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Tomohiko Mukai
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2020 – today
- 2024
- [j11]Yuka Komeda, Wataru Umezawa, Tomohiko Mukai:
Acanthus ornament generation using layout subdivisions with parameterized motifs. Comput. Animat. Virtual Worlds 35(5) (2024) - [j10]Wataru Umezawa, Tomohiko Mukai:
Procedural modeling of artificially cultivated shrub roses. Vis. Comput. 40(8): 5091-5106 (2024) - [c19]Ziyuan Cao, Tomohiko Mukai:
Skeleton-Aware Skin Weight Transfer for Helper Joint Rigs. Eurographics (Short Papers) 2024 - 2023
- [c18]Chizu Nishimori, Tomohiko Mukai:
On-the-fly Editing of Emoji Elements for Mobile Messaging. UIST (Adjunct Volume) 2023: 29:1-29:2 - 2022
- [j9]Shigeru Kuriyama, Tomohiko Mukai, Takafumi Taketomi, Tomoyuki Mukasa:
Context-based style transfer of tokenized gestures. Comput. Graph. Forum 41(8): 305-315 (2022) - [c17]Wataru Umezawa, Tomohiko Mukai:
Artificial Pruning-Aware Procedural Modeling of Shrub Roses. CW 2022: 31-38 - [c16]Yuto Kominami, Tomohiko Mukai:
Realtime Texture Upsampling on Graphics Hardware Using Fractal Coding. CW 2022: 39-46 - [c15]Takashi Horiuchi, Ziyuan Cao, Yuto Kominami, Wataru Umezawa, Yuhao Dou, Daichi Ando, Tomohiko Mukai:
Artist-directed Modeling of Competitively Growing Corals. SIGGRAPH Asia Posters 2022: 24:1-24:2 - 2020
- [c14]Fumiya Narita, Tomohiko Mukai:
Locality-Aware Skinning Decomposition Using Model-Dependent Mesh Clustering. CGI 2020: 46-58
2010 – 2019
- 2019
- [j8]Masaki Oshita, Takumi Inao, Shunsuke Ineno, Tomohiko Mukai, Shigeru Kuriyama:
Development and evaluation of a self-training system for tennis shots with motion feature assessment and visualization. Vis. Comput. 35(11): 1517-1529 (2019) - [c13]Tomohiko Mukai, Shigeru Kuriyama, Masaki Oshita:
Motion Adaptation with Cascaded Inequality Tasks. MIG 2019: 30:1-30:10 - 2018
- [j7]Tomohiko Mukai:
Sampling-based Rig Conversion into Non-rigid Helper Bones. Proc. ACM Comput. Graph. Interact. Tech. 1(1): 13:1-13:17 (2018) - [c12]Masaki Oshita, Takumi Inao, Tomohiko Mukai, Shigeru Kuriyama:
Self-Training System for Tennis Shots with Motion Feature Assessment and Visualization. CW 2018: 82-89 - 2016
- [j6]Tomohiko Mukai, Shigeru Kuriyama:
Efficient dynamic skinning with low-rank helper bone controllers. ACM Trans. Graph. 35(4): 36:1-36:11 (2016) - 2015
- [c11]Tomohiko Mukai:
Building helper bone rigs from examples. I3D 2015: 77-84 - 2012
- [c10]Tomohiko Mukai:
Latent nonuniform splines for animation approximation. SIGGRAPH Asia Technical Briefs 2012: 3:1-3:4 - 2011
- [c9]Tomohiko Mukai:
Motion rings for interactive gait synthesis. SI3D 2011: 125-132 - [c8]Tomohiko Mukai:
Modeling ranges of limb motion for real-time inverse kinematics. SIGGRAPH Asia Posters 2011: 4:1 - [c7]Tomohiko Mukai:
Spline motion transitions in linear subspaces. SIGGRAPH Asia Sketches 2011: 11:1-11:2 - 2010
- [j5]Tomohiko Mukai, Ken-ichi Wakisaka, Shigeru Kuriyama:
Generating Concise Rules for Human Motion Retrieval. IEICE Trans. Inf. Syst. 93-D(6): 1636-1643 (2010)
2000 – 2009
- 2009
- [c6]Tomohiko Mukai, Shigeru Kuriyama:
Pose-timeline for propagating motion edits. Symposium on Computer Animation 2009: 113-122 - 2007
- [c5]Tomohiko Mukai, Shigeru Kuriyama:
Multilinear Motion Synthesis with Level-of-Detail Controls. PG 2007: 9-17 - 2006
- [j4]Tomohiko Mukai, Shigeru Kuriyama, Toyohisa Kaneko:
Keyframe animation of virtual humans via motion data learning. Syst. Comput. Jpn. 37(5): 25-33 (2006) - 2005
- [j3]Shigeru Kuriyama, Tomohiko Mukai, Yusuke Irino, Kazuyuki Anda, Toyohisa Kaneko:
Extensible Task Simulation with Motion Archive. IEICE Trans. Inf. Syst. 88-D(5): 809-815 (2005) - [j2]Takeshi Sakuma, Tomohiko Mukai, Shigeru Kuriyama:
Psychological model for animating crowded pedestrians. Comput. Animat. Virtual Worlds 16(3-4): 343-351 (2005) - [j1]Tomohiko Mukai, Shigeru Kuriyama:
Geostatistical motion interpolation. ACM Trans. Graph. 24(3): 1062-1070 (2005) - 2003
- [c4]Tomohiko Mukai, Shigeru Kuriyama, Toyohisa Kaneko:
Natural Human Animation via Learning with Dynamic Manipulability. Computer Graphics International 2003: 272-275 - [c3]Tomohiko Mukai, Shigeru Kuriyama, Toyohisa Kaneko:
Human Animation via Hierarchical Feature Learning of Motion Data. Computer Graphics and Imaging 2003: 31-36 - [c2]Shigeru Kuriyama, Tomohiko Mukai, Yusuke Irino, Kazuyuki Anda, Toyohisa Kaneko:
Extensible behavior simulation with motion archive. SIGGRAPH Web Graphics 2003 - 2002
- [c1]Tomohiko Mukai, Shigeru Kuriyama, Toyohisa Kaneko:
Extensive and Efficient Search of Human Movements with Hierarchical Reinforcement Learning. CA 2002: 103-110
Coauthor Index
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