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International Journal of Game-Based Learning, Volume 10
Volume 10, Number 1, 2020
- Man-Wai Chu, Teresa Anne Fowler
:
Gamification of Formative Feedback in Language Arts and Mathematics Classrooms: Application of the Learning Error and Formative Feedback (LEAFF) Model. 1-18 - Yang Wang
, Qingtang Liu
:
Effects of Game-Based Teaching on Primary Students' Dance Learning: The Application of the Personal Active Choreographer. 19-36 - Werner Siegfried Ravyse, A. Seugnet Blignaut, Chrisna Botha-Ravyse:
Codebook Co-Development to Understand Fidelity and Initiate Artificial Intelligence in Serious Games. 37-53 - Pieter Wouters, Esmee S. van der Meulen:
The Role of Learning Styles in Game-Based Learning. 54-69
Volume 10, Number 2, 2020
- Anna Katharina Preuß
:
The Impact of Personality and Motivation on Immersion in Simulation Games. 1-20 - Benjamin Emihovich
, Nelson A. Roque
, Justin Mason
:
Can Video Gameplay Improve Undergraduates' Problem-Solving Skills? 21-38 - Damien Djaouti:
DICE: A Generic Model for the Design Process of Serious Games. 39-53 - Mikko Meriläinen
, Riikka Aurava
, Annakaisa Kultima, Jaakko Stenros
:
Game Jams for Learning and Teaching: A Review. 54-71
Volume 10, Number 3, 2020
- Frederick J. Poole
, Jody Clarke-Midura
:
A Systematic Review of Digital Games in Second Language Learning Studies. 1-15 - Papia Bawa:
Game On!: Investigating Digital Game-Based Versus Gamified Learning in Higher Education. 16-46 - Dionysios Manesis:
Barriers to the Use of Games-Based Learning in Pre-School Settings. 47-61 - Rabia Tanel
, Esra Bilal Önder
:
Developing and Testing a Board Game to Learn About Stars. 62-73
Volume 10, Number 4, 2020
- Christos Gatzoulis
, Andreas S. Andreou, Panagiotis Zaharias, Yiorgos Chrysanthou:
Using Epistemic Game Development to Teach Software Development Skills. 1-21 - Leonard A. Annetta
, Richard L. Lamb
, Denise M. Bressler
, David B. Vallett:
Cognitive Modeling of Learning Using Big Data From a Science-Based Game Development Environment. 22-39 - Orit Broza, Yifat Ben-David Kolikant:
The Potential of Rich Digital Game-Based Learning Environments to Promote Low-Achieving Students' Participation in Mathematics. 40-54 - Pâmella Medeiros
, Érico Pereira Gomes Felden
, Marcela Almeida Zequinão, Paola Cidade Cordeiro
, Kamyla Thais Dias de Freitas
, João Otacilio Libardoni dos Santos
, Fernando Luiz Cardoso
:
Positive Effect of a Motor Intervation Program With Exergames: A Blind Randomized Trial. 55-64

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