 2024: 1-9 - [c93]Edgar Lopez-Caudana, Ariadna Sosa Luviano, Joan Domínguez Lora, Victoria Rodriguez de León, Carina Soledad González-González, Carlos Enrique George-Reyes:
Development of Academic Projects with Robotics for Social Support: Initiatives of Mexican engineering Students. EDUCON 2024: 1-9 - 2023
- [j51]Carina S. González-González, Vanesa Muñoz-Cruz, Pedro Antonio Toledo Delgado, Eduardo Nacimiento-García:
Personalized Gamification for Learning: A Reactive Chatbot Architecture Proposal. Sensors 23(1): 545 (2023) - [j50]Pablo Vicente Torres-Carrión, Carina Soledad González-González, Cesar Bernal-Bravo, Alfonso Infante Moro:
Gestural interaction and reading skills: a case study of people with Down syndrome. Univers. Access Inf. Soc. 22(2): 477-488 (2023) - [c92]Juan Pablo Hourcade, Meryl Alper, Alissa Nicole Antle, Gökçe Elif Baykal, Elizabeth Bonsignore, Tamara L. Clegg, Flannery Hope Currin, Christian Dindler, Eva Eriksson, Jerry Alan Fails, Franca Garzotto, Michail N. Giannakos, Carina S. González, Ole Sejer Iversen, Monica Landoni, Nuria Medina-Medina, Chris Quintana, Janet C. Read, Maria Roussou, Elisa Rubegni, Summer R. Schmuecker, Suleman Shahid, Cristina Maria Sylla, Greg Walsh, Svetlana Yarosh, Jason C. Yip:
Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children. CHI Extended Abstracts 2023: 511:1-511:3 - [c91]Carina Soledad González-González:
Introducing Speculative Design, Gender, and AI in Lean UX for HCI Education. Interacción 2023: 17:1-17:6 - [e4]Carina S. González-González, Baltasar Fernández-Manjón, Frederick W. B. Li, Francisco José García-Peñalvo, Filippo Sciarrone, Marc Spaniol, Alicia García-Holgado, Manuel Area-Moreira, Matthias L. Hemmje, Tianyong Hao:
Learning Technologies and Systems - 21st International Conference on Web-Based Learning, ICWL 2022, and 7th International Symposium on Emerging Technologies for Education, SETE 2022, Tenerife, Spain, November 21-23, 2022, Revised Selected Papers. Lecture Notes in Computer Science 13869, Springer 2023, ISBN 978-3-031-33022-3 [contents] - 2022
- [j49]Carlos Vaz de Carvalho, Carina Soledad González-González, Elvira Popescu, Joze Rugelj:
Editorial: Serious games - Volume II. Frontiers Comput. Sci. 4 (2022) - [j48]Diego Medel, Carina S. González-González, Silvana Vanesa Aciar:
Social Relations and Methods in Recommender Systems: A Systematic Review. Int. J. Interact. Multim. Artif. Intell. 7(4): 7 (2022) - [j47]Romero Moura Júnior, Lynn Alves, Carina S. González:
ColaborAtiva: A Platform Based on Gamified Collaborative Practices to Prevent Pressure Injuries for Wheelchair Users. Sensors 22(5): 1738 (2022) - [j46]Carina S. González-González, Pedro Antonio Toledo Delgado, Vanesa Muñoz-Cruz, Joan Arnedo-Moreno:
Gender and Age Differences in Preferences on Game Elements and Platforms. Sensors 22(9): 3567 (2022) - [c90]Sarah Muñoz-Violant, Carina S. González-González, M. Paula Céspedes, Verónica Violant Holz:
Game-Based Co-creation for Children and Adolescents with Complex Health Conditions. ICWL 2022: 314-320 - [c89]Sara Pérez Rodríguez, Carina Soledad González-González, Francisco Luis Gutiérrez Vela:
Twist: a gamified platform with games and immersive experiences for active aging. Interacción 2022: 11:1-11:9 - [c88]Eduardo Nacimiento-García, Cándido Caballero-Gil, Andrés Nacimiento-García, Carina S. González-González:
