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Ivan Slivar
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Books and Theses
- 2021
- [b1]Ivan Slivar:
Quality of experience driven video encoding adaptation strategies for cloud gaming under network constraints ; Strategije prilagodbe videokodiranja usmjerene poboljšavanju iskustvene kvalitete za igre zasnovane na računalnom oblaku uslijed ograničenja mreže. University of Zagreb, Croatia, 2021
Journal Articles
- 2024
- [j2]Sara Vlahovic, Ivan Slivar, Matko Silic, Lea Skorin-Kapov, Mirko Suznjevic:
Exploring the Facets of the Multiplayer VR Gaming Experience. ACM Trans. Multim. Comput. Commun. Appl. 20(9): 268:1-268:24 (2024) - 2018
- [j1]Ivan Slivar, Mirko Suznjevic, Lea Skorin-Kapov:
Game Categorization for Deriving QoE-Driven Video Encoding Configuration Strategies for Cloud Gaming. ACM Trans. Multim. Comput. Commun. Appl. 14(3s): 56:1-56:24 (2018)
Conference and Workshop Papers
- 2022
- [c10]Ivan Slivar, Sara Vlahovic, Matko Silic, Lea Skorin-Kapov, Mirko Suznjevic:
The impact of network and social context on quality of experience for competitive multiplayer virtual reality games. GameSys@MMSys 2022: 16-21 - [c9]Ivan Slivar, Kresimir Bacic, Irena Orsolic, Lea Skorin-Kapov, Mirko Suznjevic:
CGD: a cloud gaming dataset with gameplay video and network recordings. MMSys 2022: 272-278 - 2019
- [c8]Ivan Slivar, Lea Skorin-Kapov, Mirko Suznjevic:
QoE-Aware Resource Allocation for Multiple Cloud Gaming Users Sharing a Bottleneck Link. ICIN 2019: 118-123 - 2016
- [c7]Ivan Slivar, Lea Skorin-Kapov, Mirko Suznjevic:
Cloud gaming QoE models for deriving video encoding adaptation strategies. MMSys 2016: 18:1-18:12 - [c6]Mirko Suznjevic, Ivan Slivar, Lea Skorin-Kapov:
Analysis and QoE evaluation of cloud gaming service adaptation under different network conditions: The case of NVIDIA GeForce NOW. QoMEX 2016: 1-6 - 2015
- [c5]Jurica Babic, Ivan Slivar, Zeljka Car, Vedran Podobnik:
Prototype-driven software development process for augmentative and alternative communication applications. ConTEL 2015: 1-8 - [c4]Ivan Slivar, Zvonimir Dragozet, Lea Skorin-Kapov:
User customization of the GamingAnywhere Android mobile client interface. NETGAMES 2015: 1-3 - [c3]Ivan Slivar, Mirko Suznjevic, Lea Skorin-Kapov:
The impact of video encoding parameters and game type on QoE for cloud gaming: A case study using the steam platform. QoMEX 2015: 1-6 - 2014
- [c2]Ivan Slivar, Mirko Suznjevic, Lea Skorin-Kapov, Maja Matijasevic:
Empirical QoE study of in-home streaming of online games. NETGAMES 2014: 1-6 - 2012
- [c1]Aleksandar Antonic, Ivan Slivar, Ivana Podnar Zarko:
Follow me! - A rich presence application for smartphones. SoftCOM 2012: 1-5
Coauthor Index
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