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Franco Tecchia
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Publications
- 2024
- [c47]Silvia Villafranca, Chiara Evangelista, Marcello Carrozzino, Franco Tecchia:
Virtual Reality and Virtual Human in Support of Rehabilitation Methods Such as Lip Reading. XR (3) 2024: 58-66 - 2021
- [c46]Alessandro Longobardi, Franco Tecchia, Marcello Carrozzino, Massimo Bergamasco:
Efficient Augmented Reality on Low-Power Embedded Systems. AVR 2021: 227-244 - 2019
- [c45]Francesco Scarlato, Giovanni Palmitesta, Franco Tecchia, Marcello Carrozzino:
Design and Implementation of a Reactive Framework for the Development of 3D Real-Time Applications. AVR (1) 2019: 254-273 - [c44]Alessandro Longobardi, Franco Tecchia, Marcello Carrozzino, Massimo Bergamasco:
A Real-Time Video Stream Stabilization System Using Inertial Sensor. AVR (1) 2019: 274-291 - 2018
- [j15]Domaniç Lavery, Marco Ruffini, Luca Valcarenghi, Naoto Yoshimoto, Thomas Pfeiffer, Dave Hood, Junwen Zhang, Daniel King, Hal Roberts, Rajesh Yadav, Nicola Sambo, Marco Tacca, Silvia Fichera, Franco Tecchia, Marcello Carrozzino, Elaine Wong, Ning Cheng, Yuki Yoshida, Denis A. Khotimsky, Jun Shan Wey:
Networks for Future Services in a Smart City: Lessons Learned from the Connected OFCity Challenge 2017. IEEE Commun. Mag. 56(8): 138-144 (2018) - [c43]Marcello Carrozzino, Marianna Colombo, Franco Tecchia, Chiara Evangelista, Massimo Bergamasco:
Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums. AVR (2) 2018: 292-302 - 2017
- [c42]Giovanni Avveduto, Camilla Tanca, Cristian Lorenzini, Franco Tecchia, Marcello Carrozzino, Massimo Bergamasco:
Safety Training Using Virtual Reality: A Comparative Approach. AVR (1) 2017: 148-163 - 2016
- [j13]Raffaello Brondi, Marcello Carrozzino, Cristian Lorenzini, Franco Tecchia:
Using Mixed Reality and Natural interaction in Cultural Heritage Applications. Informatica (Slovenia) 40(3) (2016) - [c39]Giovanni Avveduto, Franco Tecchia, Marcello Carrozzino, Massimo Bergamasco:
A Scalable Cluster-Rendering Architecture for Immersive Virtual Environments. AVR (1) 2016: 102-119 - [c38]Claudia Faita, Camilla Tanca, Andrea Piarulli, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco:
The Effect of Emotional Narrative Virtual Environments on User Experience. AVR (1) 2016: 120-132 - [c37]Marcello Carrozzino, Cristian Lorenzini, Mihai Duguleana, Chiara Evangelista, Raffaello Brondi, Franco Tecchia, Massimo Bergamasco:
An Immersive VR Experience to Learn the Craft of Printmaking. AVR (2) 2016: 378-389 - 2015
- [c35]Cristian Lorenzini, Claudia Faita, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco:
VR-Based Serious Game Designed for Medical Ethics Training. AVR 2015: 220-232 - [c34]Daniele Sportillo, Giovanni Avveduto, Franco Tecchia, Marcello Carrozzino:
Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences. AVR 2015: 332-343 - [c33]Marcello Carrozzino, Cristian Lorenzini, Chiara Evangelista, Franco Tecchia, Massimo Bergamasco:
AMICA: Virtual Reality as a tool for learning and communicating the craftsmanship of engraving. Digital Heritage 2015: 187-188 - [c32]Cristian Lorenzini, Marcello Carrozzino, Chiara Evangelista, Franco Tecchia, Massimo Bergamasco, A. Angeletaki:
A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage. Digital Heritage 2015: 639-642 - [c31]Raffaello Brondi, Giovanni Avveduto, Marcello Carrozzino, Franco Tecchia, Leila Alem, Massimo Bergamasco:
Immersive Technologies and Natural Interaction to Improve Serious Games Engagement. GALA 2015: 121-130 - [c30]Cristian Lorenzini, Claudia Faita, Michele Barsotti, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco:
ADITHO - A Serious Game for Training and Evaluating Medical Ethics Skills. ICEC 2015: 59-71 - [c29]Raffaello Brondi, Leila Alem, Giovanni Avveduto, Claudia Faita, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco:
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games. ICEC 2015: 169-181 - [c28]Raffaello Brondi, Giovanni Avveduto, Leila Alem, Claudia Faita, Marcello Carrozzino, Franco Tecchia, Yusuf Pisan, Massimo Bergamasco:
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction. VRST 2015: 191 - 2014
- [c27]Franco Tecchia, Giovanni Avveduto, Marcello Carrozzino, Raffaello Brondi, Massimo Bergamasco, Leila Alem:
Interacting with your own hands in a fully immersive MR system. ISMAR 2014: 313-314 - [c26]Marcello Carrozzino, Giovanni Avveduto, Franco Tecchia, Pavel Gurevich, Benjamin Cohen:
Navigating immersive virtual environments through a foot controller. VRST 2014: 23-26 - [c25]Franco Tecchia, Giovanni Avveduto, Raffaello Brondi, Marcello Carrozzino, Massimo Bergamasco, Leila Alem:
I'm in VR!: using your own hands in a fully immersive MR system. VRST 2014: 73-76 - [c24]Cristian Lorenzini, Raffaello Brondi, Marcello Carrozzino, Michele Nistico, Chiara Evangelista, Franco Tecchia:
LawVille: A Collaborative Serious Game for Citizenship Education. VS-GAMES 2014: 1-2 - 2013
- [c23]Cristian Lorenzini, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco:
Automatic creation of bas-relieves from single images. Digital Heritage (1) 2013: 417-420 - 2012
- [j7]Jean-Marie Normand, Bernhard Spanlang, Franco Tecchia, Marcello Carrozzino, David Swapp, Mel Slater:
Full Body Acting Rehearsal in a Networked Virtual Environment - A Case Study. Presence Teleoperators Virtual Environ. 21(2): 229-243 (2012) - 2010
- [j5]Franco Tecchia, Marcello Carrozzino, Sandro Bacinelli, Fabio Rossi, Davide Vercelli, Giuseppe Marino, Paolo Simone Gasparello, Massimo Bergamasco:
A Flexible Framework for Wide-Spectrum VR Development. Presence Teleoperators Virtual Environ. 19(4): 302-312 (2010) - 2008
- [c11]Marcello Carrozzino, Chiara Evangelista, A. Scucces, Franco Tecchia, G. Tennirelli, Massimo Bergamasco:
The virtual museum of sculpture. DIMEA 2008: 100-106 - 2005
- [c7]Marcello Carrozzino, Andrea Brogi, Franco Tecchia, Massimo Bergamasco:
The 3D interactive visit to Piazza dei Miracoli, Italy. Advances in Computer Entertainment Technology 2005: 192-195 - [c6]Marcello Carrozzino, Franco Tecchia, Sandro Bacinelli, Carlo Cappelletti, Massimo Bergamasco:
Lowering the development time of multimodal interactive application: the real-life experience of the XVR project. Advances in Computer Entertainment Technology 2005: 270-273 - 2004
- [c5]Céline Loscos, Franco Tecchia, Antonio Frisoli, Marcello Carrozzino, Hila Ritter Widenfeld, David Swapp, Massimo Bergamasco:
The Museum of Pure Form: touching real statues in an immersive virtual museum. VAST 2004: 271-279 - 2001
- [c3]Marcello Carrozzino, Franco Tecchia, Claudia Falcioni, Massimo Bergamasco:
Image caching algorithms and strategies for real time rendering of complex virtual environments. Afrigraph 2001: 65-73
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