Alexa, Do What I Want To. Implementing a Voice Spoofing Attack Tool for Virtual Voice Assistants. UCAmI 2022: 413-418 - 2021
- [j45]Carlos Vaz de Carvalho, Carina Soledad González-González, Elvira Popescu, Joze Rugelj:
Editorial: Serious Games. Frontiers Comput. Sci. 3: 686348 (2021) - [j44]Carina Soledad González-González:
Editorial Announcement. Rev. Iberoam. de Tecnol. del Aprendiz. 16(4): 328 (2021) - [j43]Carina S. González-González, Jaime Muñoz Arteaga, César A. Collazos:
Educational Inclusion Through ICT. Rev. Iberoam. de Tecnol. del Aprendiz. 16(4): 352-354 (2021) - [j42]Carina Soledad González-González, Rosa María Gil Iranzo, Patricia Paderewski-Rodríguez:
Human-Robot Interaction and Sexbots: A Systematic Literature Review. Sensors 21(1): 216 (2021) - [j41]Carina S. González-González, Nazaret Gómez-del-Río, Pedro Antonio Toledo Delgado, Francisco José García-Peñalvo:
Active Game-Based Solutions for the Treatment of Childhood Obesity. Sensors 21(4): 1266 (2021) - [j40]Cleiton Pons Ferreira, Carina Soledad González-González, Diana Francisca Adamatti:
Business Simulation Games Analysis Supported by Human-Computer Interfaces: A Systematic Review. Sensors 21(14): 4810 (2021) - [j39]Sandra P. Cano, Carina S. González, Rosa María Gil Iranzo, Sergio Albiol-Pérez:
Affective Communication for Socially Assistive Robots (SARs) for Children with Autism Spectrum Disorder: A Systematic Review. Sensors 21(15): 5166 (2021) - [c87]Carina S. González, Alicia García-Holgado, Pedro Plaza, Manuel Castro, Aruquia Peixoto, Julia Merino, Elio San Cristóbal, Antonio Menacho, Diana Urbano, Manuel Blázquez, Félix García Loro, Maria Teresa Restivo, Rebecca Strachan, Paloma Díaz, Inmaculada Plaza, Cristina Fernández, Susan M. Lord, Diane T. Rover, Rosanna Yuen-Yan Chan, Melany M. Ciampi, Russ Meier, Edmundo Tovar, Magdalena Salazar, Susan Zvacek, José A. Ruipérez-Valiente, Blanca Quintana, Sergio Martín, Guillermo Botella, África Lopez-Rey, Paulo Abreu:
Gender and STEAM as part of the MOOC STEAM4ALL. EDUCON 2021: 1630-1634 - [c86]Alicia García-Holgado, Carina S. González-González, Francisco José García-Peñalvo:
Introduction of the gender perspective in the university teaching: a study about inclusive language in Spanish. EDUCON 2021: 1669-1673 - [c85]Cleiton Pons Ferreira, Carina Soledad González-González, Diana Francisca Adamatti:
Towards a Definition of a Learning Model of Business Simulation Games Based on the Analysis of Response from Physiological Devices. HCI-COLLAB 2021: 192-207 - [c84]Eduardo Nacimiento-García, Carina S. González-González, Francisco Luis Gutiérrez Vela:
Automatic captions on video calls, a must for the elderly: Using Mozilla DeepSpeech for the STT. Interacción 2021: 2:1-2:7 - [c83]Lorena Colombo-Ruano, Carlota Rodríguez-Silva, Verónica Violant Holz, Carina Soledad González-González:
Technological acceptance of voice assistants in older adults: an online co-creation experience. Interacción 2021: 12:1-12:5 - [c82]Rosa M. Gil Iranzo, Mercè Teixidó Cairol, Carina Soledad González-González, Roberto García:
Learning Quantum Computing: An Interaction Protocol for Quantum Computing Interfaces. Interacción 2021: 13:1-13:5 - [c81]Carina S. González-González, Alicia García-Holgado:
