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SIGGRAPH Asia 2014: Shenzhen, China
- SIGGRAPH Asia 2014 Courses, Shenzhen, China, December 3-6, 2014. ACM 2014, ISBN 978-1-4503-3195-1

- Ligang Liu, Ariel Shamir, Charlie C. L. Wang, Emily Whiting:

3D printing oriented design: geometry and optimization. 1:1 - Peter-Pike Sloan:

Academia vs. industry in graphics. 2:1 - Ed Angel, Dave Shreiner:

An introduction to WebGL programming. 3:1-3:106 - Giuseppe Patanè, Xin Shane Li

, Xianfeng David Gu:
An introduction to Ricci flow and volumetric approximation with applications to shape modeling. 4:1-4:118 - Craig Caldwell:

Bringing stories to life... developing the narrative for games, animation, and VFX. 5:1-5:6 - Aaron Marcus:

Cross-cultural user-experience design for work, home, play, and on the way. 6:1-6:124 - Kai Xu, Leonidas J. Guibas, Alexei A. Efros, Shi-Min Hu, Ariel Shamir, Jun-Yan Zhu:

Data-driven visual computing. 7:1 - Karl Hillesland:

GPU compute for graphics. 8:1-8:148 - Michael J. Lyons

:
How to design and build musical interfaces. 9:1-9:157 - Daniel Cohen-Or, Dani Lischinski, Niloy J. Mitra, Xin Tong, Li-Yi Wei:

How to make a SIGGRAPH paper? 10:1 - Ola Olsson:

Efficient Real-Time Shading with Many Lights. 11:1-11:310 - Hongwei Li:

Modern OpenGL programming. 12:1-12:87 - Jackson Feijó Filho:

Motion capture for mobile phones. 13:1-13:6 - Nadia Magnenat-Thalmann

, Daniel Thalmann, Zerrin Yumak:
Multimodal human-machine interaction including virtual humans or social robots. 14:1-14:103 - Alfred Inselberg, Pei Ling Lai:

Parallel coordinates are better than they... look! 15:1-15:33 - Davide Pesare:

Physically plausible rendering at pixar - from reyes to path tracing. 16:1 - Paul Kanyuk:

Shader interoperability: baking and reusing materials across rendering architectures at pixar. 17:1 - Pol Jeremias-Vila, Inigo Quilez:

Shadertoy: learn to create everything in a fragment shader. 18:1-18:15 - Alec Jacobson, Yotam I. Gingold:

Skinning: real-time shape deformation. 19:1 - Aaron Marcus:

The past 100 year of the future: CHI/HCI/UX in sci-Fi movies and television. 20:1-20:24

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