49th SIGGRAPH 2022: Vancouver, BC, Canada - Conference Paper Track

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Computational Photography

Shape Analysis and Approximation

Volumes and Materials

An Ode to Solvers

Neural Objects, Materials and Illumination

Meshing and Mapping

New Wrinkles in Cloth and Shells

Image/Video Editing and Generation

Ray Tracing and Monte Carlo Methods

Sampling, Reconstruction and Appearance

Sketches, Strokes, and Ropes

Design, Direct, Plan and Program

Physics-Based Character Control

Large Scenes and Fast Neural Rendering

Neural Geometry Processing

Convolutions and Neural Fields

Display, Write, and Unwrap

Fluid Simulation

Benchmarks, Datasets and Learning

Differentiable Rendering and Neural Fields


Reflectance, Shading Models and Shaders

Character Animation

Learning "In Style"


Computational Design and Fabrication

Phenomenological Animation

Neural Pets, People and Avatars

Faces and Facial Animation

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