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Tim Tutenel
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2010 – 2019
- 2014
- [j6]Ruben Michaël Smelik, Tim Tutenel, Rafael Bidarra, Bedrich Benes:
A Survey on Procedural Modelling for Virtual Worlds. Comput. Graph. Forum 33(6): 31-50 (2014) - [j5]Nick Kraayenbrink, Jassin Kessing, Tim Tutenel, Gerwin de Haan, Rafael Bidarra:
Semantic crowds. Entertain. Comput. 5(4): 297-312 (2014) - 2012
- [c11]Jassin Kessing, Tim Tutenel, Rafael Bidarra:
Designing Semantic Game Worlds. PCG@FDG 2012: 2:1-2:9 - [c10]Ricardo Lopes, Tim Tutenel, Rafael Bidarra:
Using gameplay semantics to procedurally generate player-matching game worlds. PCG@FDG 2012: 3:1-3:8 - [c9]Xin Zhang, Tim Tutenel, Rong Mo, Rafael Bidarra, Willem F. Bronsvoort:
A Method for Specifying Semantics of Large Sets of 3D Models. GRAPP/IVAPP 2012: 97-106 - [c8]Nick Kraayenbrink, Jassin Kessing, Tim Tutenel, Gerwin de Haan, Fernando Marson, Soraia Raupp Musse, Rafael Bidarra:
Semantic Crowds: Reusable Population for Virtual Worlds. VS-GAMES 2012: 122-139 - 2011
- [j4]Ruben Michaël Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra:
A declarative approach to procedural modeling of virtual worlds. Comput. Graph. 35(2): 352-363 (2011) - [j3]Tim Tutenel, Ruben Michaël Smelik, Ricardo Lopes, Klaas Jan de Kraker, Rafael Bidarra:
Generating Consistent Buildings: A Semantic Approach for Integrating Procedural Techniques. IEEE Trans. Comput. Intell. AI Games 3(3): 274-288 (2011) - [c7]Tim Tutenel, Roland van der Linden, Marnix Kraus, Bart Bollen, Rafael Bidarra:
Procedural filters for customization of virtual worlds. PCGames@FDG 2011: 5:1-5:8 - 2010
- [j2]Ruben Michaël Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra:
Declarative Terrain Modeling for Military Training Games. Int. J. Comput. Games Technol. 2010: 360458:1-360458:11 (2010) - [c6]Tim Tutenel, Ruben Michaël Smelik, Rafael Bidarra, Klaas Jan de Kraker:
A Semantic Scene Description Language for Procedural Layout Solving Problems. AIIDE 2010 - [c5]Ruben Michaël Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra:
Interactive Creation of Virtual Worlds Using Procedural Sketching. Eurographics (Short Papers) 2010: 29-32 - [c4]Ruben Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra:
Integrating procedural generation and manual editing of virtual worlds. PCGames@FDG 2010: 2:1-2:8
2000 – 2009
- 2009
- [c3]Tim Tutenel, Ruben Michaël Smelik, Rafael Bidarra, Klaas Jan de Kraker:
Using Semantics to Improve the Design of Game Worlds. AIIDE 2009 - [c2]Jassin Kessing, Tim Tutenel, Rafael Bidarra:
Services in Game Worlds: A Semantic Approach to Improve Object Interaction. ICEC 2009: 276-281 - 2008
- [j1]Tim Tutenel, Rafael Bidarra, Ruben Michaël Smelik, Klaas Jan de Kraker:
The role of semantics in games and simulations. Comput. Entertain. 6(4): 57:1-57:35 (2008) - [c1]Ruben Michaël Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra:
A Proposal for a Procedural Terrain Modelling Framework. EGVE (Posters) 2008
Coauthor Index
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