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Simon McCallum
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Journal Articles
- 2018
- [j5]Mariusz Nowostawski
, Simon McCallum, Deepti Mishra
:
Gamifying research in software engineering. Comput. Appl. Eng. Educ. 26(5): 1641-1652 (2018) - 2016
- [j4]Costas Boletsis
, Simon McCallum:
Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing. Int. J. Serious Games 3(1) (2016) - 2004
- [j3]Anthony V. Robins, Simon McCallum
:
A robust method for distinguishing between learned and spurious attractors. Neural Networks 17(3): 313-326 (2004) - 1999
- [j2]Anthony V. Robins, Simon McCallum
:
The consolidation of learning during sleep: comparing the pseudorehearsal and unlearning accounts. Neural Networks 12(7-8): 1191-1206 (1999) - 1998
- [j1]Anthony V. Robins, Simon McCallum
:
Catastrophic Forgetting and the Pseudorehearsal Solution in Hopfield-type Networks. Connect. Sci. 10(2): 121-135 (1998)
Conference and Workshop Papers
- 2023
- [c17]James Bell
, Alice Rogers
, Kristian Hansen
, Craig Anslow
, Simon McCallum
:
Diving Into The Twilight Zone VR for Marine Biology. VRST 2023: 50:1-50:2 - 2022
- [c16]Erik Champion
, Simon McCallum
:
Game Design Prototyping Workshop: Brainstorming and Designing Collaborative and Creative Game Prototypes with Immersive Surfaces. ISS Companion 2022: 72-75 - [c15]Jiaheng Wang
, Craig Anslow
, Simon James Robertson McCallum
, Brian Robinson
, Daniel Medeiros
, Joaquim Jorge
:
VR Games for Chronic Pain Management. VRST 2022: 4:1-4:11 - 2021
- [c14]Ekaterina Prasolova-Førland, Simon McCallum, José García Estrada
:
Collaborative learning in VR for cross-disciplinary distributed student teams. VR Workshops 2021: 320-325 - 2020
- [c13]Henrik Bjelke Andersson, Thomas Børresen, Ekaterina Prasolova-Førland, Simon McCallum, José García Estrada:
Developing An AR Application For Neurosurgical Training: Lessons Learned For Medical Specialist Education. VR Workshops 2020: 407-412 - 2018
- [c12]Raoul van Rüschen, Simon McCallum, Stefan Kim, Reiner Creutzburg
:
Volumetric Terrain Rendering with WebGL. MOBMU 2018: 1-14 - 2017
- [c11]Costas Boletsis
, Simon McCallum
:
The Smartkuber Case Study: Lessons Learned from the Development of an Augmented Reality Serious Game for Cognitive Screening. AVR (1) 2017: 457-472 - 2016
- [c10]Costas Boletsis
, Simon McCallum
:
Evaluating a Gaming System for Cognitive Screening and Sleep Duration Assessment of Elderly Players: A Pilot Study. GALA 2016: 107-119 - 2015
- [c9]Costas Boletsis
, Simon McCallum
, Brynjar Fowels Landmark:
The Use of Smartwatches for Health Monitoring in Home-Based Dementia Care. HCI (26) 2015: 15-26 - 2013
- [c8]Simon McCallum, Costas Boletsis:
A Taxonomy of Serious Games for Dementia. GFHEU 2013: 219-232 - [c7]Olav Brenna Hansen, Adiljan Abdurihim, Simon McCallum
:
Emotion Recognition for Mobile Devices with a Potential Use in Serious Games for Autism Spectrum Disorder. SGDA 2013: 1-14 - [c6]Simon McCallum
, Costas Boletsis
:
Dementia Games: A Literature Review of Dementia-Related Serious Games. SGDA 2013: 15-27 - [c5]Costas Boletsis
, Simon McCallum
:
The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education. SGDA 2013: 86-95 - 2012
- [c4]Mohammad Omar Derawi, Simon McCallum
, Heiko Witte, Patrick Bours:
Biometric access control using Near Field Communication and smart phones. ICB 2012: 490-497 - [c3]Ibrahim Arief, Simon McCallum, Jon Yngve Hardeberg:
Realtime Estimation of Illumination Direction for Augmented Reality on Mobile Devices. CIC 2012: 111-116 - [c2]Simon McCallum
:
Gamification and Serious Games for Personalized Health. pHealth 2012: 85-96 - 1999
- [c1]Simon McCallum, Anthony V. Robins:
Mechanisms for Memory Consolidation. New Zealand Computer Science Research Students' Conference 1999: 30-37
Parts in Books or Collections
- 2013
- [p1]Simon McCallum, Jayson Mackie:
WebTics: A Web Based Telemetry and Metrics System for Small and Medium Games. Game Analytics, Maximizing the Value of Player Data 2013: 169-193
Coauthor Index
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