Search dblp for Publications

export results for "toc:db/journals/ijgcms/ijgcms2.bht:"

 download as .bib file

@article{DBLP:journals/ijgcms/AnnettaHCF10,
  author       = {Leonard A. Annetta and
                  Shawn Y. Holmes and
                  Meng{-}Tzu Cheng and
                  Elizabeth Folta},
  title        = {Measuring Student Perceptions: Designing an Evidenced Centered Activity
                  Model for a Serious Educational Game Development Software},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {3},
  pages        = {24--42},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010070102},
  doi          = {10.4018/JGCMS.2010070102},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/AnnettaHCF10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Arroyo-PalaciosR10,
  author       = {Jorge Arroyo{-}Palacios and
                  Daniela M. Romano},
  title        = {Bio-Affective Computer Interface for Game Interaction},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {4},
  pages        = {16--32},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010100102},
  doi          = {10.4018/JGCMS.2010100102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Arroyo-PalaciosR10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/BarabGDI10,
  author       = {Sasha A. Barab and
                  Melissa S. Gresalfi and
                  Tyler Dodge and
                  Adam Ingram{-}Goble},
  title        = {Narratizing Disciplines and Disciplinizing Narratives: Games as 21st
                  Century Curriculum},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {1},
  pages        = {17--30},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010010102},
  doi          = {10.4018/JGCMS.2010010102},
  timestamp    = {Wed, 18 Nov 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/BarabGDI10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/BirchfieldJ10,
  author       = {David Birchfield and
                  Mina Johnson{-}Glenberg},
  title        = {A Next Gen Interface for Embodied Learning: SMALLab and the Geological
                  Layer Cake},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {1},
  pages        = {49--58},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010010105},
  doi          = {10.4018/JGCMS.2010010105},
  timestamp    = {Sun, 25 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/BirchfieldJ10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/BryantAD10,
  author       = {J. Alison Bryant and
                  Anna Akerman and
                  Jordana Drell},
  title        = {Wee Wii: Preschoolers and Motion-Based Game Play},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {2},
  pages        = {1--17},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010040101},
  doi          = {10.4018/JGCMS.2010040101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/BryantAD10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Caperton10,
  author       = {Idit Harel Caperton},
  title        = {Toward a Theory of Game-Media Literacy: Playing and Building as Reading
                  and Writing},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {1},
  pages        = {1--16},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010010101},
  doi          = {10.4018/JGCMS.2010010101},
  timestamp    = {Tue, 16 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Caperton10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/FrapolliBMH10,
  author       = {Fulvio Frapolli and
                  Amos Brocco and
                  Apostolos Malatras and
                  B{\'{e}}at Hirsbrunner},
  title        = {Decoupling Aspects in Board Game Modeling},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {2},
  pages        = {18--35},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010040102},
  doi          = {10.4018/JGCMS.2010040102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/FrapolliBMH10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/GarrettM10,
  author       = {Michael Garrett and
                  Mark McMahon},
  title        = {Computer-Generated Three-Dimensional Training Environments: The Simulation,
                  User, and Problem-Based Learning {(SUPL)} Approach},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {3},
  pages        = {43--60},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010070103},
  doi          = {10.4018/JGCMS.2010070103},
  timestamp    = {Wed, 19 May 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/GarrettM10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Gibson10,
  author       = {David C. Gibson},
  title        = {Living Virtually: Researching New Worlds},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {1},
  pages        = {59--61},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010010106},
  doi          = {10.4018/JGCMS.2010010106},
  timestamp    = {Sat, 18 Feb 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Gibson10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Guynup10,
  author       = {Steve Guynup},
  title        = {The Design of Virtual Space: Lessons from Videogame Travel},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {2},
  pages        = {57--76},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010040104},
  doi          = {10.4018/JGCMS.2010040104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Guynup10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/HeiderM10,
  author       = {Don Heider and
                  Adrienne Massanari},
  title        = {Friendship, Closeness and Disclosure in Second Life},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {3},
  pages        = {61--74},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010070104},
  doi          = {10.4018/JGCMS.2010070104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/HeiderM10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/HodHodKC10,
  author       = {Rania A. Hodhod and
                  Daniel Kudenko and
                  Paul A. Cairns},
  title        = {Adaptive Interactive Narrative Model to Teach Ethics},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {4},
  pages        = {1--15},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010100101},
  doi          = {10.4018/JGCMS.2010100101},
  timestamp    = {Mon, 28 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/HodHodKC10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/HoppenbrouwersSL10,
  author       = {Stijn Hoppenbrouwers and
                  Bart Schotten and
                  Peter J. F. Lucas},
  title        = {Towards Games for Knowledge Acquisition and Modeling},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {4},
  pages        = {48--66},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010100104},
  doi          = {10.4018/JGCMS.2010100104},
  timestamp    = {Mon, 01 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/HoppenbrouwersSL10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/KafaiFS10,
  author       = {Yasmin B. Kafai and
                  Deborah A. Fields and
                  Kristin A. Searle},
  title        = {Multi-Modal Investigations of Relationship Play in Virtual Worlds},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {1},
  pages        = {40--48},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010010104},
  doi          = {10.4018/JGCMS.2010010104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/KafaiFS10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/LaarRBH10,
  author       = {Bram van de Laar and
                  Boris Reuderink and
                  Danny Plass{-}Oude Bos and
                  Dirk Heylen},
  title        = {Evaluating User Experience of Actual and Imagined Movement in {BCI}
                  Gaming},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {4},
  pages        = {33--47},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010100103},
  doi          = {10.4018/JGCMS.2010100103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/LaarRBH10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/NelsonKS10,
  author       = {Brian C. Nelson and
                  Diane Jass Ketelhut and
                  Catherine C. Schifter},
  title        = {Exploring Cognitive Load in Immersive Educational Games: The {SAVE}
                  Science Project},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {1},
  pages        = {31--39},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010010103},
  doi          = {10.4018/JGCMS.2010010103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/NelsonKS10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/TanBS10,
  author       = {Siu{-}Lan Tan and
                  John Baxa and
                  Matthew P. Spackman},
  title        = {Effects of Built-in Audio versus Unrelated Background Music on Performance
                  In an Adventure Role-Playing Game},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {3},
  pages        = {1--23},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010070101},
  doi          = {10.4018/JGCMS.2010070101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/TanBS10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Wang10,
  author       = {Shiang{-}Kwei Wang},
  title        = {Effects of Playing a History-Simulation Game: Romance of Three Kingdoms},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {2},
  pages        = {36--56},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010040103},
  doi          = {10.4018/JGCMS.2010040103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Wang10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/WodehouseI10,
  author       = {Andrew J. Wodehouse and
                  William J. Ion},
  title        = {Computer Gaming Scenarios for Product Development Teams},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {3},
  pages        = {75--92},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010070105},
  doi          = {10.4018/JGCMS.2010070105},
  timestamp    = {Sat, 09 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/WodehouseI10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/ZhengK10,
  author       = {Maliang Zheng and
                  Daniel Kudenko},
  title        = {Automated Event Recognition for Football Commentary Generation},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {4},
  pages        = {67--84},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010100105},
  doi          = {10.4018/JGCMS.2010100105},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/ZhengK10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
a service of  Schloss Dagstuhl - Leibniz Center for Informatics