Strategies to gender mainstreaming in Engineering studies: a workshop with teachers. Interacción 2021: 19:1-19:5 - [c80]Nazaret Gómez-del-Río, Carina S. González-González, Francisco J. García-Peñalvo:
Promoting healthy lifestyle habits through learning based on active video games. SIIE 2021: 1-4 - [c79]Carina S. González-González, Pino Caballero-Gil, Alicia García-Holgado, Francisco J. García-Peñalvo, Jezabel Molina-Gil, José M. del Castillo-Olivares, Bernardo Candela San Juan, Sara García Cuesta, Inmaculada Perdomo, Cándido Caballero-Gil, Francisco Luis Gutiérrez Vela, Patricia Paderewski, Verónica Violant Holz, Rosa María Gil Iranzo, Sofía Ramos:
COEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ages. SIIE 2021: 1-4 - [c78]Alicia García-Holgado, Carina S. González-González, Aruquia Peixoto:
Educational initiatives for bridging the diversity gap in STEM. TEEM 2021: 89-91 - [c77]Carmen Lacave, Ana I. Molina, Alicia García-Holgado, Carina S. González-González:
Delving into gender gap perceptions of computing students: A replication study. TEEM 2021: 103-108 - [c76]Alicia García-Holgado, Carina S. González-González:
A pilot study about the perception of experts in engineering education. TEEM 2021: 133-137 - [c75]Joan Arnedo-Moreno, Carina S. González-González:
5th International Symposium on Gamification and Games for Learning. TEEM 2021: 138-139 - [c74]Eduardo Nacimiento-García, Carina S. González-González, Cándido Caballero-Gil:
Amsawal: H5P-based learning application. A practical example for learning Tamazight. TEEM 2021: 173-178 - [c73]Eduardo Nacimiento-García, Carina S. González-González, Daniel Domínguez-Gutiérrez, Francisco Luis Gutiérrez Vela:
Pervasive gaming experiences to promote active aging using the virtual voice assistant Alexa. TEEM 2021: 189-194 - [c72]Carina S. González-González, Myriam Guerra-Balic, Oriol Sansano-Nadal, Adriana López-Dóriga:
Digital resources online for physical activity and entertainment during the COVID-19 lockdown: a case of study in Spain. TEEM 2021: 201-204 - [e3]Luis Molina-Tanco, Cristina Manresa-Yee, Carina S. González-González, Blanca Montalvo-Gallego, Arcadio Reyes-Lecuona:
Interacción '21: XXI International Conference on Human Computer Interaction, Málaga, Spain, September 22-24, 2021. ACM 2021, ISBN 978-1-4503-7597-9 [contents] - 2020
- [j38]Alicia García-Holgado, Carina S. González-González, Aruquia Peixoto:
A Comparative Study on the Support in Engineering Courses: A Case Study in Brazil and Spain. IEEE Access 8: 125179-125190 (2020) - [j37]Carina Soledad González-González:
Inclusion in STEM: Challenges for Education in Engineering. Int. J. Eng. Pedagog. 10(6): 4-6 (2020) - [j36]Carina Soledad González-González, Alicia García-Holgado, Aruquia Peixoto:
Guest Editorial Diversity and Equity in STEM. Rev. Iberoam. de Tecnol. del Aprendiz. 15(3): 202-204 (2020) - [j35]Alicia García-Holgado, Sonia Verdugo-Castro, Carina S. González, M. Cruz Sánchez-Gómez, Francisco J. García-Peñalvo:
European Proposals to Work in the Gender Gap in STEM: A Systematic Analysis. Rev. Iberoam. de Tecnol. del Aprendiz. 15(3): 215-224 (2020) - [j34]Carina S. González-González, Alicia García-Holgado, Aruquia Peixoto:
Diversity and Equity in STEM: Second Part. Rev. Iberoam. de Tecnol. del Aprendiz. 15(4): 314-316 (2020) - [j33]Nazaret Gómez-del-Río, Carina S. González-González, Pedro Antonio Toledo Delgado, Vanesa Muñoz-Cruz, Francisco J. García-Peñalvo:
