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Rendering Techniques 1999: Granada, Spain
- Dani Lischinski, Gregory Ward Larson:

Rendering Techniques '99, Proceedings of the Eurographics Workshop in Granada, Spain, June 21-23, 1999. Eurographics, Springer 1999, ISBN 3-211-83382-X - Donald P. Greenberg:

Disruptive Technologies in Computer Graphics: Past, Present, and Future. 1-4 - Karol Myszkowski

, Przemyslaw Rokita, Takehiro Tawara:
Perceptually-Informed Accelerated Rendering of High Quality Walkthrough Sequences. 5-18 - Bruce Walter, George Drettakis, Steven G. Parker:

Interactive Rendering using the Render Cache. 19-30 - Kavita Bala, Julie Dorsey, Seth J. Teller:

Interactive Ray-Traced Scene Editing using Ray Segment Trees. 31-44 - Rüdiger Westermann, Ove Sommer, Thomas Ertl:

Decoupling Polygon Rendering from Geometry using Rasterization Hardware. 45-56 - Nelson Max, Oliver Deussen, Brett Keating:

Hierarchical Image-Based Rendering using Texture Mapping Hardware. 57-62 - Tushar Udeshi, Charles D. Hansen:

Towards Interactive Photorealistic Rendering of Indoor Scenes: A Hybrid Approach. 63-76 - François Rousselle, Christophe Renaud:

Group Accelerated Shooting Methods for Radiosity. 77-88 - Mateu Sbert

, Alex Brusi, Philippe Bekaert:
Gathering for Free in Random Walk Radiosity. 89-94 - Miquel Feixas, Esteve del Acebo, Philippe Bekaert, Mateu Sbert

:
Information Theory Tools for Scene Discretization. 95-106 - Simon Premoze, William B. Thompson, Peter Shirley:

Geospecific Rendering of Alpine Terrain. 107-118 - Claudio Rocchini, Paolo Cignoni, Claudio Montani, Roberto Scopigno:

Multiple Texture Stitching and Blending on 3D Objects. 119-130 - Stephen R. Marschner, Stephen H. Westin, Eric P. Lafortune, Kenneth E. Torrance, Donald P. Greenberg:

Image-Based BRDF Measurement Including Human Skin. 131-144 - David K. McAllister, Lars S. Nyland, Voicu Popescu, Anselmo Lastra, Chris McCue:

Real-Time Rendering of Real World Environments. 145-160 - Chi-Wing Fu, Tien-Tsin Wong, Pheng-Ann Heng:

Computing Visibility for Triangulated Panoramas. 161-174 - Gernot Schaufler, Markus Priglinger:

Efficient displacement Mapping by Image Warping. 175-186 - Wolfgang Heidrich, Hendrik P. A. Lensch, Michael F. Cohen, Hans-Peter Seidel:

Light Field Techniques for Reflections and Refractions. 187-196 - Brett Keating, Nelson L. Max:

Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth Images. 197-212 - Marc J. Ouellette, Eugene Fiume:

Approximating the Location of Integrand Discontinuities for Penumbral Illumination with Area Light Sources. 213-224 - Frank Schöffel, Andreas Pomi:

Reducing Memory Requirements for Interactive Radiosity using Movement Prediction. 225-234 - Cyrille Damez, François X. Sillion:

Space-Time Hierarchical Radiosity. 235-246 - Jan Kautz, Michael D. McCool:

Interactive Rendering with Arbitrary BRDFs using Separable Approximations. 247-260 - Isabelle Icart, Didier Arquès:

An Illumination Model for a System of Isotropic Substrate - Isotropic Thin Film with Identical Rough Boundaries. 261-272 - Henrik Wann Jensen, Justin Legakis, Julie Dorsey:

Rendering of Wet Materials. 273-282 - Lotfi Mostefaoui, Jean-Michel Dischler, Djamchid Ghazanfarpour:

Erndering Inhomogeneous Surfaces with Radiosity. 283-292 - Andrew J. Willmott

, Paul S. Heckbert, Michael Garland:
Face Cluster Radiosity. 293-304 - Michiel van de Panne, A. James Stewart:

Effective Compression Techniques for Precomputed Visibility. 305-316 - António Cardoso Costa, António Augusto de Sousa, Fernando Nunes Ferreira:

Lighting Design: A Goal Based Approach using Optimisation. 317-328 - Céline Loscos

, Marie-Claude Frasson, George Drettakis
, Bruce Walter, Xavier Granier
, Pierre Poulin:
Interactive Virtual Relighting and Remodeling of Real Scenes. 329-340 - Stuart Green:

Beyond Photorealism. 341-352

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