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Alex Goslen
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Conference and Workshop Papers
- 2024
- [c11]Andres Felipe Zambrano, Nidhi Nasiar, Jaclyn Ocumpaugh, Alex Goslen, Jiayi Zhang, Jonathan P. Rowe, Jordan Esiason, Jessica Vandenberg, Stephen Hutt:
Says Who? How different ground truth measures of emotion impact student affective modeling. EDM 2024 - [c10]Megan Wiedbusch, Daryn A. Dever, Alex Goslen, Dan Carpenter, Cameron Marano, Kevin Smith, Roger Azevedo:
Contextualizing Plans: Aligning Students Goals and Plans During Game-Based Inquiry Science Learning. HCI (40) 2024: 113-128 - [c9]Alex Goslen, Anisha Gupta, Smrithi Muthukrishnan, Raven Midgett, Wookhee Min, Jessica Vandenberg, Veronica Cateté, Bradford W. Mott:
Engaging Students from Rural Communities in AI Education with Game-Based Learning. SIGCSE (2) 2024: 1660-1661 - 2023
- [c8]Alex Goslen, Yeo Jin Kim, Jonathan P. Rowe, James C. Lester:
Language Modeling for Plan Generation in Game-Base Learning Environments. LLM@AIED 2023: 129-138 - [c7]Nidhi Nasiar, Andres Felipe Zambrano, Jaclyn Ocumpaugh, Stephen Hutt, Alexis Goslen, Jonathan P. Rowe, James C. Lester, Nathan L. Henderson, Eric N. Wiebe, Kristy Elizabeth Boyer, Bradford W. Mott:
It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning. AIED (Posters/Late Breaking Results/...) 2023: 497-503 - [c6]Alex Goslen, Nathan L. Henderson, Jonathan P. Rowe, Jiayi Zhang, Stephen Hutt, Jaclyn Ocumpaugh, Eric N. Wiebe, Kristy Elizabeth Boyer, Bradford W. Mott, James C. Lester:
Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis. AIED (Posters/Late Breaking Results/...) 2023: 681-687 - [c5]Yeo Jin Kim, Alex Goslen, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Language Model-Based Player Goal Recognition in Open World Digital Games. AIIDE 2023: 75-85 - [c4]Andres Felipe Zambrano, Amanda Barany, Jaclyn Ocumpaugh, Nidhi Nasiar, Stephen Hutt, Alex Goslen, Jonathan P. Rowe, James C. Lester, Eric N. Wiebe, Bradford W. Mott:
Cracking the Code of Learning Gains: Using Ordered Network Analysis to Understand the Influence of Prior Knowledge. ICQE 2023: 18-33 - 2022
- [c3]Alex Goslen, Dan Carpenter, Jonathan P. Rowe, Nathan L. Henderson, Roger Azevedo, James C. Lester:
Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning. AIED (1) 2022: 78-89 - [c2]Jiayi Zhang, Stephen Hutt, Jaclyn Ocumpaugh, Nathan L. Henderson, Alex Goslen, Jonathan P. Rowe, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Investigating Student Interest and Engagement in Game-Based Learning Environments. AIED (1) 2022: 711-716 - [c1]Alex Goslen, Dan Carpenter, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Robust Player Plan Recognition in Digital Games with Multi-Task Multi-Label Learning. AIIDE 2022: 105-112
Coauthor Index
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