Health Promotion for Childhood Obesity: An Approach Based on Self-Tracking of Data. Sensors 20(13): 3778 (2020) - [c71]Carina S. González-González, Alicia García-Holgado, Francisco J. García-Peñalvo:
Strategies to introduce gender perspective in Engineering studies: a proposal based on self-diagnosis. EDUCON 2020: 1884-1890 - [c70]Cleiton Pons Ferreira, Carina Soledad González-González:
State of the Art of Business Simulation Games Modeling Supported by Brain-Computer Interfaces. HCI-COLLAB 2020: 243-252 - [c69]Pedro Plaza, Manuel Castro, Julia Merino, Maria Teresa Restivo, Aruquia Peixoto, Carina S. González-González, Antonio Menacho, Félix García Loro, Elio San Cristóbal, Manuel Blázquez, Paloma Díaz, Inmaculada Plaza, Irene Fondón, Auxiliadora Sarmiento, Iciar Civantos, Cristina Fernández, Susan M. Lord, Diane T. Rover, Rosanna Yuen-Yan Chan, Melany M. Ciampi, Russ Meier, Edmundo Tovar, Magdalena Salazar, Susan Zvacek, José A. Ruipérez-Valiente, Blanca Quintana, Sergio Martín, Guillermo Botella, África Lopez-Rey, Myriam Guedey, Paulo Abreu, Diana Urbano, Rebecca Strachan:
Educational Robotics for All: Gender, Diversity, and Inclusion in STEAM. LWMOOCS 2020: 19-24 - [c68]Alicia García-Holgado, Carina Soledad González-González, Aruquia Peixoto, Pino Caballero-Gil, Pedro Plaza Merino:
Bridging the diversity gap: actions and experiences fostering diversity in STEM. TEEM 2020: 126-129 - [c67]Joan Arnedo-Moreno, Carina S. González-González:
4th International Symposium on Gamification and Games for Learning (GamiLearn'20). TEEM 2020: 637-639 - [c66]Cristo Gonzalez-Rodríguez, Daniel Herzog-Cruz, Carina S. González-González:
Conversational game to improve digital health literacy. TEEM 2020: 677-681 - [c65]Daniel Fraga Viera, Carina S. González-González, Rosa María Gil Iranzo, Patricia Paderewski, Francisco Luis Gutiérrez Vela:
Inclusive Design Toolkit for the Creation of Intergenerational Gamified Experiences. TEEM 2020: 707-712
2010 – 2019
- 2019
- [j32]Marina Umaschi Bers, Carina Soledad González-González, M. Belén Armas-Torres:
Coding as a playground: Promoting positive learning experiences in childhood classrooms. Comput. Educ. 138: 130-145 (2019) - [j31]Carina S. González-González, Erika Herrera González, Lorenzo Moreno Ruiz, Nuria Reyes-Alonso, Selene Hernández-Morales, María D. Guzmán-Franco, Alfonso Infante Moro:
Computational Thinking and Down Syndrome: An Exploratory Study Using the KIBO Robot. Informatics 6(2): 25 (2019) - [j30]Carina S. González-González, Pedro Antonio Toledo Delgado, Vanesa Muñoz-Cruz, Pablo Vicente Torres-Carrión:
Serious games for rehabilitation: Gestural interaction in personalized gamified exercises through a recommender system. J. Biomed. Informatics 97 (2019) - [j29]Nazaret Gómez-del-Río, Carina S. González-González, Raquel Martín-González, Vicente Navarro-Adelantado, Pedro Antonio Toledo Delgado, Francisco J. García-Peñalvo:
Effects of a Gamified Educational Program in the Nutrition of Children with Obesity. J. Medical Syst. 43(7): 198:1-198:12 (2019) - [j28]Pablo Vicente Torres-Carrión, Carina S. González-González, Pedro Antonio Toledo Delgado, Vanesa Muñoz-Cruz, Rosa María Gil Iranzo, Nuria Reyes-Alonso, Selene Hernández-Morales:
