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iTAG 2015: Notthingham, UK
- 2015 International Conference on Interactive Technologies and Games, Nottingham, United Kingdom, October 22-23, 2015. IEEE Computer Society 2015, ISBN 978-1-4673-7874-1
- Fatma Al Aamri, Stefan Greuter, Steffen P. Walz:
Trees of Tales: Designing Playful Interactions to Enhance Reading Experiences. 1-8 - Meurig Beynon, Jonathan Foss, Elizabeth Hudnott, Steve Russ, Chris Hall, Russell Boyatt, Emma King, Erkki Sutinen, Ilkka Jormanainen, Carolina Islas Sedano
, Andrés Moreno, Hamish Macleod, Jen Ross, Piet Kommers
, Dimitris Alimisis
, Emmanouil Zoulias, Rene Alimisi, Peter Tomcsányi, Michal Winczer:
Making Construals as a New Digital Skill: Dissolving the Program - and the Programmer - Interface. 9-16 - Alessia Eletta Coppi:
Fostering Creativity through Games and Digital Story Telling. 17-21 - Catherine Sotirakou
, S. Papavasiliou, Costas Mourlas, Karel Van Isacker:
Gamified Mobile/Online Learning for Personal Care Givers for People with Disabilities and Older People. 22-27 - Bill Byrom
:
Clinical Trials Re-spec: The Role of Games and Gamification in the Future of Clinical Trials. 28-33 - Michael P. Craven
, Madeleine J. Groom
:
Computer Games for User Engagement in Attention Deficit Hyperactivity Disorder (ADHD) Monitoring and Therapy. 34-40 - Dominic E. Holmes, Darryl Charles
, Philip J. Morrow, Sally I. McClean, Suzanne McDonough
:
Rehabilitation Game Model for Personalised Exercise. 41-48 - Thomas Hughes-Roberts, David J. Brown
:
Implementing a Robot-Based Pedagogy in the Classroom: Initial Results from Stakeholder Interviews. 49-54 - Fatma Al Aamri, Stefan Greuter, Steffen P. Walz:
Children Intrinsic Reading Motivation and Playful Applications: Investigating the Relationship. 55-62 - Eiman Kanjo
:
iPlayset: Tangible Interface that Brings Toys to Life. 63-70 - Georgina Cosma
, Nicholas Shopland, Steven Battersby, Sarah Seymour-Smith
, A. Graham Pockley, Matthew Archer, Rose Thompson, Masood Khan, David J. Brown
:
Co-design of a Prostate Cancer Serious Game for African Caribbean Men. 71-75 - Rune Kristian Lundedal Nielsen:
Turning Data into People: Player Perspectives on Game Addiction. 76-83 - Angelica B. Ortiz de Gortari
:
What Can Game Transfer Phenomena Tell Us about the Impact of Highly Immersive Gaming Technologies? 84-89 - Suad Albawendi, Kofi Appiah, Heather Powell, Ahmad Lotfi:
Overview of Behavioural Understanding System with Filtered Vision Sensor. 90-95
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