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Fernando de Mesentier Silva
This is just a disambiguation page, and is not intended to be the bibliography of an actual person. Any publication listed on this page has not been assigned to an actual author yet. If you know the true author of one of the publications listed below, you are welcome to contact us.
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2020 – today
- 2023
- [i9]Karine Levonyan, Jesse Harder, Fernando De Mesentier Silva:
Automated Graph Genetic Algorithm based Puzzle Validation for Faster Game Design. CoRR abs/2302.09040 (2023) - 2022
- [c15]Laura Greige, Fernando De Mesentier Silva, Meredith Trotter, Chris Lawrence, Peter Chin, Dilip Varadarajan:
Collusion Detection in Team-Based Multiplayer Games. AAAI Spring Symposium: MAKE 2022 - [c14]Karine Levonyan, Jesse Harder, Fernando De Mesentier Silva:
Automated Graph Genetic Algorithm based Puzzle Validation for Faster Game Design. CEC 2022: 1-8 - [i8]Laura Greige, Fernando De Mesentier Silva, Meredith Trotter, Chris Lawrence, Peter Chin, Dilip Varadarajan:
Collusion Detection in Team-Based Multiplayer Games. CoRR abs/2203.05121 (2022) - 2020
- [j2]Amy K. Hoover, Julian Togelius
, Scott Lee, Fernando de Mesentier Silva:
The Many AI Challenges of Hearthstone. Künstliche Intell. 34(1): 33-43 (2020) - [j1]Yunqi Zhao, Igor Borovikov
, Fernando de Mesentier Silva
, Ahmad Beirami
, Jason Rupert, Caedmon Somers
, Jesse Harder, John Kolen, Jervis Pinto, Reza Pourabolghasem, James Pestrak, Harold Chaput, Mohsen Sardari, Long Lin, Sundeep Narravula, Navid Aghdaie, Kazi A. Zaman
:
Winning Is Not Everything: Enhancing Game Development With Intelligent Agents. IEEE Trans. Games 12(2): 199-212 (2020)
2010 – 2019
- 2019
- [c13]Ahmed Khalifa
, Fernando de Mesentier Silva, Julian Togelius
:
Level Design Patterns in 2D Games. CoG 2019: 1-8 - [c12]Luvneesh Mugrai, Fernando de Mesentier Silva, Christoffer Holmgård, Julian Togelius
:
Automated Playtesting of Matching Tile Games. CoG 2019: 1-7 - [c11]Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, Matthew C. Fontaine, Julian Togelius
, Amy K. Hoover:
Evolving the Hearthstone Meta. CoG 2019: 1-8 - [c10]Matthew C. Fontaine, Scott Lee, Lisa B. Soros, Fernando de Mesentier Silva, Julian Togelius
, Amy K. Hoover:
Mapping hearthstone deck spaces through MAP-elites with sliding boundaries. GECCO 2019: 161-169 - [i7]Yunqi Zhao, Igor Borovikov, Ahmad Beirami, Jason Rupert, Caedmon Somers, Jesse Harder, Fernando de Mesentier Silva, John Kolen, Jervis Pinto, Reza Pourabolghasem, Harold Chaput, James Pestrak, Mohsen Sardari, Long Lin, Navid Aghdaie, Kazi A. Zaman:
Winning Isn't Everything: Training Human-Like Agents for Playtesting and Game AI. CoRR abs/1903.10545 (2019) - [i6]Matthew C. Fontaine, Scott Lee, Lisa B. Soros, Fernando de Mesentier Silva, Julian Togelius, Amy K. Hoover:
Mapping Hearthstone Deck Spaces through MAP-Elites with Sliding Boundaries. CoRR abs/1904.10656 (2019) - [i5]Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, Matthew C. Fontaine, Julian Togelius, Amy K. Hoover:
Evolving the Hearthstone Meta. CoRR abs/1907.01623 (2019) - [i4]Amy K. Hoover, Julian Togelius, Scott Lee, Fernando de Mesentier Silva:
The Many AI Challenges of Hearthstone. CoRR abs/1907.06562 (2019) - [i3]Luvneesh Mugrai, Fernando de Mesentier Silva, Christoffer Holmgård, Julian Togelius:
Automated Playtesting of Matching Tile Games. CoRR abs/1907.06570 (2019) - 2018
- [c9]Fernando de Mesentier Silva, Igor Borovikov, John Kolen, Navid Aghdaie, Kazi A. Zaman:
Exploring Gameplay With AI Agents. AIIDE 2018: 159-165 - [c8]Fernando de Mesentier Silva, Julian Togelius
, Frank Lantz, Andy Nealen:
Generating Novice Heuristics for Post-Flop Poker. CIG 2018: 1-8 - [c7]Aditya Bhatt, Scott Lee, Fernando de Mesentier Silva, Connor W. Watson, Julian Togelius
, Amy K. Hoover:
Exploring the hearthstone deck space. FDG 2018: 18:1-18:10 - [c6]Fernando de Mesentier Silva, Scott Lee, Julian Togelius
, Andy Nealen:
Evolving maps and decks for ticket to ride. FDG 2018: 48:1-48:7 - [c5]Fernando de Mesentier Silva, Christoph Salge, Aaron Isaksen, Julian Togelius
, Andy Nealen:
Drawing without replacement as a game mechanic. FDG 2018: 57:1-57:6 - [c4]Fernando de Mesentier Silva, Julian Togelius
, Frank Lantz, Andy Nealen:
Generating beginner heuristics for simple texas hold'em. GECCO 2018: 181-188 - [i2]Fernando de Mesentier Silva, Igor Borovikov, John Kolen, Navid Aghdaie, Kazi A. Zaman:
Exploring Gameplay With AI Agents. CoRR abs/1811.06962 (2018) - 2017
- [c3]Fernando de Mesentier Silva, Scott Lee, Julian Togelius, Andy Nealen:
AI as Evaluator: Search Driven Playtesting of Modern Board Games. AAAI Workshops 2017 - [c2]Fernando de Mesentier Silva, Scott Lee, Julian Togelius
, Andy Nealen:
AI-based playtesting of contemporary board games. FDG 2017: 13:1-13:10 - 2016
- [c1]Fernando de Mesentier Silva, Aaron Isaksen, Julian Togelius
, Andy Nealen:
Generating heuristics for novice players. CIG 2016: 1-8 - [i1]Aline Bessa, Fernando de Mesentier Silva, Rodrigo Frassetto Nogueira, Enrico Bertini, Juliana Freire:
RioBusData: Outlier Detection in Bus Routes of Rio de Janeiro. CoRR abs/1601.06128 (2016)
Coauthor Index
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