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VRST 2002: Hong Kong, China
- Jiaoying Shi, Larry F. Hodges, Hanqiu Sun, Qunsheng Peng:

Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2002, Hong Kong, China, November 11-13, 2002. ACM 2002, ISBN 1-58113-530-0
Real-time rendering
- Christopher Zach, Stephan Mantler, Konrad F. Karner:

Time-critical rendering of discrete and continuous levels of detail. 1-8 - George Chen, Li Hong, Kim C. Ng, Peter McGuinness, Christian Hofsetz, Yang Liu, Nelson Max:

Light field duality: concept and applications. 9-16 - Kirsten Cater, Alan Chalmers, Patrick Ledda:

Selective quality rendering by exploiting human inattentional blindness: looking but not seeing. 17-24 - Wenting Zheng, Hanqiu Sun, Hujun Bao, Qunsheng Peng:

Rendering of virtual environments based on polygonal & point-based models. 25-32
Modeling/simulation
- Jing Sun, Xiaobo Yu, George Baciu, Mark Green:

Template-based generation of road networks for virtual city modeling. 33-40 - Gun A. Lee, Gerard Jounghyun Kim, Chan-Mo Park:

Modeling virtual object behavior within virtual environment. 41-48 - Young-Min Kang, Hwan-Gue Cho:

Complex deformable objects in virtual reality. 49-56
Applications
- Stanislav L. Stoev, Dieter Schmalstieg:

Application and taxonomy of through-the-lens techniques. 57-64 - Martin Näf, Oliver G. Staadt, Markus H. Gross:

Spatialized audio rendering for immersive virtual environments. 65-72 - Hyung Woo Kang, Sung Yong Shin:

Tour into the video: image-based navigation scheme for video sequences of dynamic scenes. 73-80
Interaction
- Hui Chen, Hanqiu Sun:

Real-time haptic sculpting in virtual volume space. 81-88 - Roy A. Ruddle, Justin C. D. Savage, Dylan M. Jones:

Implementing flexible rules of interaction for object manipulation in cluttered virtual environments. 89-96 - Hua Jiang, G. Drew Kessler, Jean Nonnemaker:

DEMIS: a dynamic event model for interactive systems. 97-104 - Gerwin de Haan, Michal Koutek, Frits H. Post:

Towards intuitive exploration tools for data visualization in VR. 105-112
Collision detection
- Rynson W. H. Lau, Oliver Chan, Mo Luk, Frederick W. B. Li:

LARGE a collision detection framework for deformable objects. 113-120 - Gabriel Zachmann

:
Minimal hierarchical collision detection. 121-128 - George Baciu, Wingo Sai-Keung Wong:

Hardware-assisted self-collision for deformable surfaces. 129-136
Graphics/image-based algorithms
- Jan Klein

, Jens Krokowski, Matthias Fischer, Michael Wand, Rolf Wanka, Friedhelm Meyer auf der Heide:
The randomized sample tree: a data structure for interactive walkthroughs in externally stored virtual environments. 137-146 - Aditi Majumder, Rick Stevens:

LAM: luminance attenuation map for photometric uniformity in projection based displays. 147-154 - Wei Hua, Hujun Bao, Qunsheng Peng, A. Robin Forrest:

The global occlusion map: a new occlusion culling approach. 155-162
Distributed/collaborative virtual environments
- Beatrice Ng, Antonio Si, Rynson W. H. Lau, Frederick W. B. Li

:
A multi-server architecture for distributed virtual walkthrough. 163-170 - Márcio Serolli Pinho, Doug A. Bowman

, Carla Maria Dal Sasso Freitas:
Cooperative object manipulation in immersive virtual environments: framework and techniques. 171-178 - Milena Radenkovic, Chris Greenhalgh, Steve Benford:

Deployment issues for multi-user audio support in CVEs. 179-185
Hybrid VR
- Sara Keren, Ilan Shimshoni

, Ayellet Tal:
Placing three-dimensional models in an uncalibrated single image of an architectural scene. 186-193 - Yuko Yamanouchi, Hideki Mitsumine, Takashi Fukaya, Masahiro Kawakita, Nobuyuki Yagi, Seiki Inoue:

Real space-based virtual studio seamless synthesis of a real set image with a virtual set image. 194-200 - Yoshifumi Kitamura, Susumu Ogata, Fumio Kishino:

A manipulation environment of virtual and real objects using a magnetic metaphor. 201-207

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