


default search action
International Journal of Gaming and Computer-Mediated Simulations, Volume 2
Volume 2, Number 1, 2010
- Idit Harel Caperton:

Toward a Theory of Game-Media Literacy: Playing and Building as Reading and Writing. 1-16 - Sasha A. Barab, Melissa S. Gresalfi, Tyler Dodge, Adam Ingram-Goble:

Narratizing Disciplines and Disciplinizing Narratives: Games as 21st Century Curriculum. 17-30 - Brian C. Nelson, Diane Jass Ketelhut, Catherine C. Schifter:

Exploring Cognitive Load in Immersive Educational Games: The SAVE Science Project. 31-39 - Yasmin B. Kafai, Deborah A. Fields, Kristin A. Searle:

Multi-Modal Investigations of Relationship Play in Virtual Worlds. 40-48 - David Birchfield

, Mina Johnson-Glenberg
:
A Next Gen Interface for Embodied Learning: SMALLab and the Geological Layer Cake. 49-58 - David C. Gibson:

Living Virtually: Researching New Worlds. 59-61
Volume 2, Number 2, 2010
- J. Alison Bryant, Anna Akerman, Jordana Drell:

Wee Wii: Preschoolers and Motion-Based Game Play. 1-17 - Fulvio Frapolli, Amos Brocco, Apostolos Malatras, Béat Hirsbrunner:

Decoupling Aspects in Board Game Modeling. 18-35 - Shiang-Kwei Wang:

Effects of Playing a History-Simulation Game: Romance of Three Kingdoms. 36-56 - Steve Guynup:

The Design of Virtual Space: Lessons from Videogame Travel. 57-76
Volume 2, Number 3, 2010
- Siu-Lan Tan, John Baxa, Matthew P. Spackman:

Effects of Built-in Audio versus Unrelated Background Music on Performance In an Adventure Role-Playing Game. 1-23 - Leonard A. Annetta, Shawn Y. Holmes, Meng-Tzu Cheng, Elizabeth Folta

:
Measuring Student Perceptions: Designing an Evidenced Centered Activity Model for a Serious Educational Game Development Software. 24-42 - Michael Garrett

, Mark McMahon
:
Computer-Generated Three-Dimensional Training Environments: The Simulation, User, and Problem-Based Learning (SUPL) Approach. 43-60 - Don Heider, Adrienne Massanari:

Friendship, Closeness and Disclosure in Second Life. 61-74 - Andrew J. Wodehouse

, William J. Ion
:
Computer Gaming Scenarios for Product Development Teams. 75-92
Volume 2, Number 4, 2010
- Rania A. Hodhod, Daniel Kudenko, Paul A. Cairns

:
Adaptive Interactive Narrative Model to Teach Ethics. 1-15 - Jorge Arroyo-Palacios

, Daniela M. Romano
:
Bio-Affective Computer Interface for Game Interaction. 16-32 - Bram van de Laar, Boris Reuderink, Danny Plass-Oude Bos, Dirk Heylen:

Evaluating User Experience of Actual and Imagined Movement in BCI Gaming. 33-47 - Stijn Hoppenbrouwers, Bart Schotten, Peter J. F. Lucas

:
Towards Games for Knowledge Acquisition and Modeling. 48-66 - Maliang Zheng, Daniel Kudenko:

Automated Event Recognition for Football Commentary Generation. 67-84

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














