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9th PG 2001: Tokyo, Japan
- 9th Pacific Conference on Computer Graphics and Applications, PG 2001, Tokyo, Japan, October 16-18, 2001. IEEE Computer Society 2001, ISBN 0-7695-1227-5

Invited Talk
- Gabriel Taubin

:
3D Geometry Compression - Recent Advances and Challenges. 2-3
Adaptive Meshing
- Martin Isenburg, Jack Snoeyink:

Compressing the Property Mapping of Polygon Meshes. 4-11 - Jianhua Wu, Shi-Min Hu, Jia-Guang Sun, Chiew-Lan Tai:

An Effective Feature-Preserving Mesh Simplification Scheme Based on Face Constriction. 12-21 - Renato Pajarola

:
FastMesh: Efficient View-Dependent Meshing Renato P. 22-30 - Manuel M. Oliveira

:
Correcting Texture Mapping Errors Introduced by Graphics Hardware. 31-39
Morphing
- Vitaly Surazhsky, Craig Gotsman

:
Morphing Stick Figures Using Optimized Compatible Triangulations. 40-49 - Dae-Eun Hyun, Myung-Soo Kim, Bert Jüttler

:
Minimizing the Distortion of Affine Spline Motions. 50-59 - Takashi Michikawa, Takashi Kanai, Masahiro Fujita, Hiroaki Chiyokura:

Multiresolution Interpolation Meshes. 60-69 - Shigeo Takahashi

, Yoshiyuki Kokojima, Ryutarou Ohbuchi:
Explicit Control of Topological Transitions in Morphing Shapes of 3D Meshes. 70-81
Surface Features and Reconstruction
- Dvir Steiner, Anath Fischer:

Topology Recognition of 3D Closed Freeform Objects Based on Topological Graphs. 82-88 - Masayuki Hisada, Alexander G. Belyaev

, Tosiyasu L. Kunii:
A 3D Voronoi-Based Skeleton and Associated Surface Features. 89-96 - Jacob Barhak, Anath Fischer:

Adaptive Reconstruction of Freeform Objects with 3D SOM Neural Network Grids. 97-107
Geometric Processing
- Beom-Soo Oh, Chang-Hun Kim:

Progressive 3D Reconstruction from a Sketch Drawing . 108-117 - Yan-Tao Li, Shi-Min Hu, Jia-Guang Sun:

On the Numerical Redundancies of Geometric Constraint Systems. 118-123 - Kai Poutrain, Magali Contensin:

Dual Brep-CSG Collision Detection for General Polyhedra. 124-133 - Myung-Soo Kim, Joon-Kyung Seong, Dae-Eun Hyun, Kang-Hoon Lee, Yoo-Jin Choi:

A Physical 3D Trackball. 134-139
Subdivision Surfaces
- Henning Biermann, Denis Zorin, Ioana M. Martin, Fausto Bernardini:

Sharp Features on Multiresolution Subdivision Surfac. 140-149 - Kenjiro T. Miura, Fuhua Cheng, Lazhu Wang:

Fine Tuning: Curve and Surface Deformation by Scaling Derivatives. 150-159 - Won-Ki Jeong

, Chang-Hun Kim:
Direct Reconstruction of Displaced Subdivision Surface from Unorganized Points. 160-168 - Bing Zhang, Alex Pang:

Stream Bubbles for Steady Flow Visualization. 169-179
Smooth Surface Synthesis
- Gabriel Taubin

:
Dual Mesh Resampling. 180-188 - Yutaka Ohtake, Masahiro Horikawa, Alexander G. Belyaev

:
Adaptive Smoothing Tangential Direction Fields on Polygonal Surfaces. 189-197 - Haixia Du, Hong Qin:

Integrating Physics-Based Modeling with PDE Solids for Geometric Design. 198-209
Invited Talk
- Markus Gross:

Processing and Rendering of Point Sampled Geometry. 210-211
Volume Visualization
- Chandrajit L. Bajaj, Sanghun Park, Insung Ihm:

Visualization-Specific Compression of Large Volume Data. 212-222 - Eric LaMar, Bernd Hamann, Kenneth I. Joy:

A Magnification Lens for Interactive Volume Visualization. 223-233
Volumetric Modeling
- Ming-Dar Tsai, Shyan-Bin Jou, Ming-Shium Hsieh:

Accurate Surface Voxelization for Manipulating Volumetric Surfaces and Solids with Application in Simulating Musculoskeletal Surgery. 234-243 - Ulf Labsik, Peter Kipfer, Stefan Meinlschmidt, Günther Greiner:

Progressive Isosurface Extraction from Tetrahedral Meshes. 244-253 - Jing Hua, Hong Qin:

Haptic Sculpting of Volumetric Implicit Functions. 254-264 - Xikun Liang, Mai Ali Nur, Brian Wyvill

:
Modeling the Structure of the Sea Anemone and the Sea Star Using Hierarchical Implicit Surfaces. 265-275
Visibility and Flow Models
- Jirí Bittner

, Peter Wonka, Michael Wimmer:
Visibility Preprocessing for Urban Scenes using Line Space Subdivision. 276-284 - Thomas Ullmann, Daniel Beier, Beat D. Brüderlin, Alexander Schmidt:

Adaptive Progressive Vertex Tracing in Distributed Environments. 285-294 - Yizhou Yu:

Modeling Realistic Virtual Hairstyles. 295-304 - Yasuhiro Suzuki, Kenjiro T. Miura, Ichiro Tanaka, Hiroshi Masuda:

Streamline Modeling Based on Potential Flow. 305-313
Illumination
- Tong-Bo Chen, Baocai Yin, Wan-Jun Huang, Dehui Kong:

Animating Human Face under Arbitrary Illumination. 314-321 - Eric B. Lum, Kwan-Liu Ma:

Non-Photorealistic Rendering Using Watercolor Inspired Textures and Illumination. 322-331
Invited Talk
- Ken-ichi Anjyo:

Bridging the Gap between 2D and 3D: A Stream of Digital Animation Techniques. 332-337
Simulation Based Rendering
- Stéphane Gobron, Norishige Chiba:

Simulation of Peeling Using 3D-Surface Cellular Automata. 338-347 - Shigenori Mochizuki, DongSheng Cai

, T. Komiri, H. Kimura, R. Hori:
Virtual Autumn Coloring System Based on Biological and Fractal Model. 348-354 - David L. Kao, Alex Pang:

Advecting Procedural Textures for 2D Flow Animation. 355-362 - Ryo Miyazaki, Satoru Yoshida, Tomoyuki Nishita, Yoshinori Dobashi:

A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics. 363-373
Efficient Rendering
- Kei Iwasaki

, Tomoyuki Nishita, Yoshinori Dobashi:
Efficient Rendering of Optical Effects within Water Using Graphics Hardware. 374-383 - Marcelo Magallón, Matthias Hopf, Thomas Ertl:

Parallel Volume Rendering Using PC Graphics Hardware. 384-389 - Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita:

Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles. 390-400

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