Improving Cognitive Visual-Motor Abilities in Individuals with Down Syndrome. Sensors 19(18): 3984 (2019) - [c64]Alicia García-Holgado, Andrea Vázquez-Ingelmo, Sonia Verdugo-Castro, Carina S. González, M. Cruz Sánchez-Gómez, Francisco José García-Peñalvo:
Actions to Promote Diversity in Engineering Studies: a Case Study in a Computer Science Degree. EDUCON 2019: 793-800 - [c63]Pablo Hernández-López, Carina S. González-González:
Gamified App for Energy Saving and Sustainability. GamiLearn 2019 - [c62]Alberto Mora, Gustavo Fortes Tondello, Laura Calvet, Carina Soledad González, Joan Arnedo-Moreno, Lennart E. Nacke:
The quest for a better tailoring of gameful design: An analysis of player type preferences. Interacción 2019: 1:1-1:8 - [c61]Rosa M. Gil Iranzo, Carina Soledad González, Patricia Paderewski, Joan Arnedo-Moreno, Marga Domenech, María Lleras de Frutos:
Z Generation and Fortnite: New Ethical Paradigms in Video Games Design. Interacción 2019: 4:1-4:2 - [c60]Carina S. González-González, Rosa M. Gil Iranzo, Patricia Paderewsky:
Sex with robots: analyzing the gender and ethics approaches in design. Interacción 2019: 49:1-49:8 - [c59]Carina Soledad González-González, Rebeca Villaroel Ramírez, Verónica Violant Holz:
A MOOC for crossing boundaries in hospital classrooms through ICT. LWMOOCS 2019: 145-149 - [c58]Pablo Vicente Torres-Carrión, Carina S. González-González, César Bernal-Bravo, Alfonso Infante Moro:
Improving cognitive abilities through gestural interaction. REHAB 2019: 78-81 - [c57]Carina S. González-González, Lorena Cáceres-García, Verónica Violant Holz:
Bringing Computational Thinking to Hospital Classrooms. TEEM 2019: 31-35 - [c56]Alicia García-Holgado, Carina S. González, Aruquia Peixoto:
Bridging the diversity gap in STEM. TEEM 2019: 193-195 - [c55]Alicia García-Holgado, Carina S. González:
Preliminary study about the support perception of engineering students in Spain according to their speciality. TEEM 2019: 240-246 - [c54]Nazaret Gómez-del-Río, Carina S. González-González, Raquel Martín-González, Vicente Navarro-Adelantado, Pedro Antonio Toledo Delgado, Norberto Marrero-Gordillo, Yeray del Cristo Barrios-Fleitas, Honorio Armas-Ramos, Francisco J. García-Peñalvo:
Treatment of children obesity and diabetes through gamification: a case of study. TEEM 2019: 452-458 - [e2]Joan Arnedo-Moreno, Carina Soledad González, Alberto Mora:
Proceedings of the 3rd International Symposium on Gamification and Games for Learning, GamiLearn 2019, Barcelona, Spain, October 22, 2019. CEUR Workshop Proceedings 2497, CEUR-WS.org 2019 [contents] - 2018
- [j27]Carina S. González-González, Nazaret Gómez-del-Río, Vicente Navarro-Adelantado:
Exploring the Benefits of Using Gamification and Videogames for Physical Exercise: a Review of State of Art. Int. J. Interact. Multim. Artif. Intell. 5(2): 46-52 (2018) - [j26]Sandra P. Cano, César A. Collazos, Leandro Flórez Aristizábal, Carina S. González, Fernando Moreira:
Towards a methodology for user experience assessment of serious games with children with cochlear implants. Telematics Informatics 35(4): 993-1004 (2018) - [c53]Rosa M. Gil Iranzo, Natalia Padilla Zea, Patricia Paderewski-Rodríguez, Carina Soledad González-González:
Empathy and virtual agents for learning applications in symbiotic systems. EDUCON 2018: 694-697 - [c52]Pablo Vicente Torres-Carrión, Carina Soledad González-González, Silvana Vanesa Aciar, Germania Rodríguez Morales:
