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Entertainment Computing, Volume 28
Volume 28, December 2018
- Günter Wallner, Simone Kriglstein, Rainer Malaka:
Preface to the Special Issue of Best Papers from ICEC 2016. 1 - Russell B. Williams:
Conceptual models and mental models in operation: Frustration, performance and flow with two different video game controllers. 2-10 - Helio Cavalcante Silva Neto, Joaquim Cerejeira, Licínio Roque:
Cognitive screening of older adults using serious games: An empirical study. 11-20 - Joseph R. Fanfarelli, Rudy McDaniel, Carrie Crossley:
Adapting UX to the design of healthcare games and applications. 21-31 - Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Player behavior and personality modeling for interactive storytelling in games. 32-48 - Amanda F. Pereira, Jonathan H. Silva, Henrique Hideki, Miguel Rodrigues, Luiza Souza, Michel Martins, Ismael S. Silva, Glívia A. R. Barbosa, Flávio R. S. Coutinho:
Game accessibility guidelines for people with sequelae from macular chorioretinitis. 49-58 - Ismail Alihan Hadimlioglu, Scott A. King:
Automated musical transitions through rule-based synthesis using musical properties. 59-67
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