![](https://dblp.uni-trier.de/img/logo.ua.320x120.png)
![](https://dblp.uni-trier.de/img/dropdown.dark.16x16.png)
![](https://dblp.uni-trier.de/img/peace.dark.16x16.png)
Остановите войну!
for scientists:
![search dblp search dblp](https://dblp.uni-trier.de/img/search.dark.16x16.png)
![search dblp](https://dblp.uni-trier.de/img/search.dark.16x16.png)
default search action
Games and Culture, Volume 4
Volume 4, Number 1, January 2009
- Tanner Higgin:
Blackless Fantasy: The Disappearance of Race in Massively Multiplayer Online Role-Playing Games. 3-26 - Thorsten Quandt
, Helmut Grueninger, Jeffrey Wimmer:
The Gray Haired Gaming Generation: Findings From an Explorative Interview Study on Older Computer Gamers. 27-46 - Mark G. Chen:
Communication, Coordination, and Camaraderie in World of Warcraft. 47-73 - Carrie Heeter
, Rhonda Egidio, Punya Mishra
, Brian Winn, Jillian Winn:
Alien Games: Do Girls Prefer Games Designed by Girls? 74-100
Volume 4, Number 2, April 2009
- Patrick Crogan, Helen Kennedy:
Technologies Between Games and Culture. 107-114 - Ewan Kirkland
:
Resident Evil's Typewriter: Survival Horror and Its Remediations. 115-126 - Graeme Kirkpatrick:
Controller, Hand, Screen: Aesthetic Form in the Computer Game. 127-143 - Seth Giddings
:
Events and Collusions: A Glossary for the Microethnography of Video Game Play. 144-157 - Julian Kücklich:
A Techno-Semiotic Approach to Cheating in Computer Games: Or How I Learned to Stop Worrying and Love the Machine. 158-169 - Anders Tychsen
, Michael Hitchens
:
Game Time: Modeling and Analyzing Time in Multiplayer and Massively Multiplayer Games. 170-201
Volume 4, Number 3, July 2009
- Stuart Reeves
, Barry A. T. Brown, Eric Laurier
:
Experts at Play: Understanding Skilled Expertise. 205-227 - Adrienne Shaw
:
Putting the Gay in Games: Cultural Production and GLBT Content in Video Games. 228-253 - Gerald A. Voorhees:
I Play Therefore I Am: Sid Meier's Civilization, Turn-Based Strategy Games and the Cogito. 254-275 - Chase Bowen Martin, Mark Deuze
:
The Independent Production of Culture: A Digital Games Case Study. 276-295 - Krista-Lee Malone
:
Dragon Kill Points: The Economics of Power Gamers. 296-316
Volume 4, Number 4, October 2009
- Thomas M. Malaby, Timothy Burke:
The Short and Happy Life of Interdisciplinarity in Game Studies. 323-330 - T. L. Taylor:
The Assemblage of Play. 331-339 - Julian Raul Kücklich:
Virtual Worlds and Their Discontents: Precarious Sovereignty, Governmentality, and the Ideology of Play. 340-352 - Mark Silverman, Bart Simon:
Discipline and Dragon Kill Points in the Online Power Game. 353-378 - Greg Lastowka:
Rules of Play. 379-395 - Edward Castronova, Matthew Falk:
Virtual Worlds: Petri Dishes, Rat Mazes, and Supercolliders. 396-407 - Mia Consalvo:
There is No Magic Circle. 408-417 - Erratum. 418
![](https://dblp.uni-trier.de/img/cog.dark.24x24.png)
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.