Methodology for systematic literature review applied to engineering and education. EDUCON 2018: 1364-1373 - [c51]Carina Soledad González-González, José Luis Sánchez de la Rosa, Vanesa Muñoz-Cruz, Pedro Antonio Toledo Delgado:
Motivation for students in computer science and design. EDUCON 2018: 1395-1401 - [c50]Lorenzo Moreno Ruiz, Dagoberto Castellanos Nieves, Beatrice Popescu-Braileanu, Carina Soledad González-González:
Methodological proposal for automatic evaluation in collaborative learning. EDUCON 2018: 1414-1418 - [c49]Alicia García-Holgado, Juanjo Mena, Francisco José García-Peñalvo, Carina Soledad González:
Inclusion of gender perspective in Computer Engineering careers: Elaboration of a questionnaire to assess the gender gap in tertiary education. EDUCON 2018: 1547-1554 - [c48]Nazaret Gómez-del-Río, Carina Soledad González-González, Raquel Martín-González, Vicente Navarro-Adelantado, Pedro Antonio Toledo Delgado, Yeray Barrios-Fleitas:
Gamified educational programme for childhood obesity. EDUCON 2018: 1962-1668 - [c47]Aruquia Peixoto, Carina Soledad González-González, Rebecca Strachan, Pedro Plaza, María de los Ángeles Martínez, Manuel Blázquez, Manuel Castro:
Diversity and inclusion in engineering education: Looking through the gender question. EDUCON 2018: 2071-2075 - [c46]Carina Soledad González-González, Alicia García-Holgado, Maria de los Angeles Martinez-Estevez, Maica Gil, Alicia Martin-Fernandez, Ainhoa Marcos, Cristina Aranda, Talia S. Gershon:
Gender and engineering: Developing actions to encourage women in tech. EDUCON 2018: 2082-2087 - [c45]Carina S. González-González, Rosa M. Gil Iranzo, Patricia Paderewski, Natalia Padilla Zea:
Gender Design Methods for Engineering, Responsible Innovation and Interaction. Interacción 2018: 40:1-40:2 - [c44]Carina S. González-González, Alicia García-Holgado, Francisco José García-Peñalvo, Juanjo Mena:
Towards equality in higher education: Innovative Teaching experiences in computer education. Interacción 2018: 42:1-42:2 - [c43]Carina Soledad González-González, Erika Herrera González, Lorenzo Moreno Ruiz, Alfonso Infante Moro, María D. Guzmán-Franco:
Teaching computational thinking to Down syndrome students. TEEM 2018: 18-24 - 2017
- [j25]Patricia Paderewski-Rodríguez, Maribel García Arenas, Rosa María Gil Iranzo, Carina S. González, Eva M. Ortigosa, Natalia Padilla Zea:
Initiatives and Strategies to Encourage Women Into Engineering. Rev. Iberoam. de Tecnol. del Aprendiz. 12(2): 106-114 (2017) - [j24]Alberto Mora, Daniel Riera, Carina S. González-González, Joan Arnedo-Moreno:
Gamification: a systematic review of design frameworks. J. Comput. High. Educ. 29(3): 516-548 (2017) - [c42]Gabriel M. Ramirez, César A. Collazos, Fernando Moreira, Carina S. González:
Relation between u-learning, connective learning, and standard xAPI: a systematic review. Interacción 2017: 3:1-3:4 - [c41]Sandra P. Cano, César A. Collazos, Leandro Flórez Aristizábal, Carina S. González, Fernando Moreira:
Assessing User Experience for Serious Games in Auditory-Verbal Therapy for Children with Cochlear Implant. WorldCIST (2) 2017: 861-871 - 2016
- [j23]Carina S. González, Nazaret Gómez-del-Río, Vicente Navarro-Adelantado, Mariana Cairós, Carmela Quirce, Pedro A. Toledo, Norberto Marrero-Gordillo:
Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities. Comput. Hum. Behav. 55: 529-551 (2016) - [j22]Carina Soledad González-González, Vicente Navarro-Adelantado:
A Structural Theoretical Framework Based on Motor Play to Categorize and Analyze Active Video Games. Games Cult. 11(7-8): 690-719 (2016) - [j21]Carina S. González-González, César Alberto Collazos Ordóñez:
Special Section on Human-Computer Interaction and Education. Rev. Iberoam. de Tecnol. del Aprendiz. 11(1): 10-11 (2016) - [j20]Silvana Vanesa Aciar, Gabriela I. Aciar, César A. Collazos, Carina Soledad González:
User Recommender System Based on Knowledge, Availability, and Reputation From Interactions in Forums. Rev. Iberoam. de Tecnol. del Aprendiz. 11(1): 18-22 (2016) - [c40]Carina S. González-González, Lorenzo Moreno Ruiz, Beatriz Popescu, Yamileth Lotero, Reymar Vargas:
Intelligent systems to support the active self-learning in industrial automation. EDUCON 2016: 1149-1154 - [c39]Carina S. González-González, Habib M. Fardoun, Belén Armas, Abdullah Al-Malaise Al-Ghamdi:
Mobile Player Experience Evaluation in RA Geolocalized Serious Games. HCI (12) 2016: 347-354 - [c38]Carina S. González-González, M. Belén Armas-Torres, Yeray Barrios-Fleitas:
Evaluation of UX in Geolocated Serious Games with AR. Interacción 2016: 2 - [c37]Alberto Mora, Carina S. González, Joan Arnedo-Moreno, Alexis Álvarez:
Gamification of cognitive training: a crowdsourcing-inspired approach for older adults. Interacción 2016: 5 - [c36]Elisenda Eva Espino Espino, Carina S. González-González:
Gender and Computational Thinking: Review of the literature and applications. Interacción 2016: 46 - [c35]Beatriz Eugenia Grass Ramírez, César A. Collazos, Carina Soledad González:
Gender differences in Computing Programs: Colombian Case Study. Interacción 2016: 48 - [c34]Pablo Vicente Torres-Carrión, Carina S. González-González, Jaime Basurto-Ortiz, Silvia L. Vaca-Gallegos:
Enhancing phonological awareness in children with dyslexia: application based on a computer learning game environment. REHAB 2016: 121-124 - [c33]José Ángel Trujillo Padilla, Carina S. González-González:
Uses of accelerometer sensor and its application in m-learning environments: a review of literature. TEEM 2016: 555-559 - 2015
- [j19]Cristian Rusu, Virginica Rusu, Silvana Roncagliolo, Carina S. González:
Usability and User Experience: What Should We Care About? Int. J. Inf. Technol. Syst. Approach 8(2): 1-12 (2015) - [j18]Sandra P. Cano, Carina S. González-González, César A. Collazos, Jaime Muñoz Arteaga, Sergio Zapata:
Agile Software Development Process Applied to the Serious Games Development for Children from 7 to 10 Years Old. Int. J. Inf. Technol. Syst. Approach 8(2): 64-79 (2015) - [j17]Carina S. González, Jamileth Lotero, Reymar Vargas, Lorenzo Moreno Ruiz, Waldemar Llamosas:
Sistema Inteligente de Enseñanza Aprendizaje Aplicado a la Enseñanza de la Automatización Industrial. Rev. Colomb. de Computación 16(2): 60-72 (2015) - [j16]Pablo Martín Vera, Claudia Pons, Carina S. González, Rocío Andrea Rodríguez:
La Interfaz de Usuario como Punto de Partida para la Creación Automática de Aplicaciones Móviles - un Enfoque Basado en MDD. Rev. Colomb. de Computación 16(2): 162-177 (2015) - [j15]