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International Journal of Serious Games, Volume 1
Volume 1, Number 1, 2014
- Alessandro De Gloria:
Editorial.
- Mireia Usart, Margarida Romero:
Individual and collaborative Performance and Level of Certainty in MetaVals. - Michael D. Kickmeier-Rust, Eva-Catherine Hillemann, Dietrich Albert:
Gamification and Smart, Competence-Centered Feedback: Promising Experiences in the Classroom. - Chiara Eva Catalano, Angelo Marco Luccini, Michela Mortara:
Guidelines for an effective design of serious games. - Alessandro De Gloria, Francesco Bellotti, Riccardo Berta:
Serious Games for education and training. - Jannicke Baalsrud Hauge, Stefan A. Wiesner, Rosa García Sánchez, Poul Kyvsgaard Hansen, Giusy Fiucci, Michel Rudnianski, Jon Arambarri Basanez:
Business models for Serious Games developers - transition from a product centric to a service centric approach. - Anissa All:
Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review.
Volume 1, Number 2, 2014
- Alessandro De Gloria:
Editorial.
- Anissa All, Elena Patricia Núñez Castellar, Jan Van Looy:
Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review. - Manuel Gentile, Dario La Guardia, Valentina Dal Grande, Simona Ottaviano, Mario Allegra:
An Agent Based approach to design Serious Game. - Wim Westera, Rob Nadolski, Hans G. K. Hummel:
Serious Gaming Analytics: What Students' Log Files Tell Us about Gaming and Learning. - Kristian Kiili, Harri Ketamo, Michael D. Kickmeier-Rust:
Evaluating the usefulness of Eye Tracking in Game-based Learning. - Michael D. Kickmeier-Rust, Susan Bull, Gerhilde Meissl-Egghart:
Collaborative Language Learning in Immersive Virtual Worlds: Competence-based Formative Feedback and Open Learner Modeling.
Volume 1, Number 3, 2014
- Alessandro De Gloria:
Editorial.
- Lucia Pannese, Dalia Morosini:
Serious Games to support Reflection in the HealthCare Sector. - Alessandra Barbieri, Alessandra Tesei, Agostino G. Bruzzone, Ion Roceanu, Daniel Beligan:
Learning Impact Evaluation of the serious game "Cultural Awareness - Afghanistan Pre-deployment". - Kristian J. M. Kiili, Arttu Perttula, Antero Lindstedt, Sylvester Arnab, Marko Suominen:
Flow Experience as a Quality Measure in Evaluating Physically Activating Collaborative Serious Games. - Konstantinos Chorianopoulos, Michail N. Giannakos:
Design Principles for Serious Video Games in Mathematics Education: From Theory to Practice. - Charline Hondrou, Eleni Tsalapati, Amaryllis Raouzaiou, George Marandianos, Kostas Karpouzis, Stefanos D. Kollias:
Player-Specific Conflict Handling Ontology.
Volume 1, Number 4, 2014
- Alessandro De Gloria:
Editorial.
- Lee Taylor-Nelms, Valerie Hill:
Assessing 3D Virtual World Disaster Training Through Adult Learning Theory. - Shujie Deng, Julie A. Kirkby, Jian Chang, Jian-Jun Zhang:
Multimodality with Eye tracking and Haptics: A New Horizon for Serious Games? - Aniket Nagle, Peter Wolf, Robert Riener, Domen Novak:
The Use of Player-centered Positive Reinforcement to Schedule In-game Rewards Increases Enjoyment and Performance in a Serious Game. - Valère Plantevin, Bob-Antoine Jerry Ménélas:
Use of Ecological Gestures in Soccer Games Running on Mobile Devices. - Clint A. Bowers, Talib S. Hussain, Katelyn Procci:
Game-based Training of Listening Skills: The Effects of Degraded Communications.
- Jon Arambarri Basanez, Isabel de la Torre Díez, Miguel López Coronado, Itziar Alvarez:
Investigating the Potential market of a Serious Game for Training of Alzheimer's Caregivers in a Northern Spain region.
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