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29th PG 2021: Virtual Event / Wellington, New Zealand - Short Papers, Posters, and Work-in-Progress Papers
- Sung-Hee Lee, Stefanie Zollmann, Makoto Okabe, Burkhard Wünsche:
The 29th Pacific Conference on Computer Graphics and Applications, PG 2021, Short Papers, Posters, and Work-in-Progress Papers, Virtual Event / Wellington, New Zealand, October 18-21, 2021. Eurographics Association 2021
Fast Rendering and Movement
- Juhyeon Kim, Young Min Kim:
Fast and Lightweight Path Guiding Algorithm on GPU. 1-6 - Chengzhi Tao, Jie Guo, Chen Gong, Beibei Wang, Yanwen Guo:
Real-Time Antialiased Area Lighting Using Multi-Scale Linearly Transformed Cosines. 7-12 - Xiaofei Ai, Yigang Wang, Simin Kou:
CSLF: Cube Surface Light Field and Its Sampling, Compression, Real-Time Rendering. 13-18 - Mingyu Jung, Myung-Soo Kim:
Maximum-Clearance Planar Motion Planning Based on Recent Developments in Computing Minkowski Sums and Voronoi Diagrams. 19-24 - Rui Zeng, Ju Dai, Junxuan Bai, Junjun Pan, Hong Qin:
Human Motion Synthesis and Control via Contextual Manifold Embedding. 25-30
Neural Rendering and 3D Models
- Zackary P. T. Sin, Peter H. F. Ng, Hong Va Leong:
Neural Proxy: Empowering Neural Volume Rendering for Animation. 31-36 - Christian Suppan, Andrew Chalmers, Junhong Zhao, Alex Doronin, Taehyun Rhee:
Neural Screen Space Rendering of Direct Illumination. 37-42 - Lohit Petikam, Andrew Chalmers, Ken Anjyo, Taehyun Rhee:
Art-directing Appearance using an Environment Map Latent Space. 43-48 - Meijia Huang, Ju Dai, Junjun Pan, Junxuan Bai, Hong Qin:
3D-CariNet: End-to-end 3D Caricature Generation from Natural Face Images with Differentiable Renderer. 49-54 - Yue Yu, Ying Li, Jing-Yu Zhang, Yue Yang:
SM-NET: Reconstructing 3D Structured Mesh Models from Single Real-World Image. 55-60
Works-In-Progress and Posters
- Yu Wei Tan, Louiz Kim-Chan, Anthony Halim, Anand Bhojan:
Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications. 61-62 - Chao Jia, Moritz Roth, Bernhard Kerbl, Michael Wimmer:
View-Dependent Impostors for Architectural Shape Grammars. 63-64 - Stefan Stappen, Johannes Unterguggenberger, Bernhard Kerbl, Michael Wimmer:
Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications. 65-66 - Tana Tanoi, Neil A. Dodgson:
Peripheral Vision in Simulated Driving: Comparing CAVE and Head-mounted Display. 67-68 - Youxin Pang, Mengke Yuan, Yuchun Chang, Dong-Ming Yan:
SDALIE-GAN: Structure and Detail Aware GAN for Low-light Image Enhancement. 69-70 - Anthony Dickson, Alistair Knott, Stefanie Zollmann:
User-centred Depth Estimation Benchmarking for VR Content Creation from Single Images. 71-72 - Xiaotian Zhao, Takafumi Okuyama:
Volumetric Video Streaming Data Reduction Method Using Front-mesh 3D Data. 73-74
Image Processing and Synthesis
- Aman Shankar Mathur, Damien Zufferey:
Constraint Synthesis for Parametric CAD. 75-80 - Kaixiang Yang, Hongya Wang, Ming Du, Zhizheng Wang, Zongyuan Tan, Yingyuan Xiao:
Hierarchical Link and Code: Efficient Similarity Search for Billion-Scale Image Sets. 81-86 - Jaedong Kim, Haegwang Eom, Jihwan Kim, Younghui Kim, Junyong Noh:
Real-time Content Projection onto a Tunnel from a Moving Subway Train. 87-91 - Haichao Zhu:
GANST: Gradient-aware Arbitrary Neural Style Transfer. 